Dungeons Warriors mechanic shortcuts

Updated on Game 2024-05-08
19 answers
  1. Anonymous users2024-02-09

    I'm a mechanical level 35 of Southwest 1.,I've been thinking about this question for a long time.,I'll show you how my shortcut keys are placed:A-BBQ,S-Delayed self-detonation,D-Big Drag (detonate without learning big resistance)F-Bomb,G-Viper Cannon,H-Gundam。 The shortcuts should be all locked, and that's enough (that's how I use them).

  2. Anonymous users2024-02-08

    Thunder BBQ Chase Self Destruct Gundam Sniper Rifle Other hand rubs still feel that the turret hand rubs are better because it is so convenient.

    And airdrops generally depend on the situation, and generally airdrops don't need to be used when pk, and if they are very good, they will replace sniping with airdrops to be obscene.

    In fact, shortcuts are not constant, depending on the situation.

    When you're in a good mood, put down your physical skills and brush them.

    When you're not happy, the airdrop is all dropped by Gundam.

  3. Anonymous users2024-02-07

    I'm not a mechanic, but I know a little bit about mechanics, and my friend is mechanical, and he adds 15 floats (I call him a bolt) full of thunder

    They are the Mauré BBQ Delay Detonation Gundam Air Strike

  4. Anonymous users2024-02-06

    In fact, there is no need to say that it is fast, you put the general use of the shortcut, and then put on the ones that can practice hitting, play slowly, and it's good to play the buttons, and put the PK more powerful skills on the PK first.

  5. Anonymous users2024-02-05

    I am calling to take care of my business

  6. Anonymous users2024-02-04

    It's actually quite easy for the mechanic to add points.

    Mainly to improve the ability of the robot (and a little waste).

    The two divisions of automatic and self-detonation must be filled.

    This is the main method of attack of the machine.

    Needless to say, mechanical heating up.

    The "oil" of robots

    Mechanical detonator "engine".

    It is recommended to add a few levels so that it can be detonated at long distances (the mechanics are very fragile) as for the high platform and the Gundam.

    I can't recommend it much.

    Just add 1 level.

    Let's see how it goes from the air.

    The attack power of the machine comes from intelligence.

    So it is advisable to use automatic guns.

    Add as many ancient memories as possible.

    As for physical arts. It's a simple knee kick out of BBQ

    Machine Gun +1 Instant Kick +1

    TMS +1 Float Shovel +1

    +1 for aerial shooting

    Xiangyue also recommends +1 (for escape).

    SP is definitely enough.

  7. Anonymous users2024-02-03

    Grenade: Full.

    Tracking: Full. EZ-8 Self-Destructor: Full.

    Mechanical Improvements: Full.

    Ancient Memory: Full of "Mechanical Improvements and Ancient Memories Can Be Superimposed, and the Power of PK Brush Maps Will Increase a Lot".

    Mechanical Revenge: I think you can interrupt other people's skills when pk, and if you have enough sp, you can consider filling up, but I personally only add 1. Or don't add it, depending on personal preference".

    Mechanical Detonation: 3 "The range of 3 is enough".

    EZ-8 Self-Destruct Delay: 1 "PK can better contain the opponent".

    EX-S Viper Cannon: Add 1 or fill up "Look at personal preferences, I personally add 5, because SP is a bit insufficient".

    Camouflage: Personally, I think it's okay to leave it out. No fool will fail to see you when pk. Unless you cheat the newcomers.

    Storm; Up! It must be full: the later update version will change its attack to a magic attack, and you think about what the result of its missile's power of more than 1000 magic skills will be.

    Airdrop: Full. I don't need to say more.

    Awakening Skills:

  8. Anonymous users2024-02-02

    Let me tell you about my points. It belongs to the late type, and the open state is more than 10,000 ancient (150 intelligence) and magic critical hits (plus 10% critical strike chance) are fully filled in one time. How many points can be airdropped (powerful skill) Viper Cannon +1

    Up to +5 (to 5 to point awakening skills) two robots.

    Full delay self-destruct.

    1 mechanical detonation.

    5 (detonation range and blue consumption are more appropriate).

    Mauré +1 out BBQ +1The rest is of little use. Whether there is a whirl or not, you will know later, I can return dozens of points of blood at level 50 whirlwind.

  9. Anonymous users2024-02-01

    RX-78 Chaser, Class: Must be full.

    Mechanical Improvements, Level: Must be full.

    Fighting Song, Level: 0

    Camouflage, Level: 0

    Airdrop Support, Level: Must be full.

    Mechanically detonated, level: 5

    Air Combat Machine: Storm, Level: Must be full.

    EZ-8 Self-Destructor, Class: Must be full.

    EX-S Viper Cannon, Level: 1

    EZ-8 Delayed Self-Detonation, Rating: 1

    Gayboga's Fist, Rating: 1

    I add the remaining sp and use it to deceive mm.

    G-14 grenade, level: 10

    Ancient Memories: Level: Full!

    Stealing skills: Must learn to block (the first shot is a physical attack, but the second ** is a magic attack, so the machine is very advantageous!) Magic** Marked blood! )

  10. Anonymous users2024-01-31

    +5 knee hit

    Green +1 Spitfire +1

    BBQ+1 two robots.

    Full delay self-destruct.

    1 mechanical detonation.

    3 Thunder +1 Revenge +1

    Roundhouse Kick +1 Viper Cannon +1

    Up to +1 airdrop +2 (I can only add 43 to this).

    Mechanical improvements. and Ancient Memories + Full.

    It's good to have fun by yourself.,The general skills are right.,It's good to have fun with some guns or something.。

  11. Anonymous users2024-01-30

    Mechanical Revenge 1, Viper Cannon 16, Storm 13, Airdrop 11, Mechanical Improvement 10, RX-78

    20,ez-8

    20, Frozen Bullet 2, Sniper 5, Awakening 3 or 4

  12. Anonymous users2024-01-29

    Anti-tank guns can be done with shortcuts.

    Storm setting shortcut x

    h Viper Cannon. G Bird's Nest D, F is pursuit and self-detonation.

    S after jumping a airdrop.

    Ancient Memory Setting Shortcut Space.

    Mechanical improvements are improved by pressing the shortcut space.

    f1 f2 f3 g1 g2 g3

    F4 Gaboga's punch.

    Instant kicks have a shortcut key z

    I didn't learn to kick roundabouts, I'm sorry.

    Grenade F5 Stepping F6 Take it.

  13. Anonymous users2024-01-28

    Big brother, do you get up with your left hand to help your right hand or do you get up with your right hand to help your left hand? It's a question worth studying.

  14. Anonymous users2024-01-27

    I would like to introduce you to a key arrangement that I personally find quite easy to get used to:

    The direction of the WSAD is controlled by the left hand index, middle and ring fingers, these three fingers.

    ZXCVB put drugs when brushing, and put spare equipment and ** when PK.

    The space is a jump. Getting up and crouching too. It's just a jump after falling to the ground.

    qertfg can be used to put some support skills, such as silver bullets, back jumps, air shots, magic crits, etc. If you can practice the back jump, you can also save a key. Pressing to jump is a backward jump.

    And then there's the right hand.

    j is for normal attacks and picking up things.

    K is the default skill 1, which is a knee hit. l is the default skill 2, because it's useless, so change it to; key. The L key is used as a skill shortcut.

    The other keys that can be used are yuiophlmn, so that a total of 12 keys for skill shortcut 1 and skill shortcut 2 are enough. The left hand can control only the three skills of QER, except for direction. In addition, the left hand has to control zxcvb to drink medicine or change equipment.

    The name of the shortcut can be arbitrarily determined, for example, the position of skill hotbar 1 is defined as y, but the skill placed on y should consider whether it is smooth or not. Generally speaking, I think the uiohmn keys are more handy. Let's put those skills that are not commonly used a little farther away.

    In addition, there are function keys, such as character information, skill windows, maps, inventory, mission descriptions, etc., which can be placed on the row of keys from F1 to F12.

    As for the bursts,. I don't understand. Not much interest.

    You said that, and people also threw it out by pressing the skill button one by one.

    Skills do not have bursts. Figure it out!

  15. Anonymous users2024-01-26

    0 0。。Machinery to open a burst? Joke. I don't need to shoot in a row with Ben. Damage from robots that are dead high and dead high with machines. You're still in a streak.。。

  16. Anonymous users2024-01-25

    Fancy Archery --Knee Lv 7 |Float Bomb lv 10 |Trample Lv 1 Machine --Mechanical Revenge Lv 5 |EZ-8 Self-Destructor Lv 20 |EZ-8 Delayed Self-Detonation LV 1 |Mechanical Improvement lv 10 |Mechanically detonated lv 6 |Camouflage lv 1 |EX-S Viper Cannon lv 6 |Air Combat Machines : Storm lv 13 |Airdrop Support lv 11 |Song of Fighting Spirit lv 5 |Gaiboga's Fist lv 2 |RX-78 Pursuer Lv 20 Rounds --G-14 Grenade Lv 1 Heavy Firearm --M-137 Grimm Machine Gun Lv 1 | bbq lv 5 |Forced-bbq lv 1 generic --Cloth armor mastery lv 1 |Leather Armor Mastery lv 1 |Jump back lv 1 |Force - Backward Jump lv 1 |Ancient Memories lv 10 |Crouch Lv 1

  17. Anonymous users2024-01-24

    Motion tracking bots are full.

    Hide the scheduled bot full.

    The mechanical heating is full.

    Puppet retaliation does not add (PK-type machinery should be filled, and there is no need to add it at all) Detonate level (I personally think the range of the level is just right).

    Chameleon doesn't add (I haven't used this skill much.,I feel like it's useless when I brush the picture.,I don't know when I'm pk.,I haven't used it).

    Machine gun batteries can be filled or not refilled, depending on individual air support Ditto, depending on the situation.

    Up to ditto, as the case may be.

    Here are the general skills and many of the mechanical problems with the Grenade level.

    Ancient memories are full.

  18. Anonymous users2024-01-23

    I have my own set of opinions here, and if you think it's good, you can adopt it, thank you.

  19. Anonymous users2024-01-22

    The mechanic recommends the method of adding points.

    Motion tracking bots are full.

    3 seconds timed robot full.

    The EZ-81 can turn a 3-second timer into a 30-second bot.

    The mechanical heating is full.

    Air support full.

    Mechanical Turret: I have added 4 to this skill, and I feel that it is enough. And the mechanical SP is quite tight.

    Aerial robots are full.

    Detonate 3 trampling 1

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