Terrans against huntress

Updated on amusement 2024-05-11
9 answers
  1. Anonymous users2024-02-10

    The Tyrant Girl is an old, low-level tactic, but it is very effective against the Terrans of the Mines with the Ballista, especially on the TS map.

    And the easiest way for HUM to fight this tactic is to return to the old and give up the speed mine. Go 2 Ben 1 Dial Stream, that is, the Musket Witch (2 to 3 Footman in the early stage over to the Musket), 2 Shots Hero Choose Naga, and then take the mini tower to tr neUsually, it will be difficult to resist if you go to the female column.

    In addition, the attack mode of the female column is normal attack, while the top shield skill of the human infantry only has a defensive effect on the piercing attack and no defensive effect on the normal attack, and the female column is very restrained infantry, and the infantry with the shield moves slower, but dies faster.

    Therefore, in the early stage, 2 muskets and 1 witch and witch are kings.

  2. Anonymous users2024-02-09

    Ay. I don't know what you guys think.

    Rory is wordy. A violent huntress will bring out a musket. The same number of huntresses can't beat the same number of muskets. If it is a small cannon in the later stage.

    You can check to see if I'm right.

  3. Anonymous users2024-02-08

    The Dual Barracks Huntress can't be in the air, and can be annihilated!!

  4. Anonymous users2024-02-07

    Repair the tower at home, and quickly rise to the base to produce knights.

  5. Anonymous users2024-02-06

    Riot Infantry, research blocks. Or a Storm Gun Confrontation!

  6. Anonymous users2024-02-05

    The infantry's shield is ineffective against the huntress, and can only slow down herself!

    The Terrans shrank back to defend and build arrow towers, and the opposing ballistas were cut down by the infantry.

    Actually, I'm thinking about using Alchemist and Blaster to fight back, but I haven't tried it.

  7. Anonymous users2024-02-04

    The infantry can't be beaten, don't think about it.

    The arrow tower and the piercing musket were what they feared, and the old man was one of them.

  8. Anonymous users2024-02-03

    The essence of one word: tower.

    Not to mention that the tower can't be erected, the infantry is used to make the tower erect.

  9. Anonymous users2024-02-02

    Let's talk about the huntress stream first.

    The main starting hero is the White Tiger, the first White Tiger has a relatively high attack power, and the second White Tiger's aura has a bonus to the Huntress. The Huntress stream is a tactic based on using a large number of Huntress and dealing high damage with their projectile attacks. The huntress stream is very effective against generally unformed high-level units or low-level units, but the disadvantage is that it is very economical, afraid of high-level troops, and does not have good supply measures.

    The Huntress is a non-armored unit and deals 150% damage to Siege and Piercing attacks.

    Night Elves. There are basically two ways to deal with it: 1 is that you pom + huntress and he is the huntress, which is more than the operation and props of both sides, such as the use of group therapy preservation. It's not easy to fight, because it may take a long time to play The second is a normal way of playing, DH+AC, AC needs 6-7, don't be too far from home, because the huntress beats AC is also called a fast, fight with him, hold the fawn, don't come out of 2-3 fawns Basically declare the failure of the hunting stream (of course, you can't be too vegetable), and then go to the normal buck flow, if the other party insists on hunting, it will be defeated, and it will generally transform into a stag and three far.

    Orcs are not very easy to deal with to be honest, if the other party has been fighting with a large number of huntswomen, it's okay to say, then stay at home, rely on the protection of the hole, out of the wolf and ride a white bull to fight normally, don't go out, the huntswoman moves very fast, and there is nothing to fight the beasts that are basically far away from home. After the wolf rides a few of them, there is basically no need to be afraid of hunting. If there are a lot of hunting women, it is recommended to come out of the flying dragon, in front of the flying dragon, the hunting is experience, not too much, 2-4 is enough, if there are too many flying dragons, the other party will come out of AC or horned eagle against you.

    If the opponent is 1 out of 4 huntresses, 2 kog, you have to be careful when you hit the buck, it's very difficult to fight, and the kog winds around a unit that unit will die. The way to deal with it depends on your operation and awareness, and BM's registration props are a must-have.

    The undead don't say anything Spider flow, how many dead are the other huntres.

    To tell the truth, the Terrans are not very easy to fight, if the Terrans don't open mines and guard the mines, before the two books are formed, it is really difficult to fight a wave of hunting, so the Terrans' way of playing is generally to open 2 mines, and the two mines are all vertical towers, as long as there are 3-5 arrow towers, the huntswomen will definitely not be able to attack it. If you fight with him, or if you play with a musket against him, it is not very easy to fight, and the huntress moves very fast in the wild, and it is also very fast to fight your musket, and you suffer a lot.

    Ordinary people will only use huntings as a transitional class now, and they won't always hold huntress, if you see him keep exploding hunting, it means that he is a rookie, of course, this trick is a novice. The NE vs Hum huntress on the big map is also good. Again, huntress is afraid of high-level units.

    To sum up, the way to fight hunting is that you need to pierce a large number of units and high-level troops, and when you have a certain number of high-level troops, you can declare the huntress stream a failure.

Related questions
23 answers2024-05-11

First of all, you need to place your buildings in a reasonable way, and the caverns and arrow towers should be placed behind the barracks. >>>More

16 answers2024-05-11

As the name suggests, it is to start regular development, take the militia to suppress a wave in the middle of the period, and after suppression, directly spoil the peasants, and build it into other people's homes until the opponent gg

15 answers2024-05-11

The phoenix of the Protoss has changed, and it is very bullish. >>>More

4 answers2024-05-11

Hello, about the beast race against the human race sky flow in the early stage must be suppressed, human two books will definitely add the beast king over (along the way to summon water and pigs, to your base there will be two water two pigs double heroes 4-5 footman), this requires the hero to suppress in the process, delay the time for humans to the beast base (this can ensure that the bull head has been good, and the shaman also has one or two to help disperse the water and pigs). The reason for the shaman is that it can dispel its maximum damage by 400 points alone, and it doesn't need to be upgraded, unlike the White Bull. >>>More

36 answers2024-05-11

No, the gargoyle group, it can only be said that it is secretly exploding, and if you find out that the other party explodes the gargoyle at the beginning, you 2 will use a musket to add a witch and a witch, and as soon as you touch you, you have to run back to the city immediately. You don't want to deal with the UD of the rock statue, you don't want to come out of the dragon eagle, you come out of the dragon eagle = send experience, the gargoyle is very terrifying in the air, and the ground is a garbage class. The main thing is that your team should be formed, don't fight head-on before the team is formed if the operation is not good, keep the soldiers don't die, and the hero brings a full blood replenishment scroll.