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Character attribute relationship ratio.
Speed = Stamina * Strength * Agility * Mana * 0 (Mana without Acceleration) Spirit = Stamina * Mana * Endurance * Strength * Agility * 0 (Agility without Psy) Evasion = Agility *1
Hit: Human: Strength*2+30
Demon: Strength * Immortal: Strength *
Damage: Human: Strength*
Demon: Strength * Immortal: Strength *
Defense: Man: Stamina*
Magic: Endurance * Immortal: Endurance *
Qi and Blood: Human: Stamina*5+100
Magic: HP*6+100
Immortal: Stamina*Magic: Human: Mana*3+80
Magic: Magic*Immortal: Magic*
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Racial differences: Different races are different in terms of the play of talent attributes and the number of points granted by nature.
The play of talent attributes:
Race, Physique, Magic, Strength, Endurance, Agility, Terran, Balance, Balance, Balance, Balance, Balance, Balance.
The immortals are weak, strong, weak, strong, and balanced.
The demons are strong and weak and strong and weak, and they are balanced.
Points awarded by Innate: Race, Constitution, Mana, Strength, Endurance, Agility, Terran, 10, 10, 10, 10, 10
Immortals 12 5 11 12 10
Demons 12 11 11 8 8
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Blood: Immortal: Add 1 body long blood;
Terran: Add 1 body length and 5 blood;
Demons: Add 1 body length and 6 blood;
Magic: Immortals: Add 1 Demon Blue;
Terran: Add 1 Demon Commander and 3 Blue;
Demons: Add 1 Demon Blue.
Damage: Immortals: Adds 1 strength to long damage;
Terran: Adds 1 strength to long damage;
Demons: Add 1 strength and long damage;
Hit: Immortal: Add 1 strength to a long hit;
Terran: Add 1 strength to a long hit;
Mobi Stool Clan: Add 1 strength to a long hit;
Defense: Immortals: Add 1 resistance to increase defense;
Terran: Add 1 point to increase the resistance of rock Kai to defense;
Demons: Add 1 point of resistance to increase defense;
Spiritual power: Immortals, Humans, Demons: plus 1 body length spiritual power; Add 1 magic long spiritual power; Add 1 long-lasting spiritual power; plus one Strength Spiritual Power;
Speed: Immortals, Humans, Demons: Add 1 body length speed; plus 1 long-lasting speed; plus one strength speed; plus a long speed;
Dodge: Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 evasion.
Fantasy West Coarse Wisdom Calling Tour (2003 game produced by NetEase).
Fantasy Journey to the West is an online game developed and operated by NetEase in China. The game is based on the famous chapter back ** "Journey to the West" story, through the Q version of the characters, trying to create a romantic online game style.
Fantasy Westward Journey has more than 100 million registered users, a total of 472 sets of paid servers, and the highest number of people at the same time reached 2.71 million (14:45 on August 5, 2012), which was the highest number of online games in Chinese mainland at that time. The game was renamed "Fantasy Westward Journey 2" on June 24, 2013.
On February 29, 2016, it was officially named "Fantasy Journey to the West" PC version.
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1. Blood and gas: Immortal race: plus 1 physique, long blood and gas;
Terran: plus 1 constitution, 5 blood gas;
Demons: Add 1 physique, grow 6 blood;
2. Magic: Immortals: Add 1 magic power, long magic;
Terran: Add 1 mana, grow 3 mana;
Demons: Add 1 mana, long magic;
3. Damage: Immortal: Add 1 strength, long damage;
Terran: Adds 1 Strength, Long Damage;
Demons: Add 1 strength, long damage;
Fourth, hit: the first shed.
Immortals: Add 1 strength, long hit;
Terran: Add 1 Strength, Long Hit;
Demons: Add 1 strength, long hit;
5. Defense: Immortals: Add 1 point of stamina to increase defense;
Terran: Adds 1 stamina and increases defense;
Demons: Add 1 stamina and increase defense;
6. Spiritual power: Xianchaqin clan: plus 1 physique, long spiritual power;
Terran: Add 1 mana, long spiritual power;
Demons: Add 1 stamina, long spiritual power;
7. Speed: Immortal: plus 1 physique, long speed;
Terran:; Plus 1 stamina, long speed;
Demons: Add one strength, long speed;
8. Dodge. Immortals: Increases agility by 1 and evasion by 1.
Terran: Increases agility by 1 and evasion by 1.
Demons: Increases agility by 1 and dodges by 1.
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1. Immortal growth: high growth of magic and endurance, low growth of physical growth with regret.
2.Demon growth: High physique and strength growth, low endurance growth.
3.Terran growth: relatively modest, no expertise and no defects.
Blood: Immortal: Add 1 body long blood;
Terran: Add 1 body length and 5 blood;
Demons: Add 1 body length and 6 blood;
Magic: Immortals: Add 1 Demon Blue;
Terran: Add 1 Demon Commander and 3 Blue;
Demons: Add 1 Demon Blue.
Damage: Immortals: Adds 1 strength to long damage;
Terran: Adds 1 strength to long damage;
Demons: Add 1 strength and long damage;
Hit: Immortal: Add 1 strength to a long hit;
Terran: Add 1 strength to a long hit;
Demons: Add 1 force to a long hit;
Defense: Immortals: Add 1 resistance to increase defense;
Terran: Adds 1 resistance to increase defense;
Demons: Add 1 point of resistance to increase defense; The first line of macros.
Spiritual power: Immortals, Humans, Demons: plus 1 body length spiritual power; Add 1 magic long spiritual power; Add 1 long-lasting spiritual power; plus one Strength Spiritual Power;
Speed: Immortals, Humans, Demons: Add 1 body length speed; plus 1 long-lasting speed; plus one strength speed; plus a long speed;
Dodge: Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 evasion.
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The growth of the attributes of the human race is relatively balanced, and there is no particularly high or particularly low one.
Terran: 1 point of constitution = 5 blood = spirit = speed.
1 mana = Spirit.
1 Strength = Damage = 3 Hit = Spirit.
1 stamina = defense = spirit = speed.
1 speed = speed block.
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1) Demon Body: 12 - Mana 11 - Strength 11 - Endurance 8 - Min 8 Blood 172 - Mana 107 - Hit 55 - Damage 43 - Defense 11 - Speed 8 - Dodge 18 - Spirit 17
2) Terran: Body 10 - Mana 10 - Strength 10 - Endurance 10 - Min 10 Blood 150 - Mana 110 - Hit 50 - Damage 41 - Defense 15 - Speed 10 - Dodge 30 - Spirit 16
3) Immortal Body: 12 - Mana 5 - Strength 11 - Endurance 12 - Min 10 Blood 154 - Mana 97 - Hit 48 - Damage 46 - Defense 19 - Speed 10 - Dodge 20 - Spirit 13
1) Constitution: It has a great impact on the amount of health, and increasing the number of constitution points can increase the upper limit of qi and blood, and increase some spiritual power. 2) Mana: Represents the high and low mana, increasing the number of mana points can increase the magic ceiling and increase the spiritual power.
3) Strength: Increasing Strength points can increase hits and damage, and increase some spiritual power.
4) Endurance: Resistance to physical attacks, increasing stamina points can improve physical defense and slightly increase spiritual power.
5) Agility: Increasing agility points can improve dodging and speed, making it easier to grasp the opportunity in battle.
Speed = Stamina * Strength * Agility * Mana * 0 (Mana does not accelerate).
Spiritual Power = Physical Strength * Mana * Endurance * Strength * Agility * 0 (Agility does not add spiritual power).
Hit: Human: Strength*2+30 Magic: Strength* Immortal: Strength*
Damage: Human: Strength* Demon: Strength* Immortal: Strength*
Defense: Human: Endurance* Magic: Endurance* Immortal: Endurance*
Qi and Blood: Human: Stamina*5+100 Demon: Stamina* Sen: Stamina*6+100
Magic: Human: Mana*3+80 Magic: Mana* Immortal: Mana*
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The growth of the immortal clan is the highest, and the demon is blood. The Terrans are average in all respects.
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Just talk about a physique, Demon 1 physique = 6 blood, human 1 physique = 5 blood, immortal 1 physique = blood.
Immortals' stamina and spirit are the highest.
Demon has the highest attack.
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1. Blood and gas:
1. Immortal Clan: Add 1 body with long blood.
2. Terran: add 1 body length and 5 blood.
3. Demons: Add 1 body length and 6 blood.
2. Magic: 1. Immortals: Plus 1 Demon Changlan.
2. Terran: Add 1 Demon Commander and 3 Blue.
3. Demons: Add 1 Demon Changlan.
3. Damage: 1. Immortal: Add 1 force to the damage.
2. Terran: Adds 1 strength to long damage.
3. Demons: Add 1 force to long damage.
4. Hit: 1. Immortal: Add 1 force to hit.
2. Terran: Add 1 force to a long hit.
3. Demons: Add 1 force to hit long.
5. Defense: 1. Immortals: Add 1 point of resistance to increase defense.
2. Terran: Add 1 point of resistance to increase defense.
3. Demons: Add 1 point of resistance to increase defense.
6. Spiritual power: 1. Immortals, Humans, and Demons: Add 1 body length spiritual power, add 1 demon long spiritual power, add 1 durable spiritual power, and add 1 strength spiritual power.
7. Speed: Immortals, Humans, Demons: Add 1 body length speed, add 1 endurance speed, add 1 strength speed, and add 1 Min long speed.
8. Dodge: Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 dodge.
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Flying up to 15 levels is equivalent to you losing 15 levels of potential points It won't give you so much potential, and you can still add the same when you go back up in the future, but after you ascend, it will give you an extra 10 potential points to you + points, which is equivalent to comparing with people who have not ascended, you have soared more than the number of the same level that has not soared by 10 points, and everything else is the same, and there is no ascension when the four repairs can only point to 20, and after the ascension, you can point to 25 repairs. But it is recommended that you repair to 18 or 19 (remember not to hate clearly, the insurance point is still better to point to 19) when you go up, that is suitable for although the repair will drop 5 levels, but the same his upper limit also mentioned 25, if you are 13 or 13 and below when you ascend, although it will not be downgraded at that time, but the upper limit of your repair is still 20 When the time comes, you still need to slowly reduce the repair point when you point to repair, not to mention the trouble And relative to the former, It costs more money than the former (of course, if you want you to play 129 if you plan to play.,It's no longer going to upgrade in the future.,Then it's recommended that you fly off when you repair 13.,And then when you point to 19, go down to repair and then point to 21.,It's OK.,It's more cost-effective)That's pretty much it Except for some BBs that can only be brought when they fly.,It's no different.,It's just my personal opinion.。。
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