The problem of Warcraft anti riding, World of Warcraft anti riding can t hold hatred

Updated on Game 2024-05-20
18 answers
  1. Anonymous users2024-02-11

    I'm also resistant to the law.,Our f is now the G group is cheap and dead.,Muramasa + Halberd 6000 is about the same.,Don't use 1w at all.。 Hallows 300 (already dead), head 2000, necklace 2000, shoulder 2000, cloak 2000, chest 2000, hands 2000, pants 2000, ring *2 = 4000, t6 * 3 = 4500, shadow moon 2000

    It adds up to a 3W out of the nod.

    All of the above are according to the most expensive, and the black-hearted head is also at this price, and now they are all sold for 1500, and SWT6 is basically 1000. Some regiment commanders will also give you things if you buy a lot of things. If you're lucky, it adds up to 2w5.

    In addition, I would like to add that now FQ Namura is completely because of the skill of the Hammer of Justice, which causes 3 times the damage of the main hand. In fact, this is a Chinese translation error, which should cause 3 times the damage of your second injury. If you don't believe the landlord, you can try it, and find the same second injury ** to beat.

    And there is no peak at all in this damage, that is, the maximum and minimum damage, if you literally translate it will fluctuate up and down, in fact, the first time you hit 654, the second time you still hit 654

    Therefore, FQ is not impossible to take dragon scales, if you want to save money, you can consider dragon scales.

  2. Anonymous users2024-02-10

    It's probably more than 30,000, 37,800 maybe, the specific ** can't be said, it depends on your purchase method. With the G group, it depends on whether there are any people in the team who have the same needs as you, and whether there is a big money. It may be cheaper if you charter the venue.

    Basically, I counted 10,000 for dragon scales + halberds, 3,000 for me, and 1,000-3,000 for necklaces and rings. Praise doesn't cost money, T6 calculates 1500, so it is 37000.

  3. Anonymous users2024-02-09

    To put it simply, the wrath of justice must be opened, and you can take shelter by yourself, and use the Corrupted Holy Seal (mainly hatred, although the light is more resistant, but I personally feel that MT's duty is to protect teammates, and to be able to concentrate the blame on yourself, stable hatred is the king of MT), and the holy weapon is blocked with 226+450 or 245+200 power (hatred flow).

    Open the monster (it's best to go to the holiness and shield defense before opening the monster) - flying shield - the hammer of justice - dedication - see if there is a leak of the monster, some of them will taunt the missing monster, or give the team members who are beaten by the monster a protective hand, in general, a bunch of monsters will be 3-6, 4 flying shields, 3 hammers of justice (+ 1 on the engraving), taunt one, basically 6-10 monsters can be pulled, and then there is the flying shield, the hammer of justice, dedication, cycle (if it is a card to pull the monster, first dedicate - flying shield - hammer of justice), If the monster position is more scattered, and the flying shield can't hit so much at once, run over and taunt one first, change the other monster to the flying shield, and then the hammer of justice or dedication.

    That's basically it.,There will be a phenomenon of leaking monsters.,But the reaction of the leaky monster defense ride is related to the team.,Or there are OT teammates.,To protect in time.。

    I use the plug-in with big feet.,The main thing is to open the hatred statistics.,Team alarm.,Damage statistics can also be opened to have a good time.。

  4. Anonymous users2024-02-08

    Don't talk about the complete spring brother of the anti-horse, but it won't be impossible to pull it Remember to open the wrath of justice Buff on the shelter Monster dedication plus command seal and hammer A single boss opens the corrosion seal Mainly rely on shield strikes to pull hatred.

  5. Anonymous users2024-02-07

    Is the Righteous Fury's hatred bonus skill clicked? Unless your teammates are much better equipped than you, you won't be able to hold back the hatred.

  6. Anonymous users2024-02-06

    Is the wrath of justice open? The group of monsters trampled on the dedication. It's unreasonable to prevent the horse from pulling it.

  7. Anonymous users2024-02-05

    Open the monster flying shield and then dedicate It's not the wrong holy seal.

  8. Anonymous users2024-02-04

    1.The Hand of Reckoning should be taunt, which is used when OT (taunt is forced to become first by your hatred, so if your hatred is already first, it will not be effective).

    2.The easiest way is to see if the target of the monster is you, if you have a hate list, you can look at the hate list.

    3.The blame for OT is to use justice to defend.

    4.I guess it's the situation of the group. If you can't hit the skill, you can use Righteous Defense. Remember the wide range.

    5.The Holy Shield should be maintained throughout the process, increasing survival, plus a certain amount of hatred.

    6.The hatred of the anti-horse is still quite stable, remember to open the wrath of justice, open the holy seal of the command of the group, open the holy seal of revenge in the monomer, and then open the wings when you open the monster.

    7.Divine supplication can be maintained throughout the process. As long as you can hit the enemy. Plus 1 point of soul coordination with talents, and play the judgment of wisdom. In addition to opening the Wisdom Seal in specific places, blue is sufficient.

    8.Scrap wood skills. There is no circumference when reading the strip.

  9. Anonymous users2024-02-03

    I'll give you your questions one by one. I also encountered these problems when I first played anti-riding. First of all, the Hand of Reckoning now has damage, so it's different from the 70's.

    Like a boss, if you liquidate and open a monster, the hatred will stabilize instantly. Don't put it in the loop, use reckoning and justice defense as shortcuts, and deal with OT monsters specifically.

  10. Anonymous users2024-02-02

    Brush yourself for shelter, open the wrath of justice, use the Holy Seal of Command, open the Divine Plea before opening the monster, open the monster with a flying shield, 69 cycles, hit back to the Blue Trial, and the monster runs away with taunts (liquidation), justice protection or protection for ot.

  11. Anonymous users2024-02-01

    Let me tell you first,There are only five cyclic monster pulling skills used by FQ.,Judgment,Justice Hammer,Shield Strike,Dedication and the plus file (I can't remember the name of the skill),The other skills are all used before the start of the fight or when there is an accident.。

  12. Anonymous users2024-01-31

    The first is the problem of pulling monsters, which is also the most basic as an anti-ride. At the beginning of the anti-riding period, you should pay attention to your own monster cycle, it is recommended to use the following automatic macro, and the hatred and manual are basically the same.

    Automatic: One-click pull monster macro (commonly known as 969 macro, talent support is required, and the trial is required to be only a little bit, that is, 9 seconds of trial, and the glyph is not inserted into the dedication glyph).

    startattack

    castsequence reset=8 combat Holy Shield, Righteous Shield, Holy Light Judgment, Righteous Hammer, Consecration, Righteous Shield, Holy Shield, Righteous Hammer, Light Judgment, Righteous Shield, Consecration, Righteous Hammer.

    Manual situation: Start to exorcise evil, choose the magic system of the Frisbee (you can also use the exorcism, start the Frisbee), the 4th monster liquidation hand, and then there are redundant monster trials, and then there are superfluous monsters or leak monsters, justice defense, dedication, (there are demons or undead monsters turn to divine rage), Hammer of Justice, Holy Shield, find low hatred monster Justice shield strike, and then keep hatred, generally speaking, Frisbee, Reckoning Hand, Justice Defense will not enter the cycle of pulling monsters, unless the leak monster and ot.

    Secondly, it is the understanding of the dungeon, you have to know the skills of the boss, such as when there will be a mob, and what you need to do after the mob is out, for example, when the boss uses a big skill, you should also open a holy blessing, or find a milk rider to make a sacrifice, to avoid falling down.

    Then, it is the control of the scene, for example, sometimes, when you see the mob come out and the taunt misses, the mob will run away, and at this time, giving a protection to ** may avoid destroying the group. When 2 t pull the monster, 2t falls, as MT you should quickly taunt the 2t pull monster, give ** time to fight again so as to avoid the destruction of the group. Always be aware of what's going on on the field.

  13. Anonymous users2024-01-30

    No relatives and friends, no wow.

    As long as the operation method is okay, it is completely okay to find a guild to hug the thighs in the early stage.

    The main thing is to be quite proficient in rolling the keyboard with your face. The online is stable.

  14. Anonymous users2024-01-29

    I think it's still relatively easy for the knight to pull the monster.,The wrath of justice is opened.,Dedication to step on.,As long as no one deliberately opens the skill crit.,It's generally no problem.,Individual slips through the net or is OT.,Use a skill similar to a taunt (I forgot the skill name) to pull back or faint the hammer to faint is.。 Speaking of knights, as an aoe, I feel very solid in my heart.

  15. Anonymous users2024-01-28

    Wash up your defensive talent first. Then you must open the wrath of justice, open the monster first throw a plate, and then dedicate.

  16. Anonymous users2024-01-27

    First of all, you must be familiar with the skills of anti-riding, survival, pulling monsters, hate, attack damage, and secondly, you must practice the technique of pulling monsters, the control of hatred, etc.

  17. Anonymous users2024-01-26

    No matter what profession, the most important thing is to be familiar with the skills, know how to pull hatred, in case of what skills to use when OT, there is nothing to say, the main thing is to contact more often, and practice well.

  18. Anonymous users2024-01-25

    When the tank is in front of the master, please familiarize yourself with the dungeon boss skills, be familiar with your own skills, have a certain concept of hatred and damage, start from a small dungeon, don't dream of climbing to the sky in one step, make more mistakes, correct more mistakes, the atomic bomb is not made in a day, the tank is not a sentence that can be taught, the more we say more and more detail, the more you can't learn much, you grope from a small copy, experience is the dominant thing of the tank.

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