What are the attributes of the magic weapon of fantasy, and what are the attributes of the material

Updated on Game 2024-05-22
5 answers
  1. Anonymous users2024-02-11

    The magic weapon has five element attributes, and the five element attributes have their own characteristics:

    Gold: Has an additional 1% bonus effect on attack type magic weapons, and a 1% reduction effect on defense magic weapons.

    Wood: Has an additional 1% bonus effect on defense type magic weapons, and a 1% reduction effect on recovery magic weapons.

    Water: Has an additional 1% bonus effect on support type magic weapons, and a 1% reduction effect on curse magic weapons.

    Fire: Has an additional 1% bonus effect on curse type magic weapons, and a 1% reduction effect on attack magic weapons.

    Earth: It has an additional 1% bonus effect on recovery type magic weapons, and a 1% reduction effect on support magic weapons.

    The magic weapon has the attributes of the five elements, and naturally has a relationship of mutual restraint between each other. The specific relationship between mutual growth and restraint is as follows:

    Symbiosis: gold - > water - > wood - > fire - > earth - > gold.

    Phase: gold - > wood - > earth - > water - > fire - > gold.

  2. Anonymous users2024-02-10

    1. The five elements of the magic weapon material:

    1) Zheng Kailong tendon: gold.

    2) Celestial silk: gold.

    3) Millennial gloomy wood: wood.

    4) Turtle Plate: Water.

    5) Kirin Blood: Water.

    6) Mending Stone: Earth.

    7) Jin Fengyu: earth.

    2. The placement of the Nedan:

    1) Material Gold + Water: Neidan soil level.

    2) Slag material gold + wood: Neidan water level.

    3) Material Gold + Earth: Inner Dan Water Level.

    4) Material: wood + water: Inner Dan fire position.

    5) Material wood + earth: Inner Dan fire position.

    6) Material water + soil: Neidan wood bit.

    3. "Fantasy Journey to the West" is an online game developed and operated by NetEase. The game is based on the famous chapter back ** "Journey to the West" story, through the Q version of the characters, trying to create a romantic online game style.

  3. Anonymous users2024-02-09

    The magic weapons brought by other sects are invalid for us. The best of all the magic weapon attributes is earthy!

  4. Anonymous users2024-02-08

    Metallic, it has a bonus effect on offensive magic weapons, a decreasing effect on defensive magic weapons, a bonus effect on defensive magic weapons, a decreasing effect on recovery magic weapons, and a ......... on auxiliary magic weapons......... against cursed spellsFire attribute, ......... to cursed spells......... for aggressive methodssoil properties, ......... for restorative methods......... for the auxiliary method

  5. Anonymous users2024-02-07

    Five types of metallic, offensive magic weapons.

    Wood attribute, defensive magic weapon.

    Water attribute, auxiliary magic weapon.

    Fire attribute, curse-type magic weapon.

    Earth attributes, restoration-type magic weapon.

Related questions
10 answers2024-05-22

In fact, the magic weapon blames BT to death.

You'd better find someone who has received a magic weapon mission with you and kill someone who has a super number, otherwise you'll die quickly. >>>More

26 answers2024-05-22

I remember that some level 2 magic weapons just can't be placed according to the general five elements position, such as Putuo's sect magic weapons. >>>More

5 answers2024-05-22

1. Magic weapons are divided into two categories according to their functions: active and passive, and divided into combat and non-combat. Active spells must be actively used in battle, either directly or on the field for a limited number of turns. >>>More

24 answers2024-05-22

If you have money, you can wash it up to level 109 + the original 10 points = 119 >>>More

10 answers2024-05-22

Character attribute relationship ratio.

Speed = Stamina * Strength * Agility * Mana * 0 (Mana without Acceleration) Spirit = Stamina * Mana * Endurance * Strength * Agility * 0 (Agility without Psy) Evasion = Agility *1 >>>More