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It's normal to break the gear.,I'm now 403 and so on will also be out of gear.,The stake dps is not for you to see the level of the dps.,It's just for you to get familiar with the cycle.、Study the damage composition.,You can see if your cycle is correct by analyzing the damage composition.。 As for the technique, maintaining the double disease is the foundation, and then annihilation is the first priority. These are common sense, and the advanced thing lies in the use of rune charges, and how to ensure that the maximum rune charges are the focus of increasing output.
Rune Charge means that you have a 45% chance of activating a fully locked rune when you use the Ice Strike, the so-called full lock, means that both of the runes are on cooldown, for example, now you have one ice, one evil and two death runes available, at this time it is impossible for you to use the frost strike to charge the rune, because which rune is completely unusable, but if you now have two ice and two evils available, but both death runes are not available, then at this time the rune may be charged when using the frost strike. This is how Rune Charge works, and in order to maximize output, make use of the free Runes that come with Rune Charge as much as possible. To put it simply, it is to consume all the runes first, and then the frost strike, which is the practice of novices who generally understand the output of the ice dk, and it can't be said to be wrong, but it is obviously not the optimal cycle, because it may cause the overflow of runes.
Moreover, the continuous frost strike consumes talisman energy but does not replenish it, which is easy to cause a lack of talisman energy, resulting in a disconnection. So the real optimal cycle is to prioritize ice punching when you are sure that you can trigger rune charges and rune energy is rich, and then annihilate, maximizing the use of runes and runes, but you must pay attention to it, if you trigger the killing machine, you don't have to think about it so much, you can annihilate it. This is the monomeric cycle.
The AE cycle uses another trick: directional charging. Ice DK's AE mainly relies on the impact of the wind, and the impact of the wind can test the release of death and ice runes, and the evil runes have no effect, so what we need to do is to ensure that the rune charge activates the death or ice rune as much as possible, not the evil rune, according to the principle of rune charging, as long as there is an evil rune available, the rune charge will not activate the evil rune, so we only need to ensure that at least one evil rune is available in AE, so the cycle should be death wither|+Wind Impact*4+Cold Strike, as long as the Wind Impact is bright, throw it out as soon as possible.
Pure hand hitting, looking.
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The stake is pretty much the same with your current outfit.
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What does the landlord want to ask? Q: How is the DPS of this equipment level? High or low?
Then let me tell you, it's high. 5 people, less buff, your ** hit about 18000, it's not easy.
There is nothing wrong with the technique, after the outbreak, remember to use contagion.
It's weird, it's obviously not as good as the wind impact with annihilation, and you have to pay attention to keeping the disease, and the wind impact is the main blow skill that is inevitable. Evil Runes are used with Shadow Strike.
It is recommended that there be no killing machines, no annihilation.
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First of all, no matter which face you face, it is added in a multiplying way.
Secondly, the critical hit itself has a high return, but DK is an output class with strength as the main attribute, and the critical hit itself is not high, and due to the coverage of the kill to oblivion and ice hit, the critical hit level on the equipment is generally very low.
Thirdly, Haste not only affects the white attack (i.e., flat slash), but also affects the cooldown time of the runes, which means that it affects the entire output rhythm of the DK, so the value is very high.
Fourth, Mastery is a stat that has just appeared, and for the DK of the Ice Talent output, it affects all the Ice damage, so the value is not low.
In summary, we can conclude that the bonus to the entire output of Haste will be amplified by Greenface, and the bonus of Mastery corresponding to the corresponding Cold damage will be amplified by Blueface, and in this version, there is no doubt that the Ice Talent Output DK will choose Greenface.
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Two little whites, don't mislead others with this nonsense. The attribute is subject to the figure on the right, and the accurate pile is 24+ qualified, not more than 26Hit 8% qualified.
These two are enough.,The others can pile up the whole pile of rapid speed.,This benefit is the largest.,If you can't pile up the speed.,Make it proficient.,Critical hits are completely useless attributes.,Just ignore it.。 There is also power, this main attribute cannot be reforged, but the power gain is great, the gem can be inserted into the power must be inserted, the power of the income is higher than the rush to bump the speed of the trembling resistance. The output must be green face, don't ask why, there is no reason, the output of the basket face is not high.
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Eight percent hits, nine percent accuracy! Other attributes are the first pile of power, followed by haste, mastery!
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。The accuracy is not enough at all. . .
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It's impossible, no matter how you fight with your equipment, it won't be so low. I think it's weird. Could it be an occasional phenomenon?
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There are a total of the following questions: The owner needs to know: 1. Silence is annihilation, annihilation is the most important output skill of DK, and the speed reaches 1700+, you can consider dual-wielding Open Ice Face 3 Attribute problems: First of all, hit accurately, hit 8% accurate.
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If there is no problem with talent and attributes, keep the double disease, use the ice double pillar with jewelry, horn, and fight more annihilation, anyway, it's similar to the blood tank, maximize the use of annihilation, and the output damage should ensure that the annihilation is the first, the ice hit the second, and the wind or meat Bo is the third, try more, remember to look at the output.
Contagion - After the blood fight, you have 2 pairs of ice evil and 1 pair of death, this is the silence x3 after use, wait for the next refresh and there are 2 pairs of ice evil and 1 pair of blood pools, this is the silence x2 not to mention the macro, the starting hand is like this: >>>More
Let's start with the inscription. The deputy hand is a fallen crusader, and the main hand is frozen (another ash ice) 3 knife streams. (Here I'm going to introduce the Ash Glacier.) >>>More
Ice DK green face dual-wielding output, the main attribute is that under the premise of hitting 8% and accuracy of 26 up to the standard, the strength of "Rapid" and "Mastery" critical hits. The single output method is: keep the double disease, and the skill priority level is free Chill Wind, "Annihilation", and "Frost Strike"; More than 3 multi-target output techniques are: >>>More
You should be talking about the national uniform, right? . . >>>More
First of all, no matter which face you face, it is added in a multiplying way. >>>More