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In terms of the position on the field, the holding country is generally a mid laner, and if you have to play wandering, you can also be competent, but Mr. Pu still recommends the position of the middle laner to the holding country, after all, the damage is so high, and the soy sauce position is too condescending. However, if you can't play the mid-laner position flexibly with the holding country, then there is no problem at all in flexibly changing routes with your teammates.
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Let's go in the middle! The inhuman school park holds the national support group collocation.
Blue - Xi Xian: Fa Qiang +92
Red - Xiao Ming: Fa Qiang +116
Green - Wild: +30 spell penetration
Recommended by the head of the regiment. Little Witch [Physical Spell] Ballara Energy: Hit 3 times with a basic attack or skill within 3 seconds to add a burn damage, deal (500 + 40% attack power + 25% magic strength) spell damage within 4 seconds, and have a cooldown of 8 seconds.
Recommended by the deputy head of the regiment.
Pumpkin Mage [Physical Spell] Low-level magic: Gain 450 attack damage and 700 spell power at level 12.
National Treasure Jun [Survival] Slow: Increases HP by 5,000 points, but reduces damage by 10% for the first 3 minutes.
Analysis of the support group of the inhuman school park.
The country holder is a mage hero with relatively high operation requirements, and the blue and red choices on the support group can increase the damage of the country holding skill; The green choice spell penetration is a weapon that can also deal damage when facing meat.
The group leader's choice of the little witch is based on the characteristics of the country's skills, which can add a scorch damage to the enemy after releasing 3 skills or basic attacks, with the attack power increased by the pumpkin mage and the country's own magic strength.
In terms of the choice of the deputy leader, the pumpkin mage is equivalent to adding an attack equipment to the mid-to-late stage of the country, while the choice of the national treasure monarch is to improve the survivability of the country.
Recommended by the National Support Group of the Inhuman School Park.。
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Hero advantage - holding the country damage**, the displacement is amazing, and the figure is good, it is simply a perfect mid-laner hero, after reaching the fourth level, he can do whatever he wants, and the super high burst and displacement can make himself invincible in heads-up - if you can beat me, you will be in seconds, if you can't beat me, you will run away and you can't catch up, in short, the outstanding thing is that you can do whatever you want. Of course, the premise must be to be familiar with the hero's skills and not be disabled.
Hero disadvantage - the holding country is very brittle, extremely brittle, especially brittle, even if the displacement skill is very strong, or afraid of being controlled and killed directly, so for the holding country, in addition to its own operation, the player's judgment of the situation is also very important, and it is best to cut in after the opposite control skill is thrown. Moreover, Zhiguo herself has no reliable control skills, and she can't withstand the tower's attack if she can't chase and kill the other side to escape to the bottom of the tower.
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Chikuni is an assassin-type mage who has all skills as spell damage, and his skills are melee skills, not far away. However, the country is biased towards meat, and it can also have good damage while ensuring output, so it can be said that it is a new version of the mid-lane first-line mage.
Lane skills: The first skill of holding the country is far away, which is suitable for clearing the line in the early stage, and the second skill sound vortex array is the main bonus skill. The ultimate can be displaced three times, and the holding country will become three damage during the ultimate, and the damage **, which is the main output method of the later team battle. In the early stage, it is mainly developed in the middle lane, appropriate roaming support, and participating in small team battles.
Since the holder is a face-to-face mage, the equipment in the later stage is more meaty, and there is also passive blood regeneration, so you don't have to worry about survival when you participate in team battles in the later stage, and you can fight more aggressively.
Team battle skills: In the early stage of team battle, you can use one skill to consume the enemy's blood and then use two skills to harvest it in the face, and in the later stage, you can use the ultimate move to cut into the team battle after the staff and Buddha pendant are out, and then use one or two skills to kill the opponent.
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Chapter 67 Saving the Camel Luo Zen Stability and Freedom from Filth and Purity Chapter 68 Zhu Ziguo Tang Seng on the Past Life Sun Xingzhi Shi is a three-fold humerus.
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