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Demon Wizard Doomsday Fire Maiden.
If you don't believe me, test all the answers upstairs. Except for the mention of these few, the others are looking for death.
Due to 1v1You can just exclude all post-production. There is no post-phase without the early stage.
Let's talk about them one by one. Dwarf. Go to the path of 6 to slow you down, and you'll hang up, and you don't want to have a late stage without a musket in the early stage.
Phantom Thorn: After slowing down, a few spears will die with less blood.
Patching: This one is ok. But no. Laser missiles will never fall in seconds. People spend about 1,000 yuan to buy 3 blue masks, and if there is less blood, they will directly open the blessing of nature. 5v5 with TK is good, 1v1 is not good.
Spider push tower flow is also available.
After the butcher bites, it is a person who can't be killed, plus R, as soon as you open it, you will wait to be counter-killed.
Painful hitting the trail is only suitable for 55 situations. In the same situation as the 1v1 of the path, the butcher is waiting for you to finish the skill, and the people will kill you as soon as they open it.
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Upstairs misleading,I think the one who chooses the spider is the wisest.,You have to know that it's 1v1.,You have to consider it in the early stage and late stage.,The early stage of the long-range must not be a deer.,The later stage may not have been done.,So you have to choose melee.,And then a skill of the fawn is inviolable, and it's so imba.,You can't order much of him in a row.,Choose a spider to come out and point him occasionally.,Disgusting him.,Remember to bring good real eyes against his eyes.,He atrophied when he brought powder.,Spider's money speed is definitely faster than him.,1v1 remember to fly shoes., The fawn didn't aoe this is his shortcoming.,To keep him without a line.。。。
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1v1 is to follow the rule of 3 deaths and 2 breaks, and heroes like the fawn can be restrained with spiders or sources of pain.
Spider infinitely obscene, little spider pushes the tower, the fawn has no aoe, and there is no trick at all.
The Source of Pain 1v1 has always been very imba Basically the same consciousness operation of the Source of Pain defeated all the heroes If you are against the deer, you will be pressed in the early stage to 6 before him, and he will basically have no solution.
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It still depends on the technique of the path that can add blood Then it's a direct second. Embroidered teasing, ah, demon wizard, synthesize a red zhang, first grind him a little blood, and then the big red d dies directly, all of which mean the same thing.
The key is to grind the blood first to see your skill damage (75% of the hero's armor). Calculate it and then do it. Save him from adding blood, or directly break the blood violently.
The Phantom Assassin directly violently kills him, but he chooses melee and suffers when he starts the confrontation.
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Get out of the musket, go out with 1 branch enough, go in the middle. When he saw someone, he rushed up and used it as a meat shield, which was the best.
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The strongest should be the Chaos Knight and the Druid, but due to the existence of the Void Mask, a hero like Chaos may not be able to open a big move, and Chaos must be the strongest when it is big, and to deal with the Void Mask, Xiao Xiao is absolute restraint. Then there's TB, which deals terrifying damage and reduces enemy attack speed, as well as blood exchange. That's enough, if it's not enough, ask questions.
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Poison Dog, Queen. Lich can suppress experience.
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If you want to be remote, I recommend you.
SF late builds can be clones bkb butterfly satan flying shoes and finally can be an mkb output outfit that can restrain the opposite late game.
Medusa Ditto as a late sister of the last generation is highly recommended.
Trolls are infinitely passive, and their outfits are the same as above, because they are both Agile heroes, and their outfit ideas are similar.
Blackbird, his orb with a sheep knife, absolutely NB to the back out of a Siwa BKB flying shoes, dragon heart, Lincoln's can.
Gods: The king of heads-up His passivity makes him very good in heads-up, as long as the gap with the opponent's equipment is not too big, he can generally win.
It is recommended that you come out of the Dragon Heart BKB Satan Assault Flying Shoes and finally you can come out of the output outfit or out of a sheep knife because he doesn't control it.
Melee I recommend you.
Druids and Bears are head-to-head and steady, you can see the opponent's lineup at the beginning, and you can finally make an MKB output outfit, which can restrain the opposite late-game.
DF The overlord of the previous generation Absolute NB can finally produce an MKB output outfit that can restrain the late stage of the opposite side and then have a dragon heart to weigh the blood.
Void Ultimate Heads-up is a first-class good player If it's pure heads-up, then you can make a refresh The outfit can be the same as DF You can also play a Satan or a big thunder hammer.
Pure hand play I hope you can adopt.
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Phantom thorn crit flow,Heads-up,No big problems.,Changing thorns can still be mixed.,Like some mages.,Although the outbreak is fierce.,But I personally don't think there's much future.,But tk is still good.,Lion heads-up.。
And sf is also good.,Musket (but it's too brittle.,It's slow.,I don't want to make a phantom thorn easy to turn over, it's not recommended) If 2 towers and 3 kills.,Spiders、Warlocks can also be considered.。
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This is not a heads-up game.,What you said about heads-up is a single kill or a solo fierce.。
Solo kills require you to have something to do with your early level than others, develop well, and most importantly, have a high burst. Many heroes have the strength to kill a single in the early stage, and the key is to grasp the timing. Butcher, Poison Dragon, Pom, SF, Blue Cat, Tiny, Little Fishman, Qop, Lich, Puck, Witch Doctor, Windwalk, Source of Pain, Zeus, Little Y.
These are all good.
Solo's words, fawn, source of pain, lich, sf, viper, gods, little girl can be. The French system is generally fine, and if you don't stop using the chicken to transport Xiaolan, you won't suffer too much.
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It doesn't matter which hero you go head-to-head, the key depends on which hero you use well, don't do anything in the early and late stages, if the late stage is killed many times in the early stage, and then the late stage is killed as soon as it goes online, there is no money and no level in the later stage, no matter how long it takes, you can't beat the early stage, the key is to look at the basic skills and understanding, you should be a novice, you want to go head-to-head with others or go to practice skills, if the opponent is similar to you, you can do it casually, but the hero of the high-end player solo is generally a shadow demon, because level 7 can cause at least 900 points of damage, but the required operation is also one of the best in Dota.
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Don't discuss it in the early stage, and if it's a heads-up in the later stage, it must be a troll general, if it's a heads-up, then you have to target the outfit, see what heroes are on the opposite side, and what equipment is out.
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I'm invincible, and it depends on the opponent's outfit according to the opponent.
If the opposite side is a phantom thorn. Sticks are a must.
Try it yourself.
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You decisively choose a poisonous warlock, there is a poor ghost shield + small purification and a set of big medicines in the early stage, and slowly consume it. The first 10 levels, the ultimate is so much, after level 10, in addition to the 11j point 2j ultimate, point e, (remember, to the snake stick slowly advance, if the blue is not enough out of the ring of the eagle) if you encounter the gods those blood less decisive mid-term out of the blade armor and flying shoes (the main victory miasma). In the late stage, dragon hearts, clones, butterflies, flutes, etc., are so out, basically your skills are not worse than his in the late stage, and you can generally win.
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Chaos, Souls, Spirits, Void... As long as you have equipment, there are too many heads-up, and of course it depends on who you go head-to-head.
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Long-range Blackbird (main T press) sheep knife.
The musket (golden hoop rod off) has been slightly dizzy.
Short-range jb face plus attack speed is OK.
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Bear Warrior Sanctuary Wurm Good technology can be considered butcher Equipment depends on the water you use If you are single, the output is powerful The amount of blood is not very important But it still has to be out If you decide who to use, you can ask for equipment.
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This doesn't have to be, it depends on the opposite lineup, and the general trolls and voids are still more imba.
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Gods, Trolls, Voids, Chaos Knights, Butchers, Butchers, from pre-NB to late.
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- -Shadow Fiend must be number 1. And then Viper, the source of pain and the gods are also very good. No matter what the hero is, it is generally a chick attribute that eats trees and goes out.
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Chaos Knight, Void Mask, and Little (Mountain Giant) are all fierce, especially the Chaos Knight God Outfit is the first to go head-to-head.
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It's brainless for you to ask this question, Dota is the same as chess, it's a game of mutual restraint, restricted by a variety of factors such as equipment, you can ask this question, all I can say is that you're not yet started.
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I think the single solo in the dota is more disgusting than imba's is the destroyer of the black kiln This Yongxiong you can give it a try Use your T to suppress the opponent in the early stage Let the opponent not have blue In the late stage, T a few times A big move hangs up directly Outfit choice 1, Macon heads-up good props can save lives 2Prosthetic legs, this is a must-have, it looks like 3The red cane is more disgusting, not more very, the blackbird itself is high intelligence, with such a disgusting big move A big move basically sends her to learn the scriptures If you can't die, it's a red cane!
In the later stage, if there is no victory, you can come up with sheep knives, ice armor, and blue props.
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4000 blocks to start, hy very fast.
But it is also not recommended that you shine directly.
Because there is a lot of money at the beginning, many late heroes are very strong in 1v1 and recommend that you play Monkey, Soul Guard.
Because you can't choose AOE in 1v1, AOE is generally weaker in the later stage, so heroes with illusions or clones are very strong in 1v1.
You don't have the skills to finish him one by one.
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The ground supplement is very rubbish in the later stage.
Die at every turn.
Deal with this doppelganger is gank type.
An axe will do.
Playing money is equivalent to land compensation.
And buy a red account.
Or ice armor. Hit the early stage and play the late stage.
You have a play.
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First of all, tell the landlord: The charm witch is a very buggy hero.,Individual combat ability is very strong.,As long as it's not too bad operation and too poor awareness.,Basically, all the heroes of the other side are a headache for the opponent.。
There are two ways to use the Enchantress :
1) If it is heads-up, in the case of no computer joining, you will have a lot of money, it is recommended that the landlord have three empty canes and aster. Because the charm witch's blood recovery and big, it needs the strong guarantee of blue, some people will think that the charm witch is poor blue, so we have to ensure that its blue is enough in the big war, which is the basic condition for the charm witch to fight on the battlefield. After expecting Aster to come out, you can consider coming up with flying shoes and the like, and if the opponent's hero is very strong, you can hammer out the double mythril out of Annihilation, or out of the Ice Eye.
After suppressing the opponent in the later stage, you can do whatever you want, whether it is equipment or combat, or brushing troops, it is basically difficult to be killed. It is worth mentioning that the later equipment can be combined with Shiva's guard, as well as the sheep knife, so that it is very convenient to do heroes or farm soldiers.
2) If you are fighting in a group, you should take the Aster route first in terms of starting equipment, and you can buy a shoe in the process to chase down the enemy. In group battles, the enchanting witch remembers to avoid being beaten by the group, because no matter how strong the hero is, he can't withstand the group killing of a few people. Here I want to remind the landlord that when the two sides fight on a large scale, the charm witch can open back the blood top to make a meat shield in front, if you feel that you can't bear it, after the aster is closed, out of the vanguard shield and the heart of the magic dragon, so that after almost a scuffle, the charm witch will not be killed.
Finally, I would like to remind the landlord that the Charm Witch is indeed a very powerful hero, and it is indeed a good choice to use the Charm Witch to get started with Dota. In addition, I personally think that Dota is the same as Warcraft, operation and awareness are the most critical, and I wish the landlord continued success in the journey of Dota.
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You can choose to have a knife or ice armor, and it's best to have flying shoes.
This makes it possible to kill alone.
Finally, the equipment that can be used to get the best blood.
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Dragon's heart, return, be a powerful meat!
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The Troll Warlord and the Phantom Assassin are both relatively strong heads-up, and the starting point of the equipment is similar.
Domination first, then madness, butterflies, black and yellow.
Pat pat ... Personally, I think this version is the weakest hero. He can't steal the shield. Out of thirty to play him to death. Solo little black patting is too simple. Unless the level difference is too great.
A good ** for you.
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