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Consumption is more fierce and controllable. The pillar jungler is still relatively powerful, so it's good to practice a few more words. I was busy with 6 chapters when I first played, but now I'm the hero I'm best at. Come on.
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Zyra assists with dual control.,The damage of the little thorn is quite considerable.,The most important thing in the spider's Q is the percentage of blood loss.,The law imposes a bonus that is not too high.,The human form is based on the percentage of the current health to hit the blood.,So the damage of the enemy's hero is not very high if the blood is less.。 The queen form is a blood that is easier to harvest according to the life lost.
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W can be ordinary to do vision, can do no dead ends, E is to control nothing to say, and the ultimate, a very standard backhand ultimate.
Passive, this critical damage may cause the ADC to counterkill when fighting.
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Level 6 money has control, slowdown, free eyes, and a good trajectory. You won't lose when you play against the general support. Level 6 has team control, and team battles also play a great role.
The spider's combo is like this.,If the distance is relatively close.,You can start in human form e.,Then qw loses face.,Cut the form and open w and then Q.,Stick it with a red buff.,Wait for people to go and use E to approach.,At this time, if you haven't died, you will change back to human form.,At this time, Q's CD is almost the same.,A gang can take away a Q.。
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There's control, there's team control and small bursts!
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Can't you support a hero?
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Because Zyra is a hero of the big moves. Of course, Zyra is very ruthless, think about it, if the opposite team AP is Zyra, put a wide range of ultimate, and all of them are knocked away, how much damage will you suffer.
But there is only one AP, and you only take one damage and control from Zyra.
If Zyra is used as a support. You first bear the size of a Zyra and then the size of a clockwork, what is the effect?
The main thing is that the range of Zyra's ultimate is too large, and it is easy for colleagues to control the 5 people opposite. Few heroes have such a wide range of control, Mu Mu has it, and does anyone else have it?
And Zyra also has a control skill that can protect the ADC when the opponent cuts in.
Gives you a set of lineup:
Top single stone man, Jungle Mumu, middle single Mogana, ADC Varus, auxiliary Zyra.
Another lineup:
Top laner Nock, jungler Zhao Xin, mid laner Cassadine, ADC Venn, auxiliary Nunu.
Another lineup:
Top Single Raven, Jungler Blind Monk, Middle Single Annie, ADC Bounty, Assist Robot.
Do you think these three sets of lineups can clearly distinguish the strengths and weaknesses?
At present, only the Lyre Girl provides a control skill in the orthodox support, but the range is not as large as that of Zyra. And the piano girl has no other control skills.
What else don't you understand?
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Q is a strong control at a long distance and the CD is not long.
W's seed can be seen when it is against the line.
The e-skill is guaranteed to have a partial output.
And the summoned plants are anti-propulsion.
Propulsion is an artifact.
The ultimate is super team control.
Even if it's not big enough for everyone.
It can also be restricted from staring at the rock position in the opposite dough battle.
Create an opportunity to drop 1-2 people on the opposite side in seconds.
And as a soy sauce, the true damage of the passive is also a considerable amount of AOE damage.
The words of the main APC.
Less able to accept the death trigger passive of continuous concealment.
If there is only one opposite, then it is combined.
1.protruding from the back row.
Zyra + ADC is properly stress-free.
And various skills have a long cast distance.
Both the cost and the support for the front row are very strong.
Because his skills are all master control (plants have slowdown).
So you can play the auxiliary without eating the economy.
Do not AP outbreaks.
The feeling in front of me is not reliable.。。
I Zyra support with 9 0 21 talent main q sub w level 1 e skill release is to put q or e skill first and then put w skill because q and e have a cast delay, which is roughly what it looks like. Online consumption is dominated by Q and W. E skills are easy to keep in your hands. >>>More
The Frost Witch plays support, the short hand is a hard injury, it is not recommended to use it, and there is that you are useless to the meat, and the other side will ignore you if you should pile up the meat, and the Frost Witch uses Rundley's torture, plus Central Asia, which is very meaty, and the output is not bad. Again, the Frost Witch's short hands are hard wounds, and it is difficult to develop and consume in the early stage.
The new ranking system is temporarily closed, and the old ranking system is used for the time being, the new system is unstable, and it will be fine after a while! Wish!
Under the same equipment, Barbarian King Zhao Xin ** and so on.
EEZ's current comprehensive combat effectiveness is at the bottom of the ADC, and many ADCs can suppress the EZ. However, it is VN who restrains EZ. >>>More