How to play Dungeons and Warrior Machines?

Updated on Game 2024-02-08
20 answers
  1. Anonymous users2024-02-05

    Copy another Q: What is the ultimate purpose of Mechanic PK?

    1.Running position (running well may be seconds, but running badly must be seconds).

    2.Falling to the ground (if you let your opponent fall to the ground, you may win the game, but if you fall to the ground, you will definitely not win the game).

    3.Hand speed (I mean: let the opponent fall to the ground + run over + put the double robot + detonate this series of actions, if you press your hand fast enough, these actions can't be completed super fast, then you will be seconds again).

    4.Detonate (After the opponent falls to the ground, you run over to put the double robot and detonate, if the timing is right, the second man.) The mastery is average, the opponent loses some blood, the mastery is poor, and if you don't talk about the white detonation, you will be seconded by people again. )

    ps: Why do I always like to say that the second person is the second, many friends have seen it, and may object to my statement, saying that the mechanical fall must be seconds or something, here I want to explain, what I am talking about is the duel between the masters, basically in the later stage, the master has a move, often to see who makes a mistake first, once one side makes a mistake, the game will end instantly. Besides, our mechanical skin is already brittle.

    Third, if you keep one thing in mind from the beginning, you will grow faster. Try it if you don't believe it. When it comes to PK, keep in mind that that's right.

  2. Anonymous users2024-02-04

    Playing lewd streams... Others top in front, you put robots in the back... Otherwise, it's a grenade that blows the enemy away.

    Then run over, double robots, detonate, and there is a way to bury mines, put a timing robot first, = detonate when the monster comes. It has to be fought like this.,The machine is cloth armor.,Can't help but fight.。。。

  3. Anonymous users2024-02-03

    pk. The machine is disgusting and obscene, so let's keep putting the little robot. Put a few more wishing land to blow themselves up.

    Let the back run and others enter the range of the robot**, and use this skill to detonate immediately. Fighting monsters is very tolerant of one.,1,Venture to run into many monsters.,Put 2 robots.,Detonate.,Escape.2.

    Pick up an enemy with a float bomb first, release a few robots while you're down, detonate them, and run

  4. Anonymous users2024-02-02

    Hit the skill points, learn the mechanical skills that the machine should learn, and put it in the skill bar at the bottom right, just do it.

  5. Anonymous users2024-02-01

    A little tricky, that's all!

    When you jump, if there is a robot under his feet, his idea is to explode when you fall from the sky!

    seconds for you! If that's all he wants.

    Idea, he'll be done!

    You jump up and make a feint to make him think you're going to jump next to him, waiting for you to fall.

    Change direction now!

    Jump to the other side, at this time!

    Mechanic, he's already blown up!!

    Even if it explodes, it won't blow you up!

    At this time, there is no robot, because he has already exploded! Therefore, you can't continue to explode immediately, at least a few seconds.

    In those few seconds. Inside! You have to rush over and slash as fast as you can! This is the first approach.

    The second type, the easiest, is to cheat.

    Wait a minute, put a Raptor

    The third type, which is the most difficult, requires you to defend instantly! "Anyone who has played PS2 Naruto will be instantly defensive".

    Instant defense is actually blocking, even the explosion can be blocked, and when you block it, within a few seconds of his cooldown.

    Rush over and slash. Blocking damage isn't very high. This method is not a master.

    Do not use !!

    That's all I have for these 3 ways.

  6. Anonymous users2024-01-31

    Use more floating shovels, non-stop moves, running, and summoning are very similar, but the machinery should be stronger, because we can detonate, it is consumed at the beginning, and if the Gundam is good, use the Gundam, and use the Bird's Nest when the Bird's Nest is good, and you must distance yourself from the enemy! There must be a distance, because the HP of our machinery is the lowest growth among all professions, don't fight hard (except for the superiors, consciousness and rank are not at the same level at all, and you don't have a chance if you want to slip away) As long as you drag the bird's nest out of the mechanical combat power to form, you will basically win, no one can knock out the aerial machinery of the turret bird's nest so quickly, and if you come over, you will lose blood, and you will be constantly harassed with small robots. Leaping is also necessary to add, encounter the enemy who grabbed your floating shovel.

  7. Anonymous users2024-01-30

    Physical knee strike. 5 (BBQ front).

    Float bombs. 1 (self-contained).

    Roundhouse kick. 1 (Prevent close people in PK) step shot.

    You are invincible when you step on it).

    Machine. Chase the robots.

    Full (no reason).

    Self-destructing robots.

    Full (not willing).

    Mechanical improvements. Full (good 1 buff).

    Disguise. Level 1 or level 5 (level 1 is actually sufficient).

    Viper Cannon. Full (everyone is quite controversial about this skill, but it's better to fill up) Storm. Full (dissatisfied with you or mechanical?) )

    Airdrop. Level 5 or full (Level 5 is not very powerful).

    Detonate. Full (a good skill in PK).

    Mechanical revenge. 0 (rather a garbage skill).

    Scrappy robots.

    1 (Comes with,Awakening skills,The effect is good.,But the meaning is not good.,Sing funeral songs.。

    Big fist. 1 (Awakening skill, no matter how garbage you are, you can point 1 point, at least the scene is spectacular) Bullet Silver Bullet. 1 (with treadmills).

    Mulley full (can float).

    Heavy Firearms Machine Gun 1 (BBQ front-mounted).

    BBQ 1 (very good).

    General. Jump back 1 (don't force out).

    Ancient memories are full (plus intellectual).

    Crouch 1 (Prevent Sweeping Connection).

    You may say that you have to add an unyielding will, but in fact, there is no need, the longest casting time of the machine is the airdrop second, there is a fashion and a cloth armor, and you are not afraid of being interrupted. Magic crit personally feels very chicken, 10% chance. Hit ten strokes out.

    This chance is really (the mechanic is instantaneous high damage, not like ammo to fire the bullet and then slam the x).

  8. Anonymous users2024-01-29

    Machines are robots, and as you can imagine, robots walk everywhere and have a certain amount of health. If you can't move, you'll be blown up. And it falls near the machinery, and the machinery is released quickly.

    The 3 robots are put down together and then detonated. 1w blood is gone. The most afraid of hitting machinery.

    If you don't do it, you'll die.

  9. Anonymous users2024-01-28

    Mechanical PK Black Invincible.,It's always a robot.,Use a grenade when someone comes.,Anyway, keep putting a robot.,If you want to use colorless.,Use airdrop.,In short,Mechanical PK Black Invincible.

  10. Anonymous users2024-01-27

    Mechanic's level 25 skill Mechanical Detonation can make the surrounding robots fly to the designated place, which I think is the mechanic's magic skill, and the opponent thinks the most disgusting skill.

    The most important thing to fight the machine is not to let him put the robot, if the opening is close to the same straight line, use a shotgun, and use a Green machine gun to break the move, because the mechanical opening will definitely put the robot. The Mechanic usually detonates the robot next to you, so he can throw a grenade (to the ground, down) or a spinning kick while he is around you.

    There is also the fact that mechanics are generally very obscene, when you are almost there, you will produce in the opposite direction, according to the situation, you can install a mine far away from him and then chase him, he will step on the mine in the opposite direction, and the mine should be placed in the same line as the mechanic. I've tried it many times and it's smart.

    Finally, if you have a self-destructor, a Viper Cannon, or a Gundam around you, hit the robots and the mechanics first, because they're just too powerful. Usually this way you will die without even knowing it. You can't let a poisonous snake and a Gundam coexist.

    The mechanic's fatal weakness is that his defense is low, don't let go of any opportunity, once he floats in the air, he will be shocked and exploded.

    Hate the little ammo of the machine for you.

  11. Anonymous users2024-01-26

    Flying cannon obsessed him with attention to multiple robots.

    The level 25 mechanical robot still has a grenade, and there is no lethal trick left.

    The move of the flying robot you said is the forced detonation of the mechanical 25 skill.

  12. Anonymous users2024-01-25

    Flying over and blowing you up is a mechanical detonation, and it's all instinctive, and you run back and forth when you're far away from him.

    Just pay close attention to his grenade Close range mechanical detonation of his release is not enough,

  13. Anonymous users2024-01-24

    Simply find someone to upgrade on your behalf.

    I change jobs until around 20.

    The next generation fights zombies.

    Upgrade by the way. Go to 35 to hit the ice heart.

    That's pretty much it later.

    Don't make a mistake when it comes to skill points.

  14. Anonymous users2024-01-23

    The profession of machinery belongs to the late formation of large instruments. Generally after 40, there is a good gun and clothes, do not worry about no one's group, if you want to play well, pay attention to a few points, 1The magic attack must be high, and the machine relies on the magic attack, so the ancient must be full!

    After level 50, brush the mouse double storm 1w5 output! Ammunition can't be compared! 2.

    Everyone knows that mechanical anti-low. So you have to practice a good position! With these two points, it's basically okay!

  15. Anonymous users2024-01-22

    The machine I play with is a light machine.

    Pursuers fill up.

    Self-detonation full detonation 5-8

    Disguise whatever you want.

    The machine is full of improvements.

    Viper cannon full. The airdrop is full of robots flying in the sky.

    The rest of the SP depends on what they like to play.

    That's whatever. The best guns and artillery skills are not learned.

  16. Anonymous users2024-01-21

    Mechanical brushing is too tiring, not to mention making money, you do the main task, visit the market more, and the machine is still PK

  17. Anonymous users2024-01-20

    (Iridium is broken.)

    This big brother, don't come to join in the fun if you haven't practiced machinery, it's full of poisonous snakes, and your brain is funny. Occupation:

    Mechanic plus point type.

    Mechanic brush to add points.

    Add details. Track, Self-Destruct, Improve, Ancient, Grenade, Detonate, Fighting Spirit, Fill Up.

    Knee Impact, Float Bomb, Vengeance, Unyielding +5, Gundam & Airdrop +10, Camouflage, Viper, Green, Block, BPQ, Fist, Crouch +1 plus reason.

    The two small robots and improvements must be filled, and if you don't add them, don't play with the machines.

    Ancient times are full, and intelligence is much more. Grenades are as you need, but they are useful when they are fully ranged.

    Detonate, +7 or +full as you like. The fighting spirit must be full, and it depends on it to turn defeat into victory.

    Knee collision +5 pre-skill,+5 if you float in general.,If you want to float high, add more.。

    +5 for revenge is 15% high enough, so you don't need to order it anymore. There is a 50% chance that the unyielding plus 5 will not be interrupted. Gundam doesn't have to be full.,It's 13 when it's full.,It's better to add something else.,The same is true for airdrops.,It's 11.,+10.,There's not much difference.。

    Camouflage, fight the king's ruins against the wind, 1 on the line. Viper point 1, it's not much use in the later stage, and it also costs SP, Green +1 pre-skill. BPQ +1 or +5 as you like, crouching doesn't need me to say.

    Character Class Level.

    Mechanical God of War 60

    SP points are used together.

    The machine can be completely brushed alone.,After level 50,Go to bring people to the ice heart.,2 points of fatigue.,4w,Full good.。 Hehe.

  18. Anonymous users2024-01-19

    SP Simulator Plus Point Case:

    Class: Mechanical God of War.

    Rating: 60 Total SP: 4171

    sp: 4155 used

    SP remaining: 16

    Mission gain: 690

    Borrowed sp: 0

    【Skill Classification】***************==

    --Archery]--

    Knee hit, Rating: 5

    Mandatory - Knee strike, level: 1

    Floater, Level: 1

    Instant Kick, Level: 1

    Machine.

    Mechanical Improvements, Level: 10 Increases the power of all machines, and the magic is not explained.

    RX-78 Chaser, Level: 20 CD short, very easy to use skill, and good power.

    Song of Fighting Spirit, Level: 1 The most rubbish passive awakening skill, you are generally dying if you have this effect.

    Warthirsty Chaser, Level: 10 Has a chance to release 2 Chasers at a time, Divine Skill.

    EZ-8 Self-Destructor, Level: 20 High-power skill, dedicated to solving a small number of monsters.

    Mechanical detonation, level: 4 Detonation is selective, not just topped up, 4 and the range is large enough, 5 and the start is uncontrollable.

    Air Combat Mechanic: Storm, Level: 5 Doesn't defeat ground monsters, and farming doesn't always work well.

    Gaiboga's Fist, Level: 7 Although it is easy to miss automatically, it is good to use a rifle full of intelligence when brushing, and it is very powerful.

    G-1 Corona, Rating: 3 Men for women do not explain.

    Mod: G-2 Thunderbolt, Level: 5 Men for women don't explain.

    Mod: G-3 Predator, Level: 5 Men for women do not explain.

    Interceptor Factory, Level: 8 The data is added by 1% for each level, but 6 units together are 12%, and 15 seconds is 180%, and the effect is still obvious.

    Airdrop support,Level:11 Range of divine skills,And there is a certain chance to drop the blood and magic that is not given to the machine.,The higher the level, the more you add.,Do you say it's going to be full?

    EX-S Viper Cannon, Level: 1 Straight line skills are inefficient and not explained.

    --Tactics]--

    G-14 Grenade, Level: 20 The most suitable skill for mechanical use, escape, convenient, powerful, CD short.

    --Heavy Firearms]--

    M-137 Grimm machine gun, level: 1

    BBQ, Level: 1 Use when you need to be invincible.

    General.

    Leather Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Mechanic Cloth Armor Mastery, Level: 1

    Ancient Memories, Level: 10 Burst.

    The above is a brush.

  19. Anonymous users2024-01-18

    At present, the traditional output of male machinery is mainly double explosion, self-detonation + pursuer + mechanical detonation, brush map sharp weapon,

  20. Anonymous users2024-01-17

    Upgrade to find someone to bring.

    The more obscene the pk, the better to adopt!

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