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Iron Fist 7 Demon Ren Moves Combo Detailed Explanation When you travel the network.
The direction is to say the direction first, so that novices can see the instructions, and the role is subject to 1p, eight directions:
UB (back slope up), U (top), UF (front slope up), B (back), N (stick center), F (front).
db (backward oblique down) d (down) df (forward oblique down) cd refers to the wind god step action is the front back middle down the downward incline electric wind electric wind b23 ff314 66 blood.
Electric Wind Electric Wind B23 ff31ff B4 66 Blood Electric Wind Electric Wind B23 ff31ff F3+4 68 Blood Electric Wind Electric Wind ff4 ff31ff Electric Wind 70 Blood Up ws2 ff Electric Wind 2 B23 51 Blood.
WS2 FF Electric Wind 1 BF212 53 blood.
WS2 FF CD1UF 56 Blood (This set is a bit difficult, Thor should be the fastest, and it is not recommended for actual combat).
Naraku series. This generation of Demon Ren's Naraku is in a floating state, which is one of the reasons why he is rated as sCD4 1+4 2 b23 ff b23 37 bloodIf your Naraku's first kick is to beat the opponent into a counterattack state, then cd4 electric wind 2 b23 b23 52 blood.
Red blood status. CD4,3+4 Electric 2 B23 FF31FF Electric 64 HPC4,3+4 DF2 2 B23 FF31FF Electric Wind 58HPC4,3+4 DF2 2 B23 FF B23 54HP Be careful if you finish with FF31FF You must connect to the electric wind, and all other moves will not be reached. When red blood, the levitation connection is about twice the usual damage.
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After flying, fly in the opposite direction of you, press two punches at the same time, as long as you don't get knocked down, fly over and release the laser. But it's very depressing to be flashed by... If that guy is lying down all the time, you don't have to bother you to run around and step on him all the time...
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A: 1+2
2, d4, ff34, d f324, d1+2, f1+3 2+4 or f, n, d, d f2
Only available for some characters).
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This type of combo is usually difficult to achieve in actual combat because the restrictions are too harsh (for example, the opponent must cooperate with you to jump over and eat moves when you use the big flaw skill as a starting move, etc.), or because the difficulty of the operation is unnecessarily high, and the damage return is disproportionate, and it is eliminated in actual combat. For example, if you use a variety of difficult skills to connect N moves, the final damage is similar to the damage of a few casual kicks in the normal way.
This question cannot be said absolutely.
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