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The outfit is mainly based on the law strong, and the vampire gun or ancient will (how to suck blood).
The runes are all pierced by the AP red method, and if there is less blood, the essence fixes the amount of blood.
Talent 21,0,9, not explained.
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The crow belongs to the mage T, and there is a continuous output in the case of R, but the most afraid of ignition must ensure that there is a blue open R, so the blue buff is very important for the crow Runes, yellow growth life, blue and essence growth methods are strong, and red methods wear equipment mainly to support blood and magic injuries.
Time Staff, Dharma Shoes, Ice Staff, Ancient Will, Inspirational Armor, Extinction Hat.
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The core of the crow is torture, and the ultimate has no CD, but the blue consumption is very powerful, so it is necessary to pile blood and blue.
The trade-off between time and the archangel, I have also struggled before, I later chose time, time and the archangel add the magic wound is almost the same, the difference is that time adds 450-630 more blood, and the archangel has the same amount of blue, and at the same time adds 25 times of blue. Crows need a certain amount of survivability, because when the crow is big, it is necessary to stand in the crowd or close to the target effect, if there is less blood, it will fall quickly, the archangel provides a higher mana, and the magic damage is about the same, but the crow really doesn't need 25 times, compared to blue, the crow needs blood more, therefore, I choose time.
Shoes are naturally out of the way to wear shoes, the first large piece out of time, the earlier it comes out, the stronger the suppressive force. The second thing I will use is the ice rod to further improve the amount of blood and the ability to slow down, so that the crow has 3000 blood, which can be said to be difficult to kill, and if it is wide, the whole will be slowed down, and the feeling that you can't kill me and I can't run away is really cool. The third big piece depends on the form on the field, if your hatred is too high, as soon as you come up, you will be set on fire, then out of the hourglass, and when those hungry men rush over to hit you, you will throw a w at your feet, and then open it up, point the hourglass, and then you will find that those crispy skin is fixed, and then you hula la and suck it up, and then watch them be rooxx by teammates, those who run fast, you q him, put a w in front of him, make up an e, he is tragic again, and then ......
If you hit it well, then hat, go the violent route, but the hourglass still has to come out, that is, the latter point. Basically, these four major pieces are out.,The game is coming to an end.,Because the crow's ability to make money is very limited.,Mainly rely on killing people to make extra money.,If it's not over.,Then make up an ancient will and the Flame Crown.,Improve the team's ability to advance.。
The crow is the leader, the initiator of the attack, the master of the whole situation, in the words of the crow: "I am five levels higher than you!" ”
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The crow does not give power. Although every hero in this game can play well, there are some heroes who can carry teammates, and some who cannot. If you want not to be pitted, first of all, you have to enhance your strength, choose some popular heroes to contact, and after you play well, your teammates will not be afraid if they have 1 or 2 pits.
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Let's play more All kinds of research like Dota is king.
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Raven top laner is one of the most popular options in League of Legends games at the moment, with its extremely high output ability and strong survivability. Many players have different opinions on the crow's top laner build, but here is our summary of the crow's top laner's strongest build.
The first is the shoes, which we highly recommend opting for fast shoes. Raven's top player needs to move constantly to change his position, and fast shoes can help him get to his target position faster, while also helping him escape danger at critical moments.
The second is **, we recommend using Rundown. Rundown provides extra health and armor, which is very important for Raven laners. In addition, Rundown lowers enemy armor, helping Ravens eliminate enemies faster.
Next up is the cosmetic item, which we recommend using the Dance of Death. Dance of Death allows the Raven to gain additional attack damage and health regeneration for the next period of time, which is very useful for Ravens. In addition, the Dance of Death can also help the crow escape danger at a critical moment in the Ashwagandha Zen.
Then there is the armor, and we recommend choosing the Aether Spider Armor. The Aether Spider Armor provides additional health and armor, while also reducing enemy attack speed. This is very important for the crow, as he needs to reduce the frequency of enemy attacks as much as possible in order to increase his survivability.
Finally, there are the support equipment, and we recommend choosing the Armor of Thorns. The Armor of Thorns is able to ** the enemy's attack damage, which is very important for the Raven's top laner, as he can use the Armor of Thorns to counter enemy attacks and deal extra damage to enemies.
The above is our summary of the Raven's strongest build. Of course, every player's habits and styles are different, so we recommend that you choose the right build for you according to your needs.
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Rotten Flesh Regeneration: [Passive skill, no shortcut.] Each unit killed by Svein will regenerate mana, and the mana restored increases with the level.
Raven Attack: [Shortcut: Q] Svein unleashes his ravens to attack the enemy.
For the next three seconds, the target takes damage over time and slows its movement speed. Cost: 60 70, 80, 90, 100 mana, cooldown: 8, 8, 8, 8, 8, range: 625 Effect Svein casts his raven to attack enemies. For the next three seconds, the target takes 25 40 55 70 85 (+Ability Power) magic damage per second, slowing their movement speed by 20 25 30 35 40%.
Raven's Claw Bond: [Shortcut: W] Svein marks a target area.
After a short delay, the giant claws grab enemy units, dealing damage to them, and restraining them. Cost: 80 90 100 110 120 Mana Cooldown 18 16 14 12 10 Range 900 Effect Svein marks the target area, and after a short delay, the Giant Claw grabs the enemy unit, dealing 80 120 160 200 240 (+Ability Power) magic damage and binding the enemy for 2 2 2 2 2 2 seconds. Afflicted Suffering:
Shortcut: e] Svein tortures his target, dealing damage for the duration and causing Svein's attacks to deal more damage to them. Cost: 65 70 75 80 85 Mana Cooldown 10 10 10 10 10 Range 625 Effect Svein torments his target, dealing 75 115 155 195 235 (+Ability Power) magic damage for 4 seconds.
During the torment, Svein's attacks deal 8 11 14 17 20% more damage to the target. Raven Possession: [Shortcut key:
R] Svein temporarily transforms into a crow, inspiring fear in the hearts of his enemies. During this time, the crows can attack up to 3 nearby enemies. Each raven deals damage and has a ** effect of half the damage value on Svein.
Cost 25 25 25 Starting mana cost per second Cooldown 10 10 10 Range 20 Effect On: Svein transforms into a crow and releases 3 slightly smaller crows to attack nearby enemies per second during this period, prioritizing heroes. Each raven deals 50 70 90 (+ Ability Power) magic damage, and **75 75 75% of Svein's damage to heroes and 25 25 25 25% of minions' damage to creeps.
The mana cost to maintain the Raven's possession is increased by 5 6 7 per second.
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It is quite difficult for the crow to mend the knife, because his initial attack is too low, and it is blue, although he has a passive, it is best to go out with Dolan Ring Red or Blue Crystal and Red Medicine.
After that, the first thing I think should be out of the tears of the goddess to save the blue, not out of the hat, that is very good for the wind.
After the tears of the goddess, we must understand that the crow must be able to resist in the team battle, and it is not enough to rely on the health regeneration of the ultimate, because the crow's ultimate move determines the amount of Fei Lan according to the number of small crows flying out, so we have to come out of the staff of time first, and the shoes find time to come out of the mage shoes (not explained).
After time, the crow is more meaty, but still don't put out the hat, the second room we have to look at the situation on the field to decide whether to have an ice fight or an hourglass, if you can't carry it, you can come out of the ice stick, and if you can resist, you can get out of the hourglass.
After the hourglass and ice fight came out, the tears of the goddess were almost gone, and at this time, it was upgraded to an archangel, and half of it was already a seraph.
Out of the above 5 pieces of equipment, you will almost not die, this last one we have to consider a little penetration, according to the opposite situation to wear the staff or the abyss scepter.
Typing is not easy
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It's completely wrong, you should add two reds to the Dolan ring when you go out, it's right to go out of the time first, but it's too unlevel to get out of the hat, remember that the crow must not be out of pure law strong equipment, Central Asia is even more wrong, out of the time must be out of the archangel, and then the ice staff, the law wears the stick, the law shoes, Central Asia. You must finish the first few things before you can get out of Central Asia, understand?
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The hat can not be released, and the time in the abyss of Central Asia has flesh and output, double resistance, ice staff, law wearing staff, and resurrection armor.
The crow is not a second man, and the hat is better than an archangel.
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Crows are dispensable as a hat.
Improving survivability is the key to teamfights.
Time, hourglass, to see if the lineup is out of the abyss. Ice staffs, masks, invigorating.
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Go out Dolan, 2 red, and then you can have a goddess in the wind, and then after time in Central Asia, you can come out with a hat, and you can also come out with an ice fight, and then you can wear a long handle.
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The crow mainly relies on the ultimate for output, so the longer you stand, the more output you have, a bit similar to the dead brother, so in terms of outfits, you can choose which aspect of Fatan to set off, what mask ah Ice Staff Central Asia, time is definitely wanted, if you go along with it, it's okay to get a hat, after all, you can also return to blood when the damage of such a ultimate.
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Galen Talent 21 9 0 Runes are just standard AD runes Red Essence Attack Yellow Armor Blue Magic Resistance Equipment Main Black Cut Maniac Whispering Endless Sun Flame Langton These depend on the opposite lineup Skills I generally q>e>q>w pure hand lookout.
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The first piece is dilapidated, and then you can drink blood, and then come to the ice hammer, so that the output is ***, the werewolf pile is strong and I personally think it's useless, the shoes can be selective, and the attack speed shoes can be out if the attack speed is not good, or mercury and ninjas can be, depending on the situation, the next thing is to turn the meat, Lan Dun, fire armor, maniacs, etc., there are many ways to equip werewolves, or look at how the opposite lineup is trying to outfit, the above is my personal outfit method, for reference only.