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It has nothing to do with the upgrades in the graveyard.
UD classes will automatically regenerate health in the Corroded Lands.
If the ice dragon is not in any state when it is faster than DK's health regeneration, there can only be 2 situations (hot springs, ** sticks).
These 2 are recovered by the percentage of total HP, and the DK is not as much as the Ice Dragon's blood, so it is not as fast as the Ice Dragon.
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It depends on the stat of the unit's health regeneration rate.
As far as units are concerned, units have Attack Damage Armor Attack Speed Movement Speed HP, MP Max HP, MP Recovery Speed Turn Speed Attack Range Attack Range Attack Model Attack Bounce Rate ......You don't understand the latter either).
There are two aspects to determine the hero's health regeneration speed, one is the initial health regeneration speed, and the other is strength.
Each point of strength increases the maximum HP by 25 and a certain amount of health regeneration, forgetting the specific value Strength heroes add 1 more attack damage.
There is also the fact that the undead can only regenerate health (most normal units) in the Wastelands"Fountain of Life"or"Guards"A percentage of health regeneration will be added next to it, and the higher the maximum HP, the faster the health will be restored.
Technologies in the graveyard only target creeps, not heroes.
Don't expect a hero's attributes to be more bt, the most important thing for a hero is his skills and the ability to use props.
A hero with no skills and no props is not necessarily stronger than a creep.
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It's not related to upgrades, the undead can only regenerate health in the Wasteland, the night soldiers can regenerate health at night (most) and the speed of the soldier's health regeneration is determined by itself, it is set, for example, the knight's health is restored, and the infantry's health is regenerated.
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Undead units can only regenerate HP of 2 per second on the Corrupted Lands.
The increased health regeneration rate under the Death Knight's aura is .5 points per second.
It has nothing to do with the cemetery
In addition, the hero's 1 strength can increase health regeneration per second.
In the absence of ** guards and the fountain of life, it is impossible for the ice dragon to regenerate faster than dk, of course, provided that they are all in the same place.
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The speed of health regeneration depends on the amount of strength value, and to add that strength is the speed of health return and attack, agility is the speed of armor and attack speed, and intelligence is the upper limit of mana and mana recovery speed.
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No, UD creeps will regenerate health very quickly when standing on black soil.
You pull the DK with a level 3 aura to make the family beat the swollen face to the black soil, and you will find that the health regeneration will be faster.
The creep's health regeneration rate should be a fixed value.
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There is already a fixed value, and the hero's strength can also increase the health regeneration rate, as well as some aura.
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Definitely not....The cemetery only adds attack and defense, and has nothing to do with blood....The soldier's health regeneration system was already fixed....
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If it's an undead, the soldier's heal rate in the Badlands will increase.
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It should be given by the system, and it doesn't depend on anything to decide
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The more HP, the faster the HP will be restored Look at the HP of the Ice Dragon to know why it is faster than DK to regenerate health.
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The Ice Dragon recovers faster than DK when it is not in a state???
Haha: That's humorous
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The speed of the class is constant.
Heroes look at strength attributes, as well as auras and items.
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The main attribute is the strength of the other.
There are also several auras and equipment in the skills.
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The strength of the hero himself grows; certain auras; Some props.
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The power of heroes, but also equipment and aura.
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If you can automatically release the skill, right-click the skill, and if you can't, add blood to a team and release the skill, and the system will automatically give you the best skill in the selected team.
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Yes. Slow back.
Moreover, heroes with an aura can speed up the health of soldiers.
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Problem 1: Other classes will automatically regenerate their health Orcs and Terrans can heal at any time Night Elves can only heal at night Undead must be on rotten ground.
Problem 2: The medicine that the hero bought can be used on creeps.
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Except for mechanical troops, which need a special way to regenerate health, the others can automatically regenerate, and the hero's medicine can be used on creeps.
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Yes, if you want medicine, you need to buy group therapy.
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Orc ointment can be used for creeps.
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It's rare that someone still plays this.
I've played the built-in WM before.,Remember correctly, the built-in WM version can only speed up the recovery speed through strength and setting aura.。
In general, you need to use a different modifier for heightening and special projects.
Here are 2 of them that you can try.
There are also a couple of more powerful map modifiers that you can look for, and that's all there is to it.
After all, I haven't been in contact with WM myself for a long time.,It was only used to change the basic map of War3.。
In addition, here is a tutorial on how to use the device, so you can learn it if you have time.
If you don't have a better answer, give it to me, thank you.
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That's the one that needs a plug-in.,You go and check a plug-in.,Install it according to the method he gave.,There's also a wireless cd.,Wireless blue.,Second blood and so on.。
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I came up with a way to change the value of the recovery with a skill, then put it in the spell book, add the spell book to the unit, and then set the spell book to hide.
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Natural Recovery, Item Recovery, Skill Recovery, Hot Spring Recovery There are 4 types in total.
Terran The most resilient race Wizard can add blood The Holy Light of the Hero Paladin can add blood The ointment in the own race store is a group plus.
Dark Night Well water can add blood But well water can only be produced at night Bear can add blood Hero Kog's tranquility is the strongest health skill Buildings in the dark night can stand up and eat trees to add blood to buildings.
Orc Potion in its own shop can restore 400 blood The Witch Doctor's master level has a health booster, which is comparable to the small hot spring, the hero Xiao Y's blood chain, and the white bull's soul chain, which can share the damage, but it is not a blood increase.
Undead will increase the speed of health regeneration when they stand in the Corrupted Land, DK's death coil can add health, skill contracts can also add blood to themselves, you need to sacrifice a unit of your own, convert it into your own health, and the car can add health.
The mercenary Greenskin can add blood and is the equivalent of a Terran wizard.
The others are health boosters in the shop and maps with hot springs.
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Eat blood medicine, magic adds blood, the undead stand on the rotten ground, the night tree eats the tree, and stands next to the fountain of life.
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Well, you can regenerate health, it's just slow, and the health regeneration speed is related to the hero's attributes.
To be exact, it has to do with hero power.
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Heroes have an aura skill that can slowly regenerate health.
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In fact, it has nothing to do with the attack.,The hero will continue to regenerate health.,It's just slower.,And it depends on what you're playing.,Some confrontation maps also have health regeneration equipment.。
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Of course, you can, you have to see what kind of attribute you are, it's generally strength plus health regeneration speed.
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Well, you can regenerate your own health, it's just very slow.
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Can regenerate health, Terran and Orc creeps are 1 point of blood every 4 seconds, night creeps do not return blood during the day, but 2 points of blood per second at night, undead creeps will not return blood on other ground, but will return 2 points of blood per second on barren land.
Kneel and beg for adoption!!
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Humans priests.
Undead Vampiric Aura Blood-filled idols.
In addition to mechanical units, there is also a natural regeneration, but it is slower.
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No, coming back is only related to your strength and intelligence attributes, adding blood under the Fountain of Life and ** Guard, and it is related to the maximum health, and the same goes for mana.
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No, each class has its own health regeneration settings, such as 2hp in 1 second, if you increase the health regeneration speed by 50%, it is 3hp in 1 second, understand? Warcraft has a device with all the data in it.
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By default, if it is not modified, it is a fixed health return, not a percentage of the amount of health, and the movement speed is added by percentage, as shown in the figure below for detailed data.
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No This was originally set.
Chances are that your mouse dpi doesn't work for you, if your mouse has software you try to turn the dpi down a bit, or just turn the mouse sensitivity down. >>>More
You can only rely on equipment, and there is no other way to do it.
You don't need any strategy, just come up and ask who your dad is.
Look at the attributes.,Mainly consider **damage.,Attributes are based on strength and endurance.,Of course, now the punishment knight crit is also good.,You can also consider a certain amount of crit.,But **'s attack speed is not too fast, it's best to choose between.。
You can try level 1 harassment (against the Terrans), and the BR and AC dual line leveling at home, maybe it works well too.