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Most of the current silence is more supportive, the online suppression is strong, and it is enough to equip a pioneer prosthetic Macon Team battles can only stand on their feet, and the contribution to the team is definitely huge The only shortcoming is the lack of control skills Gank is weak But in the team battle lineup, silence can still play a big role.
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Now the silence should be a later fight...But it seems to be difficult to get up. A skill is now very invincible ...
I didn't want to come out in the early stage, but the main thing is the sheep knife ice armor.
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In the early stage, there is still a way out for the line, and the accumulation of equipment in the middle depends on whether it can get up, mainly in the later stage.
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Looking at the footage of the recent match, silence has become a complete aid.
Because the online pressure is very strong in the early stage, it has become a good choice to put pressure on the other party to protect yourself in the later stage.
To paraphrase the words of the elves, 9 out of 10 silences have been lost, after all, it is difficult for silence to keep up with CW now.
It is more effective to let the monkey or ug come than to silence the late stage.
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I once read a post that makes some sense to give you a general explanation of his point.
It's hard to mix silence, there's no time to make money, there's a group that has to arrive, right, and TP alone is a lot of money? And it's too crispy out of the meat suit, and it's not output at all when it's out of the meat suit, and what if you play the dps suit? A white bull will abolish the silence, the aura is easy to use, but you know it's good, don't you know it?
A set of combo, one skill per person, only 2 or 3 skills are needed, and the silence is on your knees, and you stand far away on the edge, providing only an aura? Will the other side wait for you to set up the formation before playing?
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It's really not good to play assist.
Refreshing 12s forbidden demons is very bt! Auxiliary output presses people.
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In the late stage of silence, he is still a hard bully, mainly because of his passive skills, prosthetic legs, sheep, and siwa, and he is invincible in one class.
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Silence, not everyone can play.
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Sheep knife and Aster control output are very incomprehensible, mainly depending on the timing of cutting into the battlefield, and waiting for the opponent's first round of skills to be thrown before playing.
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As a member of the seventh and final generation of a well-cared for lineage, Nochong was raised from an early age by an ancient organization called Wind Eclipse Chill in order to make him a great magician with unprecedented skill in the world. He is the prophesied Chosen One, and for two hundred years, his ancestors have been careful in mate and reproduction, amassing generations of excellent bloodlines to produce a battle mage who can bring supreme honor to the Order, and at the same time, destroy their mortal enemies: the Knights of the Church.
In a secluded camp on the hill next to the ruins of Hazadar, the organization raised a group of mages as young as Nochong, and the mentors were waiting for Nochong to reveal his unique talents. However, when the other apprentices began to cast and improve their fire, ice, and transformation magic, Nochong still sat there in silence, not looking good, not even knowing how to transform. As the final assessment day approached, he still had no magic in him.
The mentors rebuked him in disgust, while the others laughed loudly. "You're not a mage at all. The leader of the organization, Hu Shisleeve, announced loudly.
However, Nochong did not walk away in disgrace. He entered the arena and looked down at the young mages who were laughing at him, and then he taught them and their mentors an important truth: magic is the only way to be silent.
Nochong silenced the so-called genius mages one by one, forcing them to fight him in close quarters until in the end, he was the only one standing in the arena, and as the prophecy said, he was the chief mage of the Wind Eclipse Cold. Then, he walked out of the mountains and into the continent, and now he had a new name: the Silencer, and all magic, when it came to him, would return to silence.
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The advantages of online suppression ability are very strong, the skill damage is good, and the magic ball provides late-stage ability, and killing the opponent can steal the opponent's intelligence, ensuring the output damage of the late-stage magic ball. Silence in all areas works wonders both in the reverse first move and in preventing the opponent from doing the opposite. Weakness as an intelligence hero is a little lacking in HP, no AOE and money farming skills, and no escape skills and retention skills.
The output is very dependent on equipment and stolen intelligence points, resulting in a vacuum period without ultimate, and the combat ability is slightly insufficient. Match the Hero Mystery.
Enigma has powerful control ultimate, but it is often interrupted by the opponent as soon as it is released. However, with the full field of the Silencer, the mystery can be safely released with a complete black hole. Sand King.
The Sand King has one of the most powerful high-burst AOEs in the early game, but is very easily interrupted due to the long time spent channeling. And with the cooperation of silence + shaking + silence, the opponent has no choice but to flee with his head in his hands. Restrain the Heroic Assassin of the Night.
Although the powerful intelligence in the later stage is his own powerful **, the mana burning attack suffered in the case of high intelligence is enough to cripple the silencer. Combined with its own hidden blow and piercing, it is very likely that a set of skills will kill silence in seconds. Pugna.
Pugner's rod is restrained against the silent orb, and within the powerful ejection range of the stick, the silencer will encounter an embarrassing situation of neither hitting nor not fighting. Pugner's nothingness is also an effective restraint against the orb. The above is from:
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Base Health: 473 Strength Growth Multiplier: Basic Magic: 273 Agility Growth Multiplier: Basic Attack 43--57Intelligence Growth Multiplier: Basic Armor 1: Vision (Day, Night): 1800 800 Hero Strength: 17 + Movement Speed: 300 Hero Agility: 16 + Projectile Speed: 1000 Hero Intelligence: 21 + Cast Swing Backward Range: 600 Attack Swing Forward Swing Backward.
1. Silence warlocks who are not afraid of silence skills, such as Doomsday's ultimate, Xiao Hei and DP's silence, Hidden Thorn Mist, Night Demon Blood Demon's forbidden demon, Fairy Dragon's silence, SR's ultimate ......can remove the aura of silence. >>>More
The way out for rural youth is to be admitted to university, they have realized many of their dreams when they are admitted to university, they have walked out of the countryside and gone to the big city, they have been exposed to a lot of things in the big city that they cannot touch in the countryside, they have increased their knowledge, increased their knowledge, broadened their horizons, after they graduate, they can have a very stable job, they can also have a lot of income, for their parents to maintain, let themselves live a better life!
I don't think farmers have to go to the cities to get a good way out. If everyone thinks that going to the city is the way out, and everyone is in the city, then who will grow the crops?
Dropping out of school early, not learning the proper cultural knowledge, not having a rich brain, and being easily frustrated in the face of difficulties. There is basically no way out for such children.
Let me come to this question.
In the future, integrated circuits will develop in three directions: >>>More