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I've played mage.
Increasing the height of the Straw Man reduces the stiffness time after using the Straw Man, but the mana cost increases when it is fully charged.
CD short? It doesn't seem to be.
Long travel distance? It doesn't seem to be said in terms of skills, and the distance depends on whether you press the arrow keys or not.
Upstairs even said that there are many grass people, sweating wildly, and you can't have two when you fill up once.
The general profession is to add 1 point to save your life in the monster pile or not to be connected in the PK field.
PK-type battle mages will be refilled, because after refilling, the character will disappear when they move to the straw man, and the character will enter the acceleration state, which can increase movement and attack speed by 20%.
If the summoned beast eats the straw man, the summoned beast will increase its movement speed, attack speed, strength, and intelligence, but the summoning will not be added, and the straw man might as well go wild or whip the baby.
It is recommended that the mage who has not been transferred +1 elemental +1 magic path +1 summon can be considered to be topped up if he feels good or +1 brush-type tactics + 1 pk-type tactics.
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If it's this class, this skill is a life-saving skill that must be topped up! There is a high chance of appearing when you reach the advanced level, so it is recommended to go to the official website to see the skill description.
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CD short? It doesn't seem to be.,I'm practicing the God of Fighting.,The scarecrow must be filled.,Because after it's filled.,Add 20% movement speed and 20% attack speed.,For our tactics,Learning the scarecrow is not just for the stand-in.,It's more than taking the scarecrow back and then increasing the movement and attack speed.,The above doesn't seem to have practiced mages.,The answer is very bad.,I hope you can understand after reading my answer.。
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The one called Jiaman, is purely a misguided child! The landlord must listen to him! Learning straw people is just to run away occasionally.,Like a contemptible person who can run in position.,Brush is basically not used.。
After saying that it also plays the same role.,Just to escape.,As far as I know.,The magician SP is very insufficient.,Especially summoning (there is one),And take it to add a grass man.,Don't you think it's a waste?
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I don't seem to understand any of the above.
Straw man heightened at a long distance.
And the straw man can speed up when he eats it, and the higher the level of the straw man, the faster the acceleration.
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The CD is short, the distance is long, and there are more straw men dropped, which doesn't mean much.
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Ability cooldowns are short.
Long teleportation distance.
It doesn't make much sense Basically, except for combat, all mages are +1
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Cooldown reduced I've played mage, and I've been a demon.
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The CD time is short, and it can be used several more times.
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The CD is short and the distance is large.
It's useless +1 on the line, but be sure to use +1 to save your life, but don't add it to the blind sp
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I've seen four of them, and they're cool when combined, one on the top and one on the left and right, just like the Hermit Turtle.
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3 kinds, the golden rooster is independent, the monkey looks at the sea, and the roc spreads its wings!
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Two! One with his waist and one with one hand raised.
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3 sprinkles. You don't even know..?
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Press the Z button and the arrow key when you are attacked, the arrow key is the direction you want to escape, this move can dodge the combo when you are combo by others, magic skill!
At the same time, the scarecrow that has fallen can be eaten by standing on it in the past, and after eating, it can be attached to a beneficial state. You have to summon beasts yourself to eat the scarecrow!
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When you are attacked, you can press Z People who react quickly can think of this move as a magic skill, but PKC has cooled down for too long, and this move must be used in time all the time.
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Take a closer look at the renderings. I've got you covered!! I don't know which one you want???
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It can only be used a few times.,Don't use **.,But after putting it out, you can add that scarecrow to have acceleration properties.。
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No, after 30 seconds, the skill cooldown ends, and you can use it.
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With a scarecrow you can control the direction, which direction you press and he'll fall there.
Don't be nervous when you're beaten, calmly tap the arrow keys to use it.
Don't be nervous, press indiscriminately, and fall at someone's feet, and it's another set of companies.
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When the scarecrow is activated, if you should set the keyboard to be the one you should be, it is generally time to control which direction it falls.
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You can use the arrow key z to control the direction.
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It's okay, because Z is a shortcut and has nothing to do with other skills.
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It's okay! Scarecrow! It's used to run away when you fight! PK is definitely used! It's also very useful when you brush the map.
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Press the Z button when attacked (some other states can also be used, such as after the Magic Path Ice Cart fails or succeeds**), and you can press the arrow keys to choose the direction of movement (very important). The squatting time after a successful transfer is related to the skill level (the higher the skill level, the lower the time).
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It can still be used, but you have to change it according to the one you change.
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The magician eats the straw man, and increases the attack speed and movement speed.
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You pick it up in the past and use it next time.
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Halo, the scarecrow wizard can also eat the acceleration.
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It's a speed elf for you, eat it to speed up.
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When attacked, press the Z key and arrow key, and it will instantly flash to the specified direction, enter the Zombie state, and the higher the level, the stiff time will be shorter. If you don't press the arrow keys, you will flash backwards. The straw that appears can also add a buff to itself, which increases with the skill level.
9 or 10 is recommended for PK. 1 point is recommended for brushing.
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Skills have CD, that is, there is a cooldown time (the skill cannot be used for a period of time after it is used, the specific time depends on the level of the skill and how many levels of skill it is learned)! You can set a view skill details in the keyboard settings, and then you can see the cooldown time for that skill! It seems that the cooldown time of the scarecrow skill is quite long, after all, it is very bt!
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The Wizard's stand-in straw man comes out after you are attacked.
You can't use it once you use it, probably because of the cooling CD.
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Hello landlord.,Skills have a cooldown.,You can use it after the cooldown.。
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After the point is full, the CD becomes shorter, and the stiffness when flying out becomes lower, and the PK must be full.
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The cooldown time you see in detail to go to the problem.
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