DOTA s Questions About Ghosts!

Updated on Game 2024-02-09
19 answers
  1. Anonymous users2024-02-05

    1.It's not that it doesn't fall, it's that it falls outside.

    2.Increases Attack Damage.

    3.Direct overlay.

    4.No.

    5.Not sure why there is no problem 5

    6.The principle is that the model of the ghost itself has changed.

  2. Anonymous users2024-02-04

    1. Move to the map junction This is where you can't usually go where you can't go, and the item is invalid and won't drop. This is a question that players don't have to think about. 2. When there is a desolation, the ghost's own attack becomes holy damage, just like you said 150, but the hero's damage reduction is calculated.

    The 3-blade armor is always effective, and when there is a refraction, the refraction damage is calculated, which is considered a stack. The 4 clones inherit the ghost passive and some item effects, and the calculation of desolation ignores the terrain. 6. Wherever the Ghost Blade passes through, all of them are considered flat!

    Increases Ghost attack speed and movement speed.

  3. Anonymous users2024-02-03

    In this case, it is best to have someone to protect you in the early stage. Go out with a round shield, and if the mending knife doesn't work, replace it with a mending knife axe, an ointment, a group of trees, and three branches. Then it's best to go to the advantage lane to pull the field, quickly hit the back five, and it won't be easy to die if you get a vanguard shield.

    When you can collect people's heads, you can enlarge them, but generally don't pass them on, and concentrate on making money. If you can't get out of Shine in 27 or 8 minutes, don't play late heroes, farm is too slow! But if the opponent's hero is not equipped at this time, he will be decisively scattered.

  4. Anonymous users2024-02-02

    Uh......Ghosts are not easy to die.,The main refraction is.,And then rely on the ghost blade to escape through the terrain and basically not be afraid of gank.,Summarize the reasons why you often hang in the late game.。

    1. Go out and pack 13, bring a bunch of agile loafers, don't buy round shields and axes, only bring big blood medicine and don't bring trees to eat.

    2. If you want to kill people in the early stage, unless there are two people to protect you, you can be so radical, otherwise you just need to pay money.

    3. Playing money is obsessed, and the spirit of making up a knife is too concentrated, and I don't look at the small map, and then the line is too deep and I don't bring TP.

    4. Teammates do not have assistance in place, do not give eyes, do not give supplies, and strengthen the knife ......

    In addition, I want to emphasize that no matter if you use ghosts to gank or farm, pay attention to the rhythm, even if the opposite side kills your side, you must not mess with one, be optimistic about all the lanes, collect a wave of TP and then collect it, and go to the jungle if not. In the later stage, you must have the heart of a lonely strong man, and you can't be in a hurry.

    How to play, observe while playing money, and start playing support at any time, everyone understands, but how do you want me to explain it in detail, playing money is so boring ......

    Outfit: 1. Radiant Flesh Shield Core: Vanguard, Phase, Radiance, and then if you encounter a high burst and high output on the opposite side, you will have a blade armor, otherwise you will encounter a god phantom thorn and a troll, and the ghost will not be able to win for the time being, and then the heart or strong attack or clone.

    2. High-output core: power prosthetic legs, round shields and war drums instead of vanguards, and then scatter the clones, and the blade armor also depends on the situation, and then attack, the heart is arbitrary.

    3. Meat shield refraction core: prosthetic legs, vanguard, clone, dragon heart, dragon heart, blade armor, anyway, the flesh is not afraid of anything, there is no need to blade the armor and then have a dragon heart, and the pioneer grid also changes the dragon heart ......It's an extreme style of play, but it really works. It would be much better if the pressure of 3800 became 3200.

    In short, the prosthetic leg clone has 4 dragon hearts.

  5. Anonymous users2024-02-01

    At the beginning, bring a mending knife and axe with some food and drink, honestly replenish the soldiers, have money, first the whole yellow ring to increase the speed of blood regeneration, ghosts are generally in the advantageous road, if someone comes to engage in the early stage, you can run under the tower, you can run under the tower, and if you can't run, you often dart in the woods and drill in, the opposite side can't get in, wait for the cd to get out again, after level 6, if you don't want to play a group for the time being, there is no one on the opposite line, and you don't have an eye, from time to time to open a big one to see if anyone comes to get you, and then you can slowly boil it, It's time for you to come out of the blue, what can come out in about 20 minutes is sharper, more than 30 minutes is normal, if you can save up for more than 40 minutes, then I suggest you change the hero, otherwise unless your teammates are very powerful, you can't win.

  6. Anonymous users2024-01-31

    It's easy to hang up in the early stage.,That really shows that you're not very suitable for playing.,Playing money is the most important.,ug is a more meaty hero plus 1 skill can cross the terrain.,Catch you generally have to have a high burst or more control.,So that others catch you and you're easy to die.。 You didn't notice it, then I can only say that the egg hurts. As for the late stage of ug, you also need to be smooth, professional players are generally more than 20 minutes of HY, and now it is not enough to see ug, because the game will break out more team battles before, and if only the pioneer ug is still powerless to control others, so it can't be said that ug is not suitable for this version, only that he is not suitable for this rhythm.

    If the landlord must use it, and the operation is not good, it can only be used for meat, equipment skills are the premise that you mend the knife, consciousness and pressure resistance to pass, but the skills are still useless, tactics are more practical, in addition to the hy flow can also choose the blade flow and the loss flow, each has its own characteristics, each has its own benefits.

  7. Anonymous users2024-01-30

    Ghosts generally want to be protected, the speed of the first shield of the peak, to be beaten to learn refraction, if the indirect fight (open big), or no pressure to learn barren, now the general main refraction, this is a miracle, generally 7 minutes out of the vanguard shield, it is difficult to die, the fight is also powerful, nothing to practice the knife alone, 18 minutes out of the shoes can go out of the mountain to practice,

  8. Anonymous users2024-01-29

    Hanging up early means that you are not suitable for playing, if you really like to play DPS heroes and often die early up! May you jungle silently yourself!

  9. Anonymous users2024-01-28

    There is no apportionment now. 220 per person

    UG relies on skill output Barren + Refraction + HY So hold the meat - okay I'll admit I'm talking nonsense.

  10. Anonymous users2024-01-27

    It's a total of 220, which means that everyone's damage is added together to 220, and the damage taken is not evenly scored, and the closer the distance, the greater the damage.

  11. Anonymous users2024-01-26

    No apportionment、、、 I've tried、、、 as long as someone hits ug, it's going to be **22% of the damage caused to ug.,There's no chance problem、、、 if there's a chance.,Then I want to say,UG is too rubbish、、、 it's 22% of the original**.。。 There's only a 22% chance of it**... Good 2 ah no one would make a hero like this...

    Every hero should try to be fair ... It shouldn't have anything to do with distance、、、 as long as it's within the range of ug, you'll be hurt by it.。。。

  12. Anonymous users2024-01-25

    The version issue, which was previously completely unapportioned, then weakened the ingredient diversion, and recently changed to the closer you get to the ghost, the greater the damage, and not apportioned.

  13. Anonymous users2024-01-24

    It should not be apportioned and directly take 220 damage I've played without apportionment. . .

  14. Anonymous users2024-01-23

    The previous version was 220 per person, but it was changed because it was too imba, and now it's 220 and the number of local heroes within a range of 300.

  15. Anonymous users2024-01-22

    This version is not to share the damage, and the damage is related to the distance.

    And refraction is a sacred injury.

    So it's a very imba skill.

  16. Anonymous users2024-01-21

    It's all 220 damage! But the chance of occurrence is also 22%.

  17. Anonymous users2024-01-20

    No apportionment The closer the distance, the more damage you take, up to a maximum of 22%.

  18. Anonymous users2024-01-19

    Obscene mending knives, it is best to bring a mending knife axe round shield in the early stage, and it is best to eat and drink with teammates.

    According to the situation, the equipment will shine directly, and if the advantage is not good, then a vanguard shield will be lost. Personally, I feel that the ghost is not shining, and it is basically not lethal.

    If you are caught, you can put a d, and d can ignore the terrain, and you can drill into the woods. The team battle is big and the head is collected.

  19. Anonymous users2024-01-18

    Mending the knife is the foundation, to have a keen sense of crisis, don't be in a hurry to be pressed, if you don't die, you will have money, hundreds of rounds of experience have concluded that it is best to be out of Huiyao, don't do support that is not beneficial to yourself, it is best to receive the head when you open a big one, and you don't need to rush to fight when you get out of Huiyao, although the ghost Huiyao fights very strongly, but Huiyao brushes money stronger, do a good job of vision, there is a glowing ghost brush money is unstoppable, remember to support the big move in the group, find a good opportunity to pass over to collect people's heads, it doesn't matter if you die, the rhythm can't be broken, 5-10 minutes to update a big piece, look for a chance to play the shield on the high entry, and it's over- (

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