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Add a little Blazing Path and you'll be able to beat it.
Prepare stamina potions before fighting, equipment for high-speed running, and bring red and blue. Use the blazing path to run, let Durel chase you in the flames, and after chasing you for a while, you will be burned to death.
Or out of the teleportation and large fireball directly bug teleportation to the door inside, the door to kill.
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The level doesn't matter.
The main thing is equipment.
Playing Governor Riel Mage can only use the Fire skill.
I'm all playing with the flame path Buy a staff with a +3 flame path and a 20%+ high-running boot Other no requirements The drug configuration is 3 blood and 1 physical strength [blue can't be used up.] 】
Try it, that's how I've always played.
In the back, nightmares and hell are cold and ineffective, so I can only use this instead of a wall of fire. It's the skill that has a flame in the place you've walked by yourself.
It's called the Flame Path.
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If you're not afraid of death, it's going to be soon, although it's fire, the electrostatic field of your electric system should always have 1j, it's (for teleportation) Use the electrostatic field, it's a few hits to empty blood, and then come in and make up for a few fire skills over
It's just that if you don't have a purple bottle, you have to rely on the operation.
I didn't even have to operate, so I didn't have to drink blood, he didn't beat you, he didn't have a bird, he died of static electricity twice, and he should die.
Principle of static electricity: each time it hurts its current HP 1 2
How good you want to be.
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He didn't speed up, but he had Divine Freeze that kept slowing you down, and his attacks slowed down.
In fact, the witch fight is really simple, if there is a static position, throw it and run, in fact, the 3rd floor said that the method is very good, stand-alone, save the money and not be afraid of death. But Jing Stance can't beat half of it, a quarter, and he can't beat the dead monster, when he doesn't have much blood left, you come in and throw a wall of fire around you, and when you die, you throw it again, and you die in a few hits, it's very simple, it's just to lose the experience of killing him.
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Enter the gate and drive back to the city first.
Then the electrostatic field. Keep the static field.,Hurry up.,Soon the ordinary difficulty of the worm will be ground to only a trace of blood.,And then change skills.,Use ice to set fire to fire.,Pass it.。。
If you have slow hands, you may die a few times.
In addition, pay attention, don't be afraid, don't have a distance from it, be sure to fight in close quarters, in close proximity, you can take the medicine for a few seconds, you can hit a few times, if the distance is far, the worm will charge, it will kill you in seconds.
To sum up, it's close to the electrostatic field, keep taking medicine, and when you die, you enter the door and continue to play the teleportation that ls said, which is not very useful. Because you're a novice, in the absence of good equipment, sor's casting speed is relatively slow, and it's easy to be killed by all insects when you pause in the middle, so it's better to avoid charging at close range, its physical attack is not so terrible, you can last a few seconds by taking medicine, and it only takes a few seconds for the electrostatic field to grind a boss to a trace of blood on normal difficulty, and the static electricity can only grind to 1 4 in nightmare difficulty, and it can only grind to 1 2 in hell
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"Lead Duril to the door, buy some mana potions in the other room, and attack Durrell with the Divine Frozen Aura. ”
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To sum it up: go back to the city with two shots, then give him a wall of fire (or a continuous attack skill), then run away (use a teleport skill more), and repeat this repeatedly. (Note: with thawing agent).
If you are online, you can enter each other's return to the city without consuming the return to the city.
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The static magnetic field consumes blood, goes off the fire and burns blood, if it reaches level 18, the wall of fire, the mercenary can't resist for long, he runs more and drinks more blood, and he fights around, and the portal is open at any time, one word: consumption.
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As soon as I entered the room, I opened the return door, and when I was about to hang up, I flew out, and so on, my level 18 mage could kill him.
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The normal way to play is the top of the little brother, you go to the back to play, and when the little brother is very brittle in the early stage, you can only go back to the city more (or if you operate Lan Duo well, you can keep teleporting and playing).
The obscene way is to teleport to the wall (the hole that is sealed) after entering, and if you click on the right place (there is a small area, you may have to try many times to find it), then your people will teleport to the other side of the wall... This time the big bug is dumbfounded, it can't hit you, and you can hit it with a blizzard against the wall... This bug is very useful, but that point is hard to find...
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If it's ice-based, it's hard to fight.
Use the electrostatic field to consume it, TP is open at any time, and if it is a battle network, it is recommended to open the insurance.
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It's okay to be obscene, you can even run to the door of the stairs and beat her, if it doesn't work, go upstairs, == go again.
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Mage, I haven't used it, I've used necromancy, trapping him in a bone prison.
Let mercenaries and skeleton mages attack from a distance, but the Bone Prison is not used, and it must be used madly and with medicine.
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As soon as I entered the room, I opened the return door, and when I was about to hang up, I flew out.
It's the little brother who resists when you go in.,The mercenaries here must be replaced by the fs of this scene, in fact, it's just running and fighting.,If the blue and red aren't enough, fly back to buy it.。
Knock Durrell out little by little.
It's still a long time.
The worst I've ever seen, the room is full of corpses... Come over too.
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Spend it slowly, or connect with someone.
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With the path of flames, they kept running and drinking blood and died, and their methods were not good.
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Buy mercenary resistance, you put the electrostatic field behind you for a while and die.
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Teleport into the door inside the door with a large fireball, and the ice spike kills.
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Teleport behind the wall in the upper left corner, Durrell can't hit you, you can abuse him.
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Darkness is not fun to play Torchlight 2...
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This....I suggest that you take your younger brothers to fight, and then you run to the rear, and then open the teleportation, and withdraw as soon as the soldiers are not called, and then go to ...... after the summons
I was passing by.
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It's very simple to summon a hell-level Dureel, take a group of younger brothers, and you keep aging next to you, and it's easy to get it, provided you bring enough big purple.
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Go to the store and buy a staff with an attack on the counterattack Tap a little bit of the Earth Demon Before entering the room, open the portal first After entering the room, attack the Duriel counterattack as soon as you enter the room, and then the earth demon will be killed and move, and the attack counterattack will not stop.
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It refers to the fact that in the mage position, the level of skill changes with the change of cultivation. The level of skill is directly proportional to cultivation.
The game features three professions: warrior, magician, and Taoist, and all the episodes of the episode, the acquisition of experience points, and various activities such as hunting and mining are all instantaneous on the network.
Legend of Bloodshed includes concepts such as day, night, **, items, etc., and players can obtain currency through mining, hunting, etc., and use currency to carry out **. The whole game is full of magic and has an oriental twist.
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In the game, each of the four classes has its own characteristics. The warrior belongs to the melee type profession with thick blood, the mage belongs to the long-range attack profession with high injury and low blood, and the Taoist belongs to the auxiliary profession with the ** effect, the explosion rate increases, the boss is brushed off the ingots, and the hot-blooded PK is unlimited, this is a legendary mobile game that must be played.
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The wall of fire is an active skill that the mage master starts learning at level 24, and it can be used by pressing the keys after setting the shortcuts. (Please see the picture on the left for details).
Skill Effect: Creates a 2x2 wall of fire on the ground, causing enemies to take two to three times as much damage as usual.
How to get skill books: There is a chance that you can buy it directly in bookstores in major cities, and you can also get it by challenging various monsters.
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An additional 17% of the hit gap needs to be made up for the boss to have no resistance.
Analysis:The boss boss in FB is level 73 by default,When a French player faces a monster that is 3 levels higher than him,The base hit is 83%,That is, there is a 17% hit gap,And the highest hit rate for the monster is 99%,It's useless to exceed the stack,5 arcane concentration is to provide 10% of the arcane hit,So you also need equipment to provide 6%,That is, 74 levels of spell hit level。
3 points of elemental accuracy provide 3% of fire hits, so fire needs to be equipped to provide another 13% of spell hits, that is, 164 level spell hits, and the elemental precision talent has a bug, and the hit bonus to ice is actually 6%, so ice only needs to be equipped to provide 10% of spell hits, that is, 126 level spell hits.
Burning out of talent allows the mage to cast spells with life force when he runs out of mana.
Arcane: Mana Proficiency – Arcane damage will depend on the mana the mage has. For example, an Arcane Mage deals more damage with 100% mana than with only 50% mana.
Fire: Ignite - All fire spells that deal direct damage have an additional damage over time (DOT) effect. Similar to how fireball spells work, dot spells become stronger.
Frost: Death Frost - Casting the Ice Arrow grants the Mage a buff that increases the damage of all Cold, Fire, and Arcane spells, the only spell that is not affected by this is the Ice Arrow itself.
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Don't listen to their nonsense, the 70 version unless there is a class in the group that gives you an extra 3% hit. Otherwise, the legal system will have to pile up to 22%. Now it's time to play the real 70 version, not the 80 talent of the year and play the 70's book .
In the current version, 19% of the French system hits the monster that hits 70 increases by exactly 16%, 73 takes 22%, and when the squad has elementals, your hits can be stacked to 19%, if not, it takes 22%.
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Hits are actually recommended that you keep them at 6% on the ice talent elemental 3 3 points.
If you hit too high, it will cause the magic damage and storm to be too low, and even if you don't resist the monster, the output won't go up.
My fs (plus element is actually a hit) in the seamount and storm boss fight the whole process is only 1-3 resistance.。。
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For various bosses, your base hit rate is 83%.
You have to find a way to increase your spell hits in terms of talent and equipment to 99%.
Comparatively, the equipment requirements for spell hits are Arcane (120), Ice (150), and Fire (190).
Because the Austrian has a talent that reduces resistance by 10% (in the middle of the first layer), the ice has elemental precision, and the fire has nothing.
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It's impossible for this game not to resist, i.e. more than 100% of the mission will still have a 1% chance of being hit.
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It's like 126 of ice, 176 of Huoao, any more will overflow, 99% hit, it is impossible to be without resistance.
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Level 124 is no resistance? It's impossible.,It's hard to get the boss not to resist your magic at all.,It's generally enough to more than 15%.,To say completely.,It's not very clear.。
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It's impossible for this game to have no resistance The higher the hit level, the better.
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These teachings are useless, they are all on their own! See for yourself what equipment you get, I'd better if he can defend himself! Because you're a mage!
Hit a few moves, you hang immediately, if the equipment can add a little assistance, it's good, anyway, you're a mage to run down the attack, just want to go down at high speed, the support must be full, that rampage skills and the wall of fire are useless to learn a few points,
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