What is the use of DNF magician s stand in scarecrow being promoted to high?

Updated on Game 2024-05-07
36 answers
  1. Anonymous users2024-02-09

    I've played mage.

    Increasing the height of the Straw Man reduces the stiffness time after using the Straw Man, but the mana cost increases when it is fully charged.

    CD short? It doesn't seem to be.

    Long travel distance? It doesn't seem to be said in terms of skills, and the distance depends on whether you press the arrow keys or not.

    Upstairs even said that there are many grass people, sweating wildly, and you can't have two when you fill up once.

    The general profession is to add 1 point to save your life in the monster pile or not to be connected in the PK field.

    PK-type battle mages will be refilled, because after refilling, the character will disappear when they move to the straw man, and the character will enter the acceleration state, which can increase movement and attack speed by 20%.

    If the summoned beast eats the straw man, the summoned beast will increase its movement speed, attack speed, strength, and intelligence, but the summoning will not be added, and the straw man might as well go wild or whip the baby.

    It is recommended that the mage who has not been transferred +1 elemental +1 magic path +1 summon can be considered to be topped up if he feels good or +1 brush-type tactics + 1 pk-type tactics.

  2. Anonymous users2024-02-08

    If it's this class, this skill is a life-saving skill that must be topped up! There is a high chance of appearing when you reach the advanced level, so it is recommended to go to the official website to see the skill description.

  3. Anonymous users2024-02-07

    CD short? It doesn't seem to be.,I'm practicing the God of Fighting.,The scarecrow must be filled.,Because after it's filled.,Add 20% movement speed and 20% attack speed.,For our tactics,Learning the scarecrow is not just for the stand-in.,It's more than taking the scarecrow back and then increasing the movement and attack speed.,The above doesn't seem to have practiced mages.,The answer is very bad.,I hope you can understand after reading my answer.。

  4. Anonymous users2024-02-06

    The one called Jiaman, is purely a misguided child! The landlord must listen to him! Learning straw people is just to run away occasionally.,Like a contemptible person who can run in position.,Brush is basically not used.。

    After saying that it also plays the same role.,Just to escape.,As far as I know.,The magician SP is very insufficient.,Especially summoning (there is one),And take it to add a grass man.,Don't you think it's a waste?

  5. Anonymous users2024-02-05

    I don't seem to understand any of the above.

    Straw man heightened at a long distance.

    And the straw man can speed up when he eats it, and the higher the level of the straw man, the faster the acceleration.

  6. Anonymous users2024-02-04

    The CD is short, the distance is long, and there are more straw men dropped, which doesn't mean much.

  7. Anonymous users2024-02-03

    Ability cooldowns are short.

    Long teleportation distance.

    It doesn't make much sense Basically, except for combat, all mages are +1

  8. Anonymous users2024-02-02

    Cooldown reduced I've played mage, and I've been a demon.

  9. Anonymous users2024-02-01

    The CD time is short, and it can be used several more times.

  10. Anonymous users2024-01-31

    The CD is short and the distance is large.

    It's useless +1 on the line, but be sure to use +1 to save your life, but don't add it to the blind sp

  11. Anonymous users2024-01-30

    I've seen four of them, and they're cool when combined, one on the top and one on the left and right, just like the Hermit Turtle.

  12. Anonymous users2024-01-29

    3 kinds, the golden rooster is independent, the monkey looks at the sea, and the roc spreads its wings!

  13. Anonymous users2024-01-28

    Two! One with his waist and one with one hand raised.

  14. Anonymous users2024-01-27

    3 sprinkles. You don't even know..?

  15. Anonymous users2024-01-26

    Press the Z button and the arrow key when you are attacked, the arrow key is the direction you want to escape, this move can dodge the combo when you are combo by others, magic skill!

    At the same time, the scarecrow that has fallen can be eaten by standing on it in the past, and after eating, it can be attached to a beneficial state. You have to summon beasts yourself to eat the scarecrow!

  16. Anonymous users2024-01-25

    When you are attacked, you can press Z People who react quickly can think of this move as a magic skill, but PKC has cooled down for too long, and this move must be used in time all the time.

  17. Anonymous users2024-01-24

    Take a closer look at the renderings. I've got you covered!! I don't know which one you want???

  18. Anonymous users2024-01-23

    It can only be used a few times.,Don't use **.,But after putting it out, you can add that scarecrow to have acceleration properties.。

  19. Anonymous users2024-01-22

    No, after 30 seconds, the skill cooldown ends, and you can use it.

  20. Anonymous users2024-01-21

    With a scarecrow you can control the direction, which direction you press and he'll fall there.

    Don't be nervous when you're beaten, calmly tap the arrow keys to use it.

    Don't be nervous, press indiscriminately, and fall at someone's feet, and it's another set of companies.

  21. Anonymous users2024-01-20

    When the scarecrow is activated, if you should set the keyboard to be the one you should be, it is generally time to control which direction it falls.

  22. Anonymous users2024-01-19

    You can use the arrow key z to control the direction.

  23. Anonymous users2024-01-18

    It's okay, because Z is a shortcut and has nothing to do with other skills.

  24. Anonymous users2024-01-17

    It's okay! Scarecrow! It's used to run away when you fight! PK is definitely used! It's also very useful when you brush the map.

  25. Anonymous users2024-01-16

    Press the Z button when attacked (some other states can also be used, such as after the Magic Path Ice Cart fails or succeeds**), and you can press the arrow keys to choose the direction of movement (very important). The squatting time after a successful transfer is related to the skill level (the higher the skill level, the lower the time).

  26. Anonymous users2024-01-15

    It can still be used, but you have to change it according to the one you change.

  27. Anonymous users2024-01-14

    The magician eats the straw man, and increases the attack speed and movement speed.

  28. Anonymous users2024-01-13

    You pick it up in the past and use it next time.

  29. Anonymous users2024-01-12

    Halo, the scarecrow wizard can also eat the acceleration.

  30. Anonymous users2024-01-11

    It's a speed elf for you, eat it to speed up.

  31. Anonymous users2024-01-10

    When attacked, press the Z key and arrow key, and it will instantly flash to the specified direction, enter the Zombie state, and the higher the level, the stiff time will be shorter. If you don't press the arrow keys, you will flash backwards. The straw that appears can also add a buff to itself, which increases with the skill level.

    9 or 10 is recommended for PK. 1 point is recommended for brushing.

  32. Anonymous users2024-01-09

    Skills have CD, that is, there is a cooldown time (the skill cannot be used for a period of time after it is used, the specific time depends on the level of the skill and how many levels of skill it is learned)! You can set a view skill details in the keyboard settings, and then you can see the cooldown time for that skill! It seems that the cooldown time of the scarecrow skill is quite long, after all, it is very bt!

  33. Anonymous users2024-01-08

    The Wizard's stand-in straw man comes out after you are attacked.

    You can't use it once you use it, probably because of the cooling CD.

  34. Anonymous users2024-01-07

    Hello landlord.,Skills have a cooldown.,You can use it after the cooldown.。

  35. Anonymous users2024-01-06

    After the point is full, the CD becomes shorter, and the stiffness when flying out becomes lower, and the PK must be full.

  36. Anonymous users2024-01-05

    The cooldown time you see in detail to go to the problem.

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