Dota Tree s ultimate is Ignore Magic Immunity 15

Updated on Game 2024-05-22
13 answers
  1. Anonymous users2024-02-11

    Yes. The tree's ultimate ignores magic immunity. So sometimes the role of the Treant team battle is very strong, and if it comes out of the refresh, it will be very strong. However, it can be removed by using the effects of some equipment or the effects of certain heroes' skills. For example, Phantom Axe, Lincoln, etc.

  2. Anonymous users2024-02-10

    Ignore the magic immunity.,It's a containment effect and ignore the magic immunity.,If the opponent uses black and yellow and other magic exemptions, no damage but can't move.,But you can use skills.。

    In fact, the big tree is very watery. There are a lot of cracks, and the common doppelganger classes, scattered classes, and magic immunity classes are very common. Special triggers marked Invincible pause class are also easy to break.

    If you count the simple breaking methods that can be moved, then blink-like skills will do. Not a good team controller. Of course, many times it is good to replace it when no one is available.

  3. Anonymous users2024-02-09

    After hitting the big tree, you can use items and skills, so many heroes can break the big tree, such as the clone of the small family, the clone of Chaos, the flash, the jump of the white tiger, the almighty magic immunity, Lincoln can also, and the most important BKB can make the big tree completely ineffective. But you have to use skills or bkb after you hit the big tree to have an effect.,You can't hit the big tree after you open bkb.。

    When you hit the big tree, you can easily fight back by opening BKB immediately. It's not bad to be all-round, after hitting the big tree, you can come and go freely with a magic free condom.

  4. Anonymous users2024-02-08

    The big tree ignores the Devil. If you open BKB, you will be large, and if you don't open BKB, you will be relieved of BKB.

  5. Anonymous users2024-02-07

    Restrictions ignore magic immunity, damage cannot.

    But after being tied, you can break free from black and yellow, and you can also break free from the clone.

  6. Anonymous users2024-02-06

    Ignores Demonic Immunity when activated.

    However, after being wound, you can use the magic to break free.

  7. Anonymous users2024-02-05

    Yes, it is possible to bind the Magic Immunity units, but keep in mind that all controlled units have access to abilities.

  8. Anonymous users2024-02-04

    Containment Effect Ignores Magic Immunity If you have a magic immunity, it doesn't do damage, and you can use skills, but you can't move or attack.

  9. Anonymous users2024-02-03

    Yes, but the doppelganger axe can remove the effect.

  10. Anonymous users2024-02-02

    Yes, BKB can't hide, Lincoln can.

  11. Anonymous users2024-02-01

    The binding effect ignores Magic Immunity, but Magic Immunity units do not take damage from spells.

  12. Anonymous users2024-01-31

    1.Nature's cover (t).

    Change the appearance of an allied unit to hide it in the woods. The unit remains invisible and has 10% increased movement speed until it attacks or leaves the woods. Cast Range:

    Mana cost: 90 80 70 60.

    Level 1: Lasts 15 seconds.

    Level 2: Lasts 30 seconds.

    Level 3: Lasts 45 seconds.

    Level 4: Lasts 60 seconds.

    2.Parasitic seeds (e).

    Treant Protector plants parasitic seeds on enemies. The Parasitic Seed slows the parasitic unit's movement speed by 24%, draining the enemy's health for the next 3 seconds, and transferring it to allied units within 500 radius of it. Draw a total of 4 times.

    16/14/12/10。Mana cost: 140.

    Rank 1: Drain 30 energy each time.

    Level 2: Drain 45 energy each time.

    Rank 3: Drain 60 energy each time.

    Rank 4: Drain 75 energy each time.

    3.Living Armor (v).

    Create a magical vine armor for allied units to protect them from damage and heal wounds. Expires after taking 7 hits. Threshold:

    25 Cast Range: All maps (can be cast on the minimap).

    Rank 1: Health Regeneration: 4 Physical Damage Reduction: 20 (Heroes Only).

    Rank 2: Health Regeneration: 7 Physical Damage Reduction: 40 (Heroes Only).

    Rank 3: Health Regeneration: 10 Physical Damage Reduction: 60 (Heroes Only).

    Rank 4: Health Regeneration: 13 Physical Damage Reduction: 80 (Heroes Only).

    4.Crazy growth (r).

    Causes vines and branches to grow wildly around the Treant Protector, wrapping around nearby enemy ground units. The entangled unit takes damage over time and cannot move or attack (skills can be used). The pinch effect ignores magic immunity.

    70 seconds. Mana cost: 150 175 200.

    Wild growth no longer does damage.

  13. Anonymous users2024-01-30

    The three skills are written incorrectly.

    It's time to build.

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