-
The magic weapon has five element attributes, and the five element attributes have their own characteristics:
Gold: Has an additional 1% bonus effect on attack type magic weapons, and a 1% reduction effect on defense magic weapons.
Wood: Has an additional 1% bonus effect on defense type magic weapons, and a 1% reduction effect on recovery magic weapons.
Water: Has an additional 1% bonus effect on support type magic weapons, and a 1% reduction effect on curse magic weapons.
Fire: Has an additional 1% bonus effect on curse type magic weapons, and a 1% reduction effect on attack magic weapons.
Earth: It has an additional 1% bonus effect on recovery type magic weapons, and a 1% reduction effect on support magic weapons.
The magic weapon has the attributes of the five elements, and naturally has a relationship of mutual restraint between each other. The specific relationship between mutual growth and restraint is as follows:
Symbiosis: gold - > water - > wood - > fire - > earth - > gold.
Phase: gold - > wood - > earth - > water - > fire - > gold.
-
1. The five elements of the magic weapon material:
1) Zheng Kailong tendon: gold.
2) Celestial silk: gold.
3) Millennial gloomy wood: wood.
4) Turtle Plate: Water.
5) Kirin Blood: Water.
6) Mending Stone: Earth.
7) Jin Fengyu: earth.
2. The placement of the Nedan:
1) Material Gold + Water: Neidan soil level.
2) Slag material gold + wood: Neidan water level.
3) Material Gold + Earth: Inner Dan Water Level.
4) Material: wood + water: Inner Dan fire position.
5) Material wood + earth: Inner Dan fire position.
6) Material water + soil: Neidan wood bit.
3. "Fantasy Journey to the West" is an online game developed and operated by NetEase. The game is based on the famous chapter back ** "Journey to the West" story, through the Q version of the characters, trying to create a romantic online game style.
-
The magic weapons brought by other sects are invalid for us. The best of all the magic weapon attributes is earthy!
-
Metallic, it has a bonus effect on offensive magic weapons, a decreasing effect on defensive magic weapons, a bonus effect on defensive magic weapons, a decreasing effect on recovery magic weapons, and a ......... on auxiliary magic weapons......... against cursed spellsFire attribute, ......... to cursed spells......... for aggressive methodssoil properties, ......... for restorative methods......... for the auxiliary method
-
Five types of metallic, offensive magic weapons.
Wood attribute, defensive magic weapon.
Water attribute, auxiliary magic weapon.
Fire attribute, curse-type magic weapon.
Earth attributes, restoration-type magic weapon.
In fact, the magic weapon blames BT to death.
You'd better find someone who has received a magic weapon mission with you and kill someone who has a super number, otherwise you'll die quickly. >>>More
I remember that some level 2 magic weapons just can't be placed according to the general five elements position, such as Putuo's sect magic weapons. >>>More
1. Magic weapons are divided into two categories according to their functions: active and passive, and divided into combat and non-combat. Active spells must be actively used in battle, either directly or on the field for a limited number of turns. >>>More
If you have money, you can wash it up to level 109 + the original 10 points = 119 >>>More
Character attribute relationship ratio.
Speed = Stamina * Strength * Agility * Mana * 0 (Mana without Acceleration) Spirit = Stamina * Mana * Endurance * Strength * Agility * 0 (Agility without Psy) Evasion = Agility *1 >>>More