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Within 300 yards of the opposing creep's aggro range, the opposing hero will attract the creep's aggro. However, you mentioned that you are the only one there, and there is no hero on the other side. You can try a whole map visible on the opposing team's heroes. This is also expected to attract the hatred of the creeps.
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It's generally standing in the middle of two groups of soldiers.,Point to the opposite long-range creep.,The system will determine hatred.,Although that's what the strategy says.,But I've tried a few times The effect is not very obvious.,You can try it.,There's no other way.。
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Where you are, you're the only hero, and there's no enemy hero?
1.Enemy Hero A can attract aggro.
2.If there are no enemy heroes, you can try to stand in the middle of the creep and fight the front point, and when the creep's first aggro target (the own creep) dies, you will become a hate target, and there will usually be at least 2 creeps hitting you.
3.Intercept troops in front of the troop line? You're the only one who is the target of hatred. Ignore it if you don't need it. You can follow up.
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To be precise, when you're alone and there's no creeps around, or you're a hero, or you're a tower, or you're a creep, you're going to have hatred.
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Click on any hero with A, and the pawn will take the initiative to attack you, including the heroes on your side.
If you don't believe it, you can try it, and the heroes of your own side on the line of soldiers, the local minions will pump you like soldiers.
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Punching a pawn out can cause the pawn's aggro to divert the target, which is called immediately pulling aggro. It was said in the post.
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A Hero anywhere on the map, minions will come to attack you. No matter what distance. can pull down hatred.
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aAny enemy hero on the map (no matter how far away he is from you).
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aThe opponent's heroes will beat you up in groups.
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T600 range. Within 400 radius, it will prioritize attacking units attacking your heroes. The hatred can be changed by aown soldiers, or by leaving.
A full health pawn can be within 600 radius of T.
Down, it attacks the unit with the least health. The premise is that the unit is no more than 100 distance away from the nearest unit to you.
Down is the unit that is attacking itself.
Down is the nearest unit.
The weakest unit.
That's it. Also, skills, manual orbs do not affect aggro.
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Within 350 yards, if you attack an opposing hero, you will be able to pull the opposing creep and tower aggro.
Skill attacks have no aggro.
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If you're attacking an opposing hero.
Then the opposing creep or tower will be attracted to aggro and attack you.
But. If you are a creep on your own side at this time.
Then the opposing creeps and towers will attack your own minions.
This is called attracting hatred.
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Creep aggro priority:
Physical attack on your hero's "The unit with the least HP in the judgment range" "The unit closest to you" Physical attack your own unit.
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Creeps' aggro will work well if they can be used.,First of all, understand:
When you right-click on a normal enemy hero, creeps and towers around you (towers seem to be a bit weird) will attack you.
The general role is to pull the troop line and pull the local creeps in the direction you want.
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One. The basics - hatred.
Aggro Range: Towers and creeps each have their own aggro radius, and any unit that enters this aggro radius may be attacked by them.
Towers: Attack aggro radius 700(Roughly speaking) about the specific knowledge of defense towers, interested friends can patiently take a look at the post.
Skill: After being attacked by the tower, if there are other friendly creeps within the range of the tower, whether red blood or not, A can go up, even if the allied creep with full health cannot be denied, as long as the command to attack the own creep is made, the tower will stop attacking the hero and attack the friendly creep that is A.
h Melee and Ranged Soldiers: The attack aggro range is 300 and 500 respectively, so if you are interested, please refer to it.
Creep attacks are prioritized from highest to lowest:
1.An enemy attacking your hero.
2.Enemies with very low health.
3.Enemies on attack.
4.The enemy with the lowest health.
5.The closest enemy.
Try not to attack enemy heroes within the creep's aggro range, try to choose a range where you can point to the enemy hero and you won't be attacked by enemy creeps, this will test your position. Of course, if the opponent's position is good enough, your range and trajectory are good enough, and the hero itself is strong enough, you can also choose the hit&run tactic, and the enemy hero will immediately withdraw as soon as A, which can not only hit the opponent, but also reduce your own losses. If you're not strong enough, it's better not to choose this tactic.
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If you don't right-click on the hero, you won't use a single point of magic ball skills, like the dark ranger's ice arrow, a single point won't attract hatred, and the automatic release will still attract, and this kind of magic ball skill is a little bit farther than the general range... Quite affordable...
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