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In the fifth personality, the butcher should be the clown who moves the fastest, and he can use the rocket thruster in his hand to achieve an acceleration effect, and the clown's oppression ability is still very strong. Especially after assembling components, it can create a relatively large threat to the enemy, such as infinite seesaw, which can always approach the enemy in a very rapid way, even if the opponent shoots the board, we can use this dash to directly smash the board. So in terms of talent, I recommend that it automatically increase the killing energy to reach a stage, so that you can quickly unlock skills.
Because many times if a human player is more good at playing, he can slip you for a long time, and then you can't even reach a stage, so it is very disadvantageous to not be able to activate your own rocket thruster, especially after losing one machine to two machines, your rhythm will become very poor, so at this time, you need to pay attention, to change the target of the chase, to find someone who is good to bully, so that you can save your situation,In the end, it is best to bring a knife to kill, so that after all five machines are repaired, we still have a chance to fight back.
After reaching the second stage, the overall acceleration ability of the clown will be greatly improved, and the speed of the sawing will become faster, and the cooling speed will also be very fast, and it can be sawed again in a few seconds, so the pressure on human beings is very great after this stage. Either I want to fix the machine quickly, or I want to put the board directly, and then I don't play the routine with youIt's not uncommon to see players like to get into tight places after we've unlocked the chainsaw.
Because it's harder for us to turn in tight places, they see this to stall for time, so they can also bring a flash of regulator skills. When he got carried away, he suddenly flashed in front of him and stabbed him, so that he could know how good we were. Therefore, if you want to use the role of the Joker well, you still need to have a certain amount of game experience, and you will be able to master it well after exploring the map thoroughly enough.
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Of course, it's a broken wheel.,Super mobility.,Directly break the plank.,Hit the wall won't stop.,The tram brother is not as fast as him.,The early pursuit ability is strong.,The second order was opened in the later stage.,The corpse and the control field will also become stronger.,The corpse is specifically to open the second order and directly change the wheel against the right side of the chair.,Ensure that the survivor has a thorn in the chair.,Then transform to apply a layer.,And then use a skill to detonate it directly in seconds.,No wipe.,It can also prevent a big heart.。
The second is the doctor, the kinetic energy impact speed is extremely fast, the mobility is second only to the broken wheel, a proper bloodletting flow supervisor, the kinetic impact is charged, ten seconds to charge one, up to five, after use, it will charge in a straight line, hitting the survivor will cause damage, a single charge speed is faster than the broken wheel, but because the skill is not unlimited, so it can only rank second.
The third is the fisherwoman, if you want to talk about mobility, in fact, it doesn't feel like the soul of the umbrella, the red butterfly and the clown are fast, specifically the harpoon is charged, and then enter the migratory state, the speed is faster, but her strength lies in the fact that she is a double knife flow regulator, she can add moisture to the survivor to attract the creatures at the bottom of the lake to bite the survivor and cause damage, and even better, this is an active skill, not a passive, because where she walks, she will leave an abyss, and there is no cooling.
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What do you mean by speed of action? If it is the speed of the regulator's own movement, that is, the speed at which the regulator does not use skills and walks purely, the fastest in the official data is the dream witch body. If it is said that skills can be used, then there are two ways to say it.
One is that skills increase their speed, such as the Joker's rocket, the spider's three-layer silk, and the wheel-breaking wheel form. The second refers to skills similar to flashing and teleporting, such as the non-abiding nirvana of the soul of the umbrella, and the instant birth and death of the red disc. If it is the first type, the wheel shape of the broken wheel is the fastest.
The second kind of words is the water mirror and mirror shadow of Madame Hong, and the water mirror plus mirror shadow of Madame Red is faster than the non-dwelling nirvana of the soul of the umbrella, and the factory director loses his surname.
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The Butcher is the fastest player in this game, as he can use the rocket thruster in his hand to achieve an acceleration effect.
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Of course, it's Miss Red Butterfly! <>
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Lizardman, with endless stamina, has the fastest triple jump, and he is the most restrained marathon. Without the use of skills, the Dream Witch body is the fastest.
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Dream Witch. This Overseer does not exist in reality, relying on his own followers to attack, and moving very fast.
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Jack, stealth is almost as fast as the witch actes
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