What is the difference between playing games with or without DirectX10 10

Updated on Game 2024-05-15
9 answers
  1. Anonymous users2024-02-10

    DirectX is a series of improvements, additions, extensions, and extensions to DirectX 10, with the addition of 5 new APIs, support for the latest hardware, mandatory FP32 texture filtering, and 4x MSAA multisample anti-aliasing. DirectX Major Updates: 1

    Support shader mode; 2.New shading directives support cube texture map arrays; 3.The application can control the use of multisampling and supersampling, and select the sampling templates that appear in specific scenarios; 4.

    Compressed texture materials can be rendered directly; 5.more resilient resource replication and utilization; 6.Includes overall blending modes for multiple render targets, as well as updated floating-point blending capabilities.

  2. Anonymous users2024-02-09

    It seems that DX10 is indeed not much different, and many people say that there is no difference at all, pure deception, of course, this is just what others said, since you came to ask, in fact, you didn't find any difference, did you?

    There should be a difference between games and graphics cards that support DX11......For example, "The Lost Planet 2".

  3. Anonymous users2024-02-08

    There is a difference, the game cannot be played if it is not installed, and some games are based on development.

    Now the highest is DX11

  4. Anonymous users2024-02-07

    There are games that cannot be played without DX10, such as Call of Duty, etc.

  5. Anonymous users2024-02-06

    As follows:

    DirectX 12 and DirectX 11 are compared as follows: DirectX 12 has 100% API support for the heart rendering engine, improved multi-threading efficiency, and software platform updates.

    1. Core rendering engine support.

    1. DirectX 12: DirectX 12 has 100% API support for the core rendering engine.

    2. DirectX 11: DirectX 11 only supports the feature set for the core rendering engine.

    Second, thread efficiency.

    1. DirectX 12: DirectX 12 greatly improves the efficiency of multithreading and can give full play to the potential of multithreaded hardware.

    2. DirectX 11: DirectX 11 is severely constrained by CPU performance, mainly because it cannot effectively utilize multiple cores.

    3. Software platform.

    1. DirectX 12: The software platform for DirectX 12 is Windows 7. The software platform is older.

    2. DirectX 11: The software platform for DirectX 11 is Windows 10. Software platform updates.

  6. Anonymous users2024-02-05

    DX12, of courseTwo machines running DirectX11 and DirectX12 respectively are running the game algorithm demo of the same urban scene, and it can be seen that with the increase in the complexity and detail of the picture, the number of frames of the machine running DX11 is getting smaller and smaller, and it gradually stops; Machines running the DX12 version will always run smoothly, regardless of the size of the city and the details of the project.

  7. Anonymous users2024-02-04

    The differences between DX11 and DX12 are as follows: different support, different efficiency, and different rendering.

    First, the support is different.

    1. DX11: DX11 supports Windows operating system.

    2. DX12: DX12 will only support Windows 10 operating system.

    The efficiency is different.

    1. DX11: DX11 is severely constrained by CPU performance, mainly because it cannot effectively use multiple cores.

    2. DX12: DX12 improves multi-threading efficiency and can give full play to the potential of multi-threaded hardware.

    Three bright finch, rendering is different.

    1. DX11: DX11 only supports rendering on the feature set, which requires hardware cooperation.

    2. DX12: DX12 is 100% API support for early dyeing, and does not require new hardware to implement.

  8. Anonymous users2024-02-03

    direct12 is good. Direct12 is a big improvement over Direct11, but there are fewer games that support DirectX 12 after all.

    Microsoft officially released the next generation of API DirectX 12 (DX12) at the GDC in 2014. Although it is not a copy of the AMD Mantle API as claimed by foreign media two days ago, its specific details have not been released much. Still, we can see that DirectX 12 includes some new stuff.

    Microsoft will officially bring DirectX 12 (hereinafter referred to as DX12) on the Win10 system, and DX12 will only support Windows10, it seems that Microsoft is working hard for Win10 promotion. However, Microsoft is more confident this time than just making XP support DX9, because DX12 is much more popular than DX9. The world's first game to support DirectX 12 is Ashes of the Singularity.

    Related information

    The most important change in DX12 is the low-level API, much like AMD Mantle, which goes deeper than ever in the hardware abstraction layer, reducing the overload of both CPU and GPU. This includes application traceability of GPU pipelines, control of asset state transitions (e.g., from render targets to textures), control over asset renaming, less API and driver tracking, predictability of attributes, and more.

    In addition, DX12 greatly improves multithreading efficiency, allowing you to realize the full potential of multithreaded hardware. DX11 suffers from CPU performance in this regard, mainly because it does not make efficient use of multiple cores. Microsoft claims that Microsoft's use of multi-core CPUs grows almost linearly, meaning that quad-cores can be nearly four times as large as single-core.

  9. Anonymous users2024-02-02

    First of all, Direct12 is a big improvement over Direct11, but there are fewer games that support DirectX 12 after all, it's up to you. Let's take it.

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