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Artifact? The definition of this word is different in everyone's mind.
Finland, Python, Demon Exorcism Holy Flame, Destroyer, Terminator, Is the Moon Chasing Repeater an artifact?
Finland has never sold permanently, and the advantage of the python in weight attributes is obvious.
Although the knockback effect of the Exorcism has been weakened, as well as the rate of fire, bullet capacity, and knockback stats of the Lunar Chasing Repeater.
The place of the end of destruction in biochemistry and cataclysm.
Should these be considered artifacts?
Each artifact will have its outstanding attributes and utility.
But it is undeniable that there are shortcomings in each hand.
Is it an artifact or not?
In fact, the main thing is to see the user's ability to control the **.
A Grim Reaper in the hands of someone who doesn't know how to use a sniper.
What's the use of even if it's good?
Bird sniper is also very powerful when used well.
So. Is it an artifact.
Mainly depends on the rarity and ** attributes, camouflage USA has a very obvious improvement in attributes.
But at the same time as increasing the rate of fire.
The drawbacks of bullet consumption are also unusually obvious.
In terms of attributes, it can be said.
It's a very good handful** indeed.
But. A clear loss in rarity.
After all, you can get it as long as you buy 50 chips.
Other words. This is a popular weapon.
It's still a little bit away from the artifact.
But in your heart.
If you feel that it is more useful than a gold refund.
Then he has become an artifact in your hands.
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Fight zombies with more than 1,000 headshots.
Lighter than the USAS12 original. Faster rate of fire. The power reaches 61%...
You say it's not an artifact ———
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Count, it's very powerful, and as for the problem of bullets, just buy a survival potion.
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How can camouflage usas12 not count? It's all in-game currency, except for props!
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As the earliest camouflage**, camouflage usas12 has always existed as a bonus. Players can earn 100% of the camouflage USAS12 (permanent) by completing the specified and not difficult event conditions.
However, there are not many activities in which camouflage USAS12 appears, and so far (December 4, 2013), camouflage USAS12 has only appeared 3 times.
Compared with USAS12, although the attributes of camouflage USS12 have been improved by leaps and bounds, but limited to the limitations set by ** itself, the appearance rate of camouflage USS12 is not high, but in some ways, camouflage USS12 is a shotgun that can challenge Gatling.
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At the moment, camouflage USAS12 has only appeared 4 times.
For the first time, and the first appearance of Camouflage USAS12, during May Day 2010, players who purchased a designated Decipherment Chip Set and logged in for 5 days during the event period will receive 100% Camouflage USAS12 (permanent).
The second time, it appeared in the first Spicy Instructor event, and you can get 100% Camouflage USAS12 (permanent) by completing the Instructor mission.
The third time, September 12, 2012, the second instructor activity, instructors who have accumulated a total of 600 minutes can get camouflage USAS12 (permanent).
Fourthly, on December 4, 2013, all the previously launched upgradable events will be upgraded to obtain camouflage USAS12 (permanent).