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Anti-mage invincible? I'm ...... worriedIf he is invincible, where will the phantom thorn face go? Than the previous period?
Phantom stabbing the temple in the early stage of the +1 big blood to go out, with d to make up the knife, I don't believe that df is stronger than him? Phantom thorn D Fei Lan is less.,After level 4, CD is fast.,With the flickering raid, I feel no less than the flickering of DF.,And D can also slow down.,Just try to know how much speed you reduce.,Phantom thorn level 6 or above will basically hang up if you are stuck by D.。 Than later?
I'm not afraid of your enemy law, I'm lucky to have a level 3 gift, and you don't have half of your blood, and your luck is good to give two gifts, and you can basically say goodbye ......than to run away? Phantom thorn is not inferior to the flicker of the enemy's law.,1000 distance casting,Sneak attack + escape,Didn't control the field first.,Basically can't kill her.,Go to the river and insert an eye in the wild area and get caught on the ...... of the wild monster.It's also fiercer than the Void in the late game, and the enemy can't beat the Void (after both sides get up) The 6 seconds of the Void is enough for you to escape with a flicker......The void also has a leap in time and space, and your enemy flickeres and ignores ......Let's talk about ug, don't think about it, one of the three late stages, equip it, put it big and you can beat you to half the blood ......The ghost path ignores the terrain, and it is useless to operate you to fly to the high ground, and it can kill you against a barren + ** ......Finally, let's talk about dragon riding, as we all know, dragon riding also belongs to one of the three late stages, and its level 3 blue dragon power will also make people tremble ......You don't have to flicker and you can't escape ......, I'm not afraid of you, level 3 dragon changes to reduce your attack speed so that you have the same attack speed as when you just went out without equipment......Okay, just say this, don't be afraid when you encounter the enemy, grab more wild, find a three to accompany him in the early stage, you see where he can go.
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Friends, the enemy law is not invincible, there is no invincible hero, but there are relatively strong heroes, the illusion thorn upstairs, trolls, the void, it is indeed good, and the enemy law can be beaten if you play well, but the landlord who you play well may not play well, so the landlord, it is recommended that you try it yourself, others say that it is in vain, of course, give priority to try the void, trolls, and soul guards these late heroes, if you don't use it well, then please try the hero I think is super bt, the dark ranger, I can defeat the enemy with the dark ranger, the enemy law is the late hero, Pay attention to suppression in the early stage, so that he can't play money, even if he has an advantage in skills in the later stage, the equipment garbage is not your opponent, finally, remember! Don't use French heroes to fight enemy mages (nonsense), hehe!!
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In the pseudo-late stage, if the flickering pose is too long, it will be interrupted, and the blood will be thin.
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Deal with him? As long as he doesn't flash out. Daredevil. Blood Fiend's Silence, as well as Aster, are both good choices. It's almost dizzy and the rest of the silence. In the early stage, he was suppressed to play money, and if the equipment could not be used, it would be garbage.
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The enemy law belongs to the strong pseudo-late stage, but it is not as good as the orthodox late stage, and it is difficult to develop in the orthodox late stage of the current game rhythm.
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First of all, to be clear, the same equipment ground mage encounters a late-stage hero is definitely dead, such as the Void, trolls or something.
Secondly, the speed at which the earth mage plays money is definitely not the fastest, and there are many people who are much faster than him in the later stage under the same pressure, such as soul guards, etc.
Again, the Earth Mage is not as pressure-resistant as the Dragon Knight's Soul Guard.
In general: Earth mages are second-rate at every point, and there is no such thing as invincibility. It's just that your side is overwhelmed or you don't have the enemy's methods, resulting in a gap in equipment.
Believe me, the combined enemy law can be regarded as a second-rate and a half-hero.
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The enemy law is very strong and undisputed.
But very strong, not the strongest, more powerful than his tradition, in the later period, when the equipment is equal, it is difficult for the enemy to contend with it.
The tempo is well controlled, and it is difficult for him to be very good in endurance and output.
These two points are missing one point, and the enemy law will not have a sense of existence.
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Landlord, you're completely wrong, you're waiting to be vetoed, sympathy.
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There are no invincible heroes.
Only invincible operation.
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The one with the highest attack speed is Pat Bear, and Pat Bear's growth is faster than AM and survival is no problem, Boss God.
It's hard for AM to grow up.,It's gone when it's stun.,By the way,,The early stage of magic resistance is not pointed.。
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In the pseudo-late stage, because it is too unbearable to fight, who is not invincible when it grows up? Scratch more.
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The Anti-Mage is an agile hero in the real-time multiplayer battle game Defense of the Ancients. 1 The anti-mage is a hero with a very high mobility and a lack of mana, and mana damage is also very effective for the suppression of the Hail Division, so the first target of the anti-mage in team battles should be the local back-row mage.
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There are two types of enemy positioning: one is meat, and the other is obvious DPS. As the name suggests, 40% of the magic resistance and another challenge are perfectly stacked to reach 70% of the magic resistance, plus the hero's own magic resistance, which is basically immune to magic.
And what is really known as an anti-mage is mana damage. Not to mention the demon elimination, it also deals 50% additional damage to the demon elimination. The key is the ultimate.,The less the mana void demon, the greater the damage.,It's the maximum magic reduction of the current demon*( Right?)
Naturally, the enemy law has become the number one nemesis of all mages. Therefore, if you fight the enemy, it is better not to have a mage if you go head-to-head, and typical late-game heroes are very defeative. Because it is not based on JN output, but by passive JN ......Naturally, you don't need so many magic If it's a team battle 55 to fight the enemy, here's a little trick to recommend to you.
It's a good grasp of the enemy B flashing CD. Generally, the enemy method of 6 seconds cd will go to catch people at this time, and he will hit you after flashing, needless to say, run accurately. After counting silently for 4 or 5 seconds, he went in the opposite direction, and after 2 or 3 reciprocating enemies, he was basically eliminated.
The method of escaping the enemy is also crucial. Generally speaking, the enemy law will not be easily killed by jn seconds. Generally, it is controlled by teammates JN and killed by DPS, so maintaining a good formation in team battles is the key.
Often, the enemy law appears as a backhand, and after your group control is released, he will also appear. When you use a big second to get rid of those control or main methods in an instant, you can start a person very arrogantly So when you play a group, try to maintain a good formation, the enemy law does not dare to step forward easily, although the magic resistance is high, but the blood volume is small after all, and it is still easy to die. Generally speaking, there should be a clear goal when fighting the enemy.
It's up to your teammates to cooperate. First decide that the needle is not aimed at the enemy law at the beginning, if it is. The first move must be followed by the second second enemy, at this time.
silence becomes crucial. Generally, Ziyuan is a good choice. There is also a hero who forbids demons at this time, which is also very important, and at the right time, he will not be able to run away with a forbidden demon enemy.
Forehead.. I've thought of so much first.,I'll add anything else.。。 Hope mine is helpful to you
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The premise is that your teammates are very durable, and 30 minutes can ensure that the mid-tower is not pushed off, and then look at my advice.
In the early stage, a shield is issued, and a number of blood is returned, if the guard is pulled down the road, if a natural disaster is on the road, then the road is pulled into the wild, and after the field is pulled, go to other wild monster points, try to find a low-level wild monster point, and drink the blood bottle when the blood is less, and then repeat the above steps when the monster is refreshed.
Equipment, first out of 5 rings, then tenacious balls, then shoes, then power shoes, and then mad battles, if you still have the ability to fight again tenacious balls, and then frenzied, the main attribute rises flashing, other casual, depending on the situation, do this, 30 minutes of good character will have a pair of mad battles + power shoes + small shields, poor character 1 mad battle + power shoes + small shield.
You're out of the mountain after 30 minutes.
After going out of the mountain, the tower is mainly pushed, and there is a flicker, and others will definitely not be able to catch you. This harasses the enemy, brushes money, and builds towers, killing three birds with one stone, of course, the wild can continue to struggle in the wild area, and within 1 minute, you can basically finish brushing 5 wild points (this is true, don't believe it) After brushing, it's just time to refresh the wild monsters, and then brush, so that your money will double in 10 minutes, it's been 40 minutes, and it's time to get the power in the later stage, vampire cloak, butterfly, golden hoop stick, exciting, and hard out of equipment (it's best to have a double mad battle).
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With the enemy method, I am advised to see the lineup. There are many opposite controls. To be honest, you will play, and it won't make you DF do anything.
Assist in inserting good eyes, you keep leading the line, completely suppress the other party with equipment, you flash when the opposite person comes, when the god is in the group. 2. Equip selection stream. I've seen a video of ehome.,It's also DF.,The opposite side controls the high burst.,DF turned out to be the Vanguard Shield.,Challenge.,Lincoln.。
A completely anti-lineup. The enemy method is also about to come out with a bone crusher hammer, which is a sharp weapon for single killing. And don't go to the early stage of the group, go to the rear and be simple, for you, staying alive is the most important thing.
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The rhythm problem, with the anti-mage, a lot depends on the teammates, generally speaking, the requirements for the teammates are basically strong. Now it's 2 rhythm gameplay, team battles, cut into the kill, and the back row of the crispy belt line push and contain (there is support on the opposite side, if there is less support, you will kill, and if you have more support, you will go, at this time, your teammates will be contained, and double containment).
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