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The musket stream is actually not as strong as it gets.
You've seen the world-class master stream with muskets.
The musket has low attack, slow attack speed, low health, and low defense.
The fat man added the gargoyle between seconds and the blink of an eye.
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Its practical zz and musket do not suffer from the point.
If you use dogs, try to let the DK get to 2 early, and after the aura is there, the dogs rush over, and wait for some of the dogs to pass through the middle of the musket formation before the floor A, so that you can cause a lot of damage. And you have entanglement, and the loss is not much when the dog rushes over. Of course, when Hum sees your dog rushing over, he will definitely retreat, so you keep pushing over, forcing the other party to go home and flash again.
Wait until the 3 mad dogs are raised, and a nova and then the dog rushes up, and the musket can't escape.
As for the 1 team of priests and 3 water men, ......All I can say is that you're in the late game. To deal with the combination of priest + musket, UD can use mad dog + destruction (meet the water sucker first, and the demon destruction musket is super cool), or the old saying, a nova after the mad dog pounces, destroy one by one ignition gun or to the back row of the priest.
Let's talk about heroes, it is recommended that the hero combination is dk+lich+cl (Xiaoqiang), so that when the opponent wants to retreat, a piercing will hit him, and he will lose a lot. After the dog died, he made sure that he had enough dogs to chop wood, and the rest of the population turned out to be fat. In the end, it will become you 3 heroes with fat man + statue + a small amount of destruction, and the opponent is a musket + priest + hero.
You meet an e, and after you land, NC earns a unit and then flashes people, and he can't do anything about you. In this way, little by little, you will use up the troops (reference: eight of the ten classics, sweet against sky in a certain game, one mine overturns three mines).
The main point is to replace the opponent's units with limited skills, and then hit and run, using hero skills to eat away at the opponent's troops little by little.
There is also the problem of defense at home, which is generally a tower on the periphery, but it is better to have a building in front of this tower as a barrier. In this way, when the opponent comes to attack, you dk and hook it, and his musket will be slowed down when he comes in, and then you can go around it. The musket collision is large and very simple.
At the same time, you can use Root to add health, and you can kill one without damage. He concentrates on the outskirts of your building, and if the peasants go up and repair it, they can recruit 2 skeletons, and then the troops rush up and fight like in paragraph 2. He will never be able to beat you if he stands still and fights you.
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The fat man destroys it.
Three Hero Choices: DK Lich Xiaoqiang.
Xiaoqiang poked it up, lich an ice, dk took away one with one shot, and the rest of the fat man was done, and the destruction was a little more obscene, otherwise the musket would be destroyed in turn.
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If you can't beat with strength, you can win with speed.
The twin ghosts of heaven and earth, the ghouls on the ground, the gargoyles in the air, the cooperation of the three heroes (death knights), plus the durability aura, the speed is unmatched.
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If you can have three mad dogs or spider flows, it is recommended to have an abomination, and three Hero Crypt Lords upgrade ground thorns to interrupt the formation.
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The second floor is very good for advice, and the heaven and earth double ghost flow is good.
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I'm a UD player.
Landlord. If you want to play UD.
It is still mainly based on actual combat.
The essence of UD is technology.
Tactics. And the quick construction of the class is very detailed.
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1.Pure dog streaming.
UD master Madfrog gave us the essence of pure dog flow, that is, siege kill, second kill.
The start is suitable for the clan, the opponent is hum, choose the BA altar - bz population - bc barracks - bz-br store, otherwise, BC first and then BAIn general, the first DK, bring a skull stick, carry out 3 accompanying activities, and when you accumulate a full amount of wood, pull some small G to go out to the double-line MF, which does so to harass MF and reduces the gap in hero levels.
After 2 copies, quickly out of lich, and at the same time 3 copies, if the economy allows, build a statue of the bh slaughterhouse. DK continues to harass, Lich leads Little G to continue MF, and the cemetery upgrades offense and defense. After the completion of the 3 books, upgrade the mad dog and train Xiaoqiang.
Then war was on the verge of breaking out.
2.Dog stream derivative tactics.
Due to the fragility of small G, it is easy to be killed by ORC's W+C, HUM's MK, NE's Warden, or neutral panda groups. Therefore, many masters have improved the dog flow.
Hehe, I'll introduce one to you, ne big tree flow, accumulate resources, put down n BR and BP at home, raise the blessing of nature, the tree stands up A in the past, but it's more risky, the other party comes out with a bunch of small cannons and you're done.
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