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The subtlety of LJ, Longjump's run-up lies in that quarter arc. For example, the process of right-hand rotation: w d and the mouse moving right at the same time, after completing a quarter of the arc, too long or too short not only does not achieve the desired effect, but also counterproductive.
The correct action is: first press W and quickly throw the mouse to the left to the left, then W does not loosen, then press D, and at the same time the mouse moves evenly to the right. After a quarter arc is completed in the process of moving the mouse to the right at the same time as w d, release w and move the scroll wheel to jump at the same time, and quickly throw the right to complete the first acceleration.
Note that releasing w and flipping the wheel must be made at the same time. LJ Run is a process of increasing ground speed to ensure that the ground speed reaches 100% or more than 270. That is to say, the LJ run-up speed must be more than 270 each time, and the acceleration must be more than 235 data to be considered qualified and graduated.
Acceleration, there is no shortcut to acceleration, only continuous jumping charts to hone. In fact, it is the ability to continue to accelerate, which needs to be cultivated by practicing continuous jump charts, challenging difficulties and ashes maps, and after time is enough to mature, there will naturally be high-quality and stable acceleration. There are two main criteria for measuring the quality of acceleration, the synchronization rate and the amplitude of each acceleration.
These two data can be understood through the LJ plugin. The synchronization rate is the perfect degree of cooperation between the keyboard and mouse, and there is no other way to improve it by jumping the map. Taking the acceleration of lj as an example, it is best to decrease the acceleration evenly, such as a 5 acceleration, 15 14 12 10 9, although this data is not particularly perfect, but it meets the requirements of uniform decrease.
The first two accelerations are the key, the first acceleration should be quickly thrown in place, and the connection of the first two accelerations, that is, the synchronization of the first two acceleration keyboard and mouse, directly determines the synchronization rate of the whole process. Acceleration, that is, multiple rotations, if you want to rotate at a longitudinal distance more than a lateral distance, you have to throw fast. That is, whether it is several accelerations, if you want to jump far, you must ensure high synchronization and high altitude speed, and the faster the better if you can do it with your fingers.
Of course, there is no need to accelerate so quickly in the jump chart. Jumping charts is to seek stability and speed, no matter how many times a jump point accelerates, as long as it can ensure the past, there is no need to accelerate desperately. Whether it is the acceleration of the two-button run-up LJ, BHLJ, CJ, EJ, or the commonly used W run-up acceleration of the jump chart, we must remember an eternal truth:
The first acceleration is the foundation is the key, and the first time it is necessary to ensure a large margin. And after it is completely thrown into place, it continues with the acceleration at the back, and the acceleration at the back is an assist. This will deeply realize that the importance of the first acceleration should always be in the mind and put in the first place.
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You're talking about LJ. Long jumps. This needs to be said on the first floor.
The first floor is about jumping. This technique is needed. But don't bother with jumping.
Left and right acceleration. Squatting first w to generate the speed of starting, let go of w; Jump + A + Mouse Left + D + Mouse Right + Squat.
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1. The speed at which w is generated; 2. Let go of w; 3. A + mouse left + jump (these 3 should be pressed out together, you can set the mouse slide wheel to jump, so that it can be achieved more easily); 4. D + mouse right + jump (same as above); 5. Repeat the first step; You have to rely on more practice to grasp the rhythm, and if you use more, you can also go to some extreme jumping forums to learn the experience of masters, **kz jump map practice.
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All nonsense, I'm really f you, I won't say anything, lz, you're talking about lj, long jump, you won't be able to say anything specifically, you go.
This**look** tutorial,I'll tell you,Now the world record LJ is 259,Usually you don't even jump in a straight line to 2 meters.,Just 59 centimeters more.,It may not be difficult in reality.,It's very difficult in the game.,Contact it.,Watch more tutorials.。
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Go to Douke or Symon to see how the master jumps, say that it is unclear, pay attention to the angle when jumping.
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1.Normal Jump: Space (a bit of nonsense) 2
Small jump: Change the squat to the mouse's pulley! 3.
Big Jump: Change the squat to the V key, and press the space bar and V together! Also known as swing back jump Another way is to press a few more squats in the air (the squatting has been changed to a pulley) so that it looks like walking in the air.
It's just nice and nothing else! 4.Squat Jump:
Press the squat button first (don't hold it down, just tap it lightly) and then press the space bar quickly, the interval between the two keys should not exceed seconds, but not too fast, too fast is easy to become a big jump, slow is an ordinary jump! 5.Jump:
This kind of jump to deal with small guns, AWP has some effect (provided that you practice well) Method: The jump into a pulley is recommended to be drawn backwards, operation: run first, and then click the left or right button, and use the pulley to jump at the same time, the mouse should also rotate with the left or right, the rotation angle is about 60 degrees, and then it is bigger, anyway, it can't be a pause Jump into the air (at the highest point) Point right or left button (opposite to the direction of the jump) The mouse also follows the rotation angle at the same time (remember:
Don't rotate too fast, that doesn't work, rotate at a constant speed) Finally: Repeat the above actions as soon as you land (note: release the W key after jumping, and only use the AD two keys to control) I've seen a master jump, the width is the width of Avenue A in Dust 2, the speed!
Sweat more! If you don't snipe blindly with AWP, you won't be able to hit it at all, because the jump amplitude is too large and the speed is too fast, so it's hard to get rid of it! 6.
I only know the method but I don't know the name: change the jump to a pulley and then click the pulley to click the squat key (the corresponding squat key on the keyboard) The method is simple, and I don't know the name!Hehe 7
Lian Da Jump: Seriously, I've just seen it, but Mu Jin didn't, I thought the method was the same as the above jump, but after trying it, I knew that it would not work after jumping 2-3 times at most. Alas.
Ashamed! 8.There is also a kind of air jump, which is a big jump that lands quickly but does not land and then jumps back to the highest point, but the distance is the same!
I'm ashamed that it only appeared when I pressed it indiscriminately.,I haven't figured out the specifics yet.,But I think it should be:Big jump, squat, big jump,So with the least time between clicks,Press it out!
There are a few jumps.,First of all, Katu.,This is the coolest (brood battle,Belly and back enemy,Fallen source and other card bugs can be cleared in seconds) The first is to jump and squat (press squat before jumping up and not landing,I adjusted the mouse wheel to roll forward-jump,Roll backward-squat,In this way, all kinds of jumping methods are easy,) After learning to jump and squat, you can adjust the direction only hold down the "w" that is, the forward key and jump squatting (determine the direction of looking, otherwise it is easy to fall off on the ladder) When jumping and squatting, press "shift" wildly That is, the static step key, so that these actions can be done together, in short, up, jump squat, static step can be called an enviable master, and the easiest thing to jump is to jump up and press the left, right, jump key is almost, (anyway, the effect is the same, hehe) or jump immediately in the two seconds of holding the gun to change the magazine or press the "Q" key to switch C4 bombs, such an action will definitely allow you to have a chance to escape when you encounter the enemy when changing the bullet, in addition, it is not good to jump more, and practicing footwork is the king,Let's experience this slowly,(It is recommended to practice alone in the cataclysm),Anyway, there are many opportunities.,Play slowly.,One day you'll become a master.,Hehehe.。
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