How to play big talk dice, specific, how to look at and how to call, now I just get in touch with it

Updated on educate 2024-05-07
6 answers
  1. Anonymous users2024-02-09

    5 dice, if 5 are shaken, the points are not the same, and they are re-shaken. The number 1 can be turned into any number, and you can treat it as 123456, unless someone in your upper family shouts "Zhai" (we speak Cantonese).

    The meaning of Zhai is that the number of points you shake out is as much as it is, and it can't be changed, even if it's 1. When can it be changed, that is, the rules were set before, for example, 10 can "break the fast", and the person in front of you shouts 5 6, 8 2 or what.........As long as it doesn't exceed 10, then the 6 or 2 they say is real, there are as many 6s as there are 6s on the scene, and there are as many 2s as there are 2s on the scene, unless someone calls 10 2s or 11 2s (anyway, it is greater than or equal to 10), then his next family will ask him, "Do you fast?" Or "fly not to fly" (to fly means not to fast).

    Under normal circumstances, it will be shouted "no fasting", 1 can be changed, and the odds of winning.

    It's going to be a lot higher, but if you shout "fasting", then your risk and your next home risk will be great. For example, 3 people play, each person 5 dice, a total of 15 dice, if you shout 11 3, fast, then in addition to 3 there is 1 (1 can be turned into any number)....Then your chances of winning are much greater, and you have room for your next home. But if you shout 11 3s, if you don't fast, it's a real 3, 15 dice on the spot, 11 of which are 3s, how big is this possible performance?

    You're going to be embarrassed. Hey, I can't tell, you send me a private message, and I'll tell you.

  2. Anonymous users2024-02-08

    Fasting is one that cannot be changed into flying, or not fasting is one, which can become any number, okay.

  3. Anonymous users2024-02-07

    The rules of big talk are explained below.

    First of all, everyone gets their own dice, five each, and the game supports 2 or more people to play together. When playing, place the dice in the dice cup, shake each one, and then settle. After settling, you have to cover your dice cup, gently lift yourself to see how many there are, for example, there are 1 1, 2 3, 2 4.

    Then start guessing the points, suppose someone says 3 2s, which means that everyone has a total of 3 2s in the dice, if it is your turn at this time you can guess: you don't have 2 yourself, but others may have, if you think there are 3 2s or more 2s, then don't open him, if you think the opposite, you can open him, after opening if there are more than 3 2s in all the dice, then you lose.

    If you didn't drive the person in front of you, then if you want to shout now, your dice must add up to be bigger than the person in front of you, for example, you can only shout three 4s, three 5s, three 6s, or four 3s, five 3s, and so on. Let's say you shout 4 3s, your opponent will also guess how many 3s there are in total, and if he feels that there are no 4s, he may fire you.

    And the meaning of opening is actually similar to the opening of poker, which is to see the result of everyone's drawing. If 3 is more than or equal to 4, you win. If not, he wins.

    If you don't, your next house will keep shouting, and so on until someone opens the cup, and the game is over.

    Dahua Dice (the written language of "Dahua" is "lie"), also known as "step by step", also known as "bragging", is a dice game, which tests the amount of alcohol and can also test everyone's courage, logical thinking, and arithmetic ability. Because the play process is very dramatic and has a large number of instability factors, it will become an enduring "drinking" game.

  4. Anonymous users2024-02-06

    This kind of play is commonly known as "".Big talk

    That's itBragging, for example, a table of three people, is 345

    Shout x y's and list the following:

    The upper house shouts 4 2s, and the next house Y wants to shout 2, and X must be bigger than the previous house X. Such as 5 2

    The upper house shouts 4 2s, and the next house x wants to shout 4, and Y must be bigger than the previous house Y. Such as 4 3

    The game begins, and the dice are called in turn. Lets you guess how many dice there are for all players of the same value. For example, if the opponent bids 6 3s, you have to determine whether there are 6 3's in all the dice of the player's 3 people. If you don't believe it, you can open him, if he wins, you lose, and vice versa.

    First of all, let's understand that 1 can represent any number, and we will collectively refer to it as leprosy.

    3 1s: Also called head 1 (that is, three 1s, there are three players).

    4 fasts: Zhai (1 is not a leprosy), if the first person to shout 4 x, 1 is not a leprosy, (x is any number of faces in dice 1-6).

    5 fly: Fly, if the first person to shout 5 X's, 1 can be counted as any number. On the basis of the previous one, the first person shouts 4 X, (if you want 1 leprosy, you have to break the fast, here it is called flying).

    Break the fast(Flying, Leper): Shout twice as much (e.g., the last one shouted 4 X, you want to Shout 8 X).

    Fly into fasting

    III. 067

    Single dice, leopard, big leopard.

    0 dice: Shake out a straight (1 2 3 4 5 6), count as 0. In some places, the dice are rolled again; If you stack the dice, you have to re-shake the dice, and if you re-roll the dice three times, you will be punished with half a glass of wine.

    6 leopards (also known as dice): 1 is a leprosy, shake out 5 6s, 1 1, in this case there are 6 6s.

    7 big leopards (also known as big dice and big dice): Regardless of whether there is a leper or not, 6 6s are shaken, and there are 7 6s in this case.

    For example, this person shouts 7 6s, you don't believe that he has so much, you can hack him. There are several cases.

    Throw in the towel: He doesn't open the dice to say that he can only drink half a cup if he concedes defeat.

    Don't throw in the towel: He didn't have 7 sixes in the dice, and he had to drink a glass if he lost; If there are 7 sixes, the opponent loses and the opponent has a drink.

    Reverse split: If he doesn't accept being split, he can reverse the split, and the number of cups can be doubled. If the other person loses and drinks two glasses, you drink two drinks yourself.

    Multi-open: For example, if you don't believe the number of the last two shouts, you can open two houses. They all lost, each with a drink.

    If they both win and you lose to both, drink two. One wins and one loses, you have a drink, and the loser has a drink.

    Five: Dice opening formula(Summarizing some experiences online).

    Divide the number of bids by the number of players, less than 2 you continue to call, greater than three you will split.

    In the case of a single die, 0 is calculated by subtracting one from the number of players, and the formula remains the same.

    If you have 4 or more points, the number of players will be increased by one, and the formula will remain the same.

    You don't have any points shouted by the other party, the number of players is subtracted by one, and the formula remains the same.

    OK, have you learned to be wasted?

  5. Anonymous users2024-02-05

    The rules of Big Talk are as follows:

    To start the game, each player needs to roll the dice and then look at the dice inside the cup by themselves so that no one else can see them. In the first game, the Venerable first "called" or "lady first", and it was the turn of the next one clockwise.

    After the dice are drawn, if the number of points of the dice caller is less than half of the actual total number of players, the penalty for the dice caller is doubled. For example, if the dice caller bids 12 sixes, but in fact there are only 5 sixes, which is less than half of the 12, the dice caller will have to drink twice as many yards.

    Conversely, if the number of points of the dice caller exceeds double the actual total number of participants, the penalty for the drawer is doubled. For example, if the dice player bids for 5 5s, but in fact there are 11 5s, which is more than double the number of 5, that is, 10, then the dice player will drink twice the number of yards. <>

    Game name:

    1. Do not fast: Usually the "1" point of the dice can be used as any number, but if you call fasting, that is, "1" point should not be used as any number, so if you don't call it, you can use it as any number (standard name, for example: "2 3 fasts", "3 6 fasts").

    2. Splitting: Ignoring the order of the dice, directly "split" a designated player. "Split", the losing side will be punished twice.

    3. Fei Zhai: When "Zhai", you can remove "Zhai" by "Flying". You need to "call" double or more dice numbers. (For example, if the upper house is called "2 1 fast", the next house can be called "4 2 fly", and you can break the fast).

    4. Anti-splitting: When being "split", you can choose "reverse split", and the loser will be punished twice on the basis of "splitting".

    Head one: One is called, the number of people on the spot is a few people, which means shouting a few 1s.

  6. Anonymous users2024-02-04

    Dice is one of the most common amusements in entertainment venues nowadays. It is generally divided into two people to play and more than two people to play, and then we will take a look at how to play the big talk dice and what skills there are.

    01 Each person has a dice cup with five dice in it. After shaking the dice cup, you can quietly look at some of your own ideas, and remember not to show the other party your dice pips. Then it's interesting.,Shouting numbers.,For example, if the other party is 5 6s.,Then you can call a 3-3.,You can call it at will according to your own ideas.。

    02 If you shout 3 3s, the other party will shout more than my number. If you shout more than 6 numbers, then you can open the opponent's dice branches, if the opponent's numbers add up to not as big as mine, then the opponent loses, if there is, then I lose.

    03 As long as you play this thing a few times, it will be easy to grasp and understand the mystery, as long as you are familiar with it, I believe that playing this with friends is simply trivial.

    01 Don't be in a hurry, take it easy, follow the other party's shouting slowly, but be sure to remember the other party's routine, and then slowly take the other party's routine.

    02 If more than one person is playing together, the first person to shout will generally shout higher. Because at this time, someone will open it, so the probability of losing is small.

    03 The momentum must be there, but for those who meet for the first time, you can try to play a rookie. In this way, others will let their guard down on you, and opponents will easily expose their competitive mentality when they lose their vigilance.

    04 Insight into the highlights, people are not equal in the game, you must have the determination to decide to lie, and also smile, so that the opponent is convinced of the number you shout, then you are equivalent to half of the victory.

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