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Both sides are front-and-back range-out, but there are some tactical shields that are relatively few, such as the human "panacea" and the undead "spider stream".
There is basically a hill in front of you, plus a few water men, and how to ensure the safety of your big rear depends on the adjustment of the formation.
Not to mention the spider flow, a dead rider with several skeletons, without the support of slow magic, even more to adjust the formation.
And many times the meat shield is also dps, such as the orc infantry, which is very strong in the early and middle stages, to be precise, the soldiers should be divided into: cannon fodder (mountains) melee dps long-range dps legal system There are not many ranges that can resist Human breaking is counted as one This also has to take into account the problem of armor restraint.
DH rushes into the rear, you can point heroes, you can also kill the law system, kill the range, but, give priority to ensuring that you don't die, although DH resists, but lacks life-saving skills.
BM is generally chopping heroes...
In addition, when the opponent appears from behind you, you have to switch formations and quickly swap the meat shield with the range.
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Formations can be turned off with buttons next to the minimap in the bottom left corner.
Of course that's the way it is. But the operation has nothing to do with the formation
For example, you can drag the Flesh Shields back and forth, keep the enemy from gathering fire, drag away the Red Bloods, and so on.
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Heroes wander away, never let heroes not move and let the other party do it. When there are many soldiers, they will kill, and the soldier with the highest output near the attack position, the one who will not die will attack the second time, and pull the attacked soldier when the second attack does not hit, and the soldier they have not hit will chase after him, so that his opponent will be chaotic for a while, and he will rush over from a distance, melee into your pawn pile, and at the same time waste his attack, so that they can go a lot more to attack your pawn.
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It's best to be able to disrupt other people's formations, ignore the meat shield in front, and target the weakest enemy in the rear, for example, the orc can accelerate and then rush into the rear of the terran! In the big war, it is better for the hero not to stand in the middle, or it is easy to get stuck and not good to pull the position.
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Formation is a routine, but you can use your heroes and troop movements to pull the opponent's shape to mess up the opponent's formation, or you can use the battle to choose the terrain to create your own advantageous formation.
Rushing into the rear can give you a spot kill on the opponent's mage or hero, once to make the opponent move the unit and disrupt the formation, or force the hero to move to give yourself a chance to kill the opponent.
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Meat shield blocks soldiers to prevent them from entering the rear to kill the range, pull back the one with less blood, kill the opponent with less blood, and control the blood increase and various skills! You have to make things at home! BM rushes into the back of the opponent to kill the anemic unit first, then the non-armor unit, such as the Mage, and make sure it is safe.
The operation is unlimited and practice slowly, read more articles and videos of the masters. You will understand and improve!
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It seems simple, and you will learn about it slowly.
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For the wind, the harassment of the mid-term DH plus the beast king is very critical At that time, the 4 big g in the family must be at home 4 big g stand at the door of the house h live and don't let the dh beast king come in or come in and don't go out At that time, if be bs is pushed bo is gone, this is very difficult This wave is prevented BM to practice 3 The bull head follows the practice first BM3 will follow DH and don't have to get anything It is to drag the bull head to 3 White bull 3 to 4 The other party's 50 population is good Take the initiative to fight The bull head is best to bring a magic bottle Come up and put a wave to make a profit BM mid-term containment of DH to grab the invincible group supplement decisive battle white bull pay attention to the operation of the next 3 waves a release ne no group supplement bm top invincible jump a few times almost win against hum griffin hum m sure mk mine a small number of wolves ride white bull and hum to open the mine early bm harassment can't get down their own mining pay attention to orc mine is very slow I think at this time the big g is still better in the ore division at home 2 good out of a small number of wolf riding white bull as long as the real face of the hum on the line at home double be storm bat deal with it must be better than defense The next thing is to look at the number You are done blowing up Hum no griffin will win This should be the experience of the griffin BM also has a level Personal opinion I hope it helps.
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As for the orcs dealing with the wind, just go and see the papaya battle.
For the Air Force, there will be bats.
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Conventional tactics.
hum civil war, if you take conventional tactics, then what you fight is operation, there is nothing to say,
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There are too many tactics, after all, after so many years, you can go to the forum to watch the strategy, watch the video, and the masters are all like this.
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As long as the opposite side is well operated and the position is sharp, your tactics are very wasteful.
If you burn or smoke someone's house, you'll be in a position.
This team doesn't have a meat shield anymore People can directly rush to the back to cut the mage, the orcs directly wolf ride, the dark night is a deer, the undead are directly mad dogs, and the Terran cannons are all against you.
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Some more magic breakers can be added.
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-!?Don't you know that Dota is already now? It was ...... right away
Also, the tactics you are talking about? It depends on whether you play late or gank. Specific tactics are developed around these two end goals.
I thought you were talking about Warcraft tactics...
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In the dark night, first 5 elves mine for 2 seconds, in order, the altar, the moon well, the war tree, and then the evil hunter learns to draw demons. Level 2 Flash Master's Degree will continue in turn! Then the 3 bows came out and the women were in the column!
It is not recommended to play all 4 groups, you will be very unaccustomed to having shortcuts to memorize! So.. You know!!
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The key to 2v2 with the computer is to cooperate with the computer, as long as you follow the mark given by the computer to send troops over, it will be easier to fight some ...... in one placeOf course, if you are good enough or strong, you can go it alone.
1v1 is a test of the player's understanding and use of the collocation of the troops, tactics, and generally the computer will explode a large number of troops in the early stage. If you don't put pressure on the computer in the early stage, the computer will explode with a population of 70 or 80 high-tech troops in the middle and late stages, and you can only rely on troops with a similar population to fight. Therefore, the key is to suppress the development of computers in the early stage, increase the hero level as much as possible and limit the opponent's ore distribution, and slowly expand the advantage; Or put Tasu technology ...... at homeComputers are stupid.
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Be sure to harass the computer in the early stage so that you can win easily.
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As the saying goes, if you are not careful, you will lose the whole game. If you make a big move, a small mistake can lead to failure. Novices are not familiar with the application of tactics, and often make big mistakes, resulting in direct defeat, 2v2, even if one person makes a mistake, there is another.
In addition, a person is also under a lot of pressure, which will affect his performance, and he will often have a blank mind and stop operating.
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Except for crazy computers, actually. Other computers are home to a large group of soldiers. It's going to be a long time before I go out MF or something. If you're crazy, the early MF, the burn and the other will come.
I feel like it's easy to play computer 11. I'm orc a non-barracks explosion technology - Flying Dragon Sea. Victory. Basically, 60 people are all over the place. A wave of clean.
My apm is low. Basic around 50. So there is no problem with hand speed and playing on the computer.
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