Guys, I have some doubts about CF Ghost Jump

Updated on Game 2024-05-24
8 answers
  1. Anonymous users2024-02-11

    Three generations: squatting + s do not let go (remember the key point, do not put s) jump, press the jump moment when you land, as long as the timing is mastered, you can play far away (just like the principle of jumping down from the upstairs without losing blood), the so-called three generations of ghost jump is that every time you can play far away, so that you can jump over and kill with confidence in actual combat, as long as you are not an absolute master, even if you listen to your breath, there is no way to move so fast.

    Four generations (I haven't mastered this yet--I can only share the method with you): press w to run, then press jump, don't let go w, press squat in the air, and press jump at the moment of landing, as long as you master the opportunity, you can jump far like the third generation (I can't master it yet, - and then it's been continuous.。 The advantage of the fourth generation compared with the third generation is that it can jump forward, and the mobility is strong, such as jumping the third generation, sha the person only, to run, but also to squat down first, in the implementation of the operation, the fourth generation of skilled can not be necessary, just run and run and disappear

  2. Anonymous users2024-02-10

    I don't know what the generations are, I just know that when I jump, it's the same as the speed of slow walking, and I can control the direction at will, not obvious, press and squat, and then press back-jump-(after landing) jump-back (after landing)-jump (after landing)-back (in the air)-jump (after landing)...Circulate.

  3. Anonymous users2024-02-09

    Fart! Three generations: It is to run forward, turn backwards in the air and press the squat at the same time, press the jump at the moment of landing on the ground (remember that it is the moment of landing on the ground, press the jump early or late), and if the technique is good, you can jump out continuously.

    It is to use the 2nd generation of ghost jumping 3 generations, I believe that many friends have jumped out, 2 generations after pressing a little longer, the purpose is to make the inertia greater, and press the jump at the moment of landing (the principle is the same as the generation).

    There are also four generations, which are the first to jump out of one or two third generations, jumping forward at the highest point, and the speed does not decrease but increases! Remember not to use four generations! There are a little more loopholes, and if you don't jump to the highest point, you will jump slower and slower, and if you jump bigger, you will show it!

  4. Anonymous users2024-02-08

    The generation is to jump and stop, and to stop and stop. The second generation,It's squatting and holding.,S then space.,Then space s space s。。。

    The 3rd generation, the same as the 2nd generation jump, is just that the S is released before the landing, and the space is connected to the moment it lands. As for the front jump, you can use 3 generations to turn, or you can jump directly, as long as you give a certain amount of help, you can jump OK at the moment of landing

  5. Anonymous users2024-02-07

    The third generation jump is basically the same as the second generation jump, that is, the feeling of jumping up and floating according to the s time is a little longer, and the S time is probably between.

    The fourth-generation jump is based on the speed of the three-generation jump to twist the visual scene around, but this is just an inertial jump, and it can't jump far

  6. Anonymous users2024-02-06

    Generation 3 is to first press and hold [Ctrl] and then press [S] and [Space] together, press [Space] and then press [S] when you are about to land (note: [Space] and [S] should not be pressed together), and then press [Space] and then press [S] when you are about to land.

  7. Anonymous users2024-02-05

    The last generation is also the most practical ctrl s to the ground and jump in an instant After jumping twice, turn the mouse forward (180 degrees) in the air and jump continuously Master the rhythm and practice more If you are now, swing the light knife in the air You can find me I can be considered invincible when I play ghosts now I am looking for police abuse in the whole map I am in Heilongjiang District Name:——The leader said.

    But I don't play (student) very often, but I only play ghosts, I hope it helps you

    Absolutely original*

  8. Anonymous users2024-02-04

    Novice, come to the simplest, squat, s space, space s, space, s, I drop simple and clear upstairs is a copy of the drop, so too lazy to look.

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