Dota The first hero I played was the dog head... Are there any comments

Updated on Game 2024-04-09
16 answers
  1. Anonymous users2024-02-07

    Newbie recommended heroes Axe King Blue Fat Vengeful Spirit.

    Kobolds need to be manipulated too much, so to speak.

    The world's No. 1 kobold bullfrog has played Dota for 5 years, and 95% of them are chosen as this hero.

    If you have one, you can play with this.

    It's best to choose a support hero with control, and after you have practiced the mending knife, you can start and try to play the late game.

    Practice consciousness first, mend the knife, and operate, which are all available after more play.

  2. Anonymous users2024-02-06

    It is recommended that you find out the skills first.

  3. Anonymous users2024-02-05

    There should be nothing in the passerby bureau, and if you play a game, you have to discuss it with the captain!

  4. Anonymous users2024-02-04

    I'm also new to Dota, but it's better for newbies to play Musket first.

  5. Anonymous users2024-02-03

    Caressing the landlord's dog head, laughing without saying a word.

  6. Anonymous users2024-02-02

    Very restrained in the late stage of the enemy law and the like.

  7. Anonymous users2024-02-01

    The operation does not work, playing with the hairy dog head.

  8. Anonymous users2024-01-31

    No, the dog head is indeed suitable for novices, between T and DPS, it can output and resist not easy to die, slow down to keep people, and push the line is good.

  9. Anonymous users2024-01-30

    The best for grabbing heads; The source of pain, level 4 B direct 300 damage, regardless of magic resistance, the most domineering small skill to grab people's heads.

  10. Anonymous users2024-01-29

    The kobold hero was super god when he used it for the first time, and then the weakness behind it was known, and it never exceeded its level of easy death, which is outrageous People who don't have APM should not use it.

    Equip hod group supplement temple prosthetic legs or flying shoes necromantic book hod stream is better to use so much it should be almost simple to kill people vampire accessories are also very suitable This hero is in the early stage.

    Skills 1 3 1 3 1 1 u 2 1 3 3 u 2 2 2

    1 skill net 2 seconds cd 8 seconds When you have three doppelgangers, you can have an infinite network 2 skills that many people don't understand Because it's the English version, it can allow kobolds to teleport between kobolds (if it's > good to twist), it can cause AOE damage to the surroundings at the moment of flying away and arriving.

    That is, if 4 kobolds fly in place together, they can deal 8 AOE damage to the surroundings, and I haven't seen this skill used well, but I can think that if it is used well, it is a terrible skill.

    3. Skills are much simpler, causing damage slowdowns that can be stacked, and the damage is quite objective.

    Use this hero to quickly accumulate experience and level up quickly Level is what kobolds need the most Clone can only be strengthened by level Once you need gank, use 2 skills to reach together at the same time.

    Otherwise, spread out to play money and eat experience, the latter jungler When you have similar equipment, you have to play with your life and cooperate to kill to prevent the opponent from growing smoothly At the same time, you need teammates to push The level advantage is obvious I often level 25 The second place is also level 16 If your APM is high enough, you will definitely do better than me.

    Keep an eye on your doppelganger at all times because it's too easy to die.

    Getting started is extremely difficult.

    Weakness: The doppelganger has less blood than God.

    It is also introduced here.

  11. Anonymous users2024-01-28

    After level 11, you will go out of the mountain. In the early stage, you can play money with peace of mind and assist your teammates to kill. In the early stage, the main promotion net and passive, 1,3 skills are added to each other.

    Flicker 2 skill in the late stage of the dog more and then rise. The doppelganger can only inherit the shoes, so the prosthetic leg is still very good. General Equipment:

    Macon, prosthetic leg, sacrifice. Unless you have a first-class sense of operation, it is not recommended to jump the knife, and the dog net person is enough. If your teammates consume a lot of mana and no one comes up with a secret method, you can merge one.

    Late: Assault, 40 Books, Ice Armor.

  12. Anonymous users2024-01-27

    It was very strong at the time, but now it is very weak, it is not fun, it turned out to be a foolish stream.

  13. Anonymous users2024-01-26

    In fact, the strong period of the dog head has passed, and there are many ways to suppress and kill the dog head.

    The dog's head is the most annoying cow, a good cow, and the dog's head is very carved in the 3rd company of the regiment.

    Any one who really gets up in the late stage is also very dog-headed.

    The dog's head is very strong in the middle stage, and the strong outbreak in the early stage is more ideal to catch, fire girl, lion, it's really good, recognize which is the real body when you catch it, don't catch the fake one, unless it's fake half-blood, the ultimate can be seconds.

    Mid-term group, there is nothing to talk about, if you have a lot of empty groups, more point outbreaks, staring at this one, you can basically seconds, if there are more aoe, the front of the group consumes more blood, it is best to catch it first, and then the group, the position is scattered, and try to be obscene.

    I don't think he's very incomprehensible in the later period, to be honest, a good queen, 16 to 25 dogs are about the same, and I really rarely see myself 16 dogs 25, I don't know if you let him go too wild, kill more people, or you have less mixed lines.

    For example, the phantom thorn, 16 phantom thorns jump 3 times, hang out of a few dog heads, out of a group, and then control better, the same as the hidden thorns, jump, fog, backstabbing is also very fast, in fact, the dog is very afraid of the outbreak, what kind of explosion is the wheel, magic or physics, so it will go and don't will.

    With this in mind, it is easy to solve the problem.

  14. Anonymous users2024-01-25

    Is LZ still bothering about how to limit the dog's head?

    The doghead has long been out of strength.

    The dog head is unmatched in terms of single kills.

    And the speed of the dog's head to brush money is very fast.

    Even if the dog's head is restricted in the early stage. As long as the level of the dog's head comes up.

    The equipment soon followed.

    The weakness of the dog head is actually obvious.

    Preventing the gank of the dog's head is actually quite simple. As long as there are eyes. The dog head can't catch anyone at all.

    Suggest lz. There is no future in Hao Fangming.

    In today's CW, there is no way to have a dog head at all.

    The dog head can only be regarded as an unpopular hero.

    To prevent the dog's head, the first thing is to choose a good lineup.

    Like a sacred cow. Tide. If you get one casually, you don't have to be afraid of a dog's head.

    To sum it up. 1.Eye-resistant gank.

    2.Fight more team battles.

    3.Lineup selection.

    Today's dog heads have long since been scrapped.

    It's just that the landlord is too elegant, so it's easy to suppress the dog's head.

    As long as you can do the above 3 points.

    The dog's head is experience and money.

  15. Anonymous users2024-01-24

    I won't talk about outfits and the like.

    Just to say some experience.

    Make sure to develop well.

    Also, don't run around the map with a bunch of people just to catch a dog.

    If he has been holding back his development alone, he will gather and have a few more team battles, at this time, you at least have a numerical advantage in team battles.

    Of course, if the operation technology is too poor, there is no way to catch more people on the line.

    Don't just stare at the dogs.

  16. Anonymous users2024-01-23

    I'm a dog head guy.

    There are only 2 types of dog heads I've played.

    1 output and 2 controls.

    When I output, I usually have 3 accompaniments.

    Wild eyes let the dog's head be pinned out of MK in 15 minutes

    Teammates must have a high DPS that can consistently output

    Generally, the doppelganger system is useless against the dog's head.

    It's hard to be like a TB troll or something.

    Or a high critical hit.

    If you fight for character control, you will scatter the war.

    It can't be too tight between the front and back.

    The dog's head net is far away, but it is difficult to grasp.

    More open space.

    Watch the dog's movements at all times.

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Isn't it a road of people walking together will be happy, I believe the landlord will not not understand. Like two parallel lines, even if there is a chance to intersect, the ending is still separate.