DK Dual Holding Green Face Ice Ask some questions

Updated on society 2024-05-05
18 answers
  1. Anonymous users2024-02-09

    First of all, no matter which face you face, it is added in a multiplying way.

    Secondly, the critical hit itself has a high return, but DK is an output class with strength as the main attribute, and the critical hit itself is not high, and due to the coverage of the kill to oblivion and ice hit, the critical hit level on the equipment is generally very low.

    Thirdly, Haste not only affects the white attack (i.e., flat slash), but also affects the cooldown time of the runes, which means that it affects the entire output rhythm of the DK, so the value is very high.

    Fourth, Mastery is a stat that has just appeared, and for the DK of the Ice Talent output, it affects all the Ice damage, so the value is not low.

    In summary, we can conclude that the bonus to the entire output of Haste will be amplified by Greenface, and the bonus of Mastery corresponding to the corresponding Cold damage will be amplified by Blueface, and in this version, there is no doubt that the Ice Talent Output DK will choose Greenface.

  2. Anonymous users2024-02-08

    Two little whites, don't mislead others with this nonsense. The attribute is subject to the figure on the right, and the accurate pile is 24+ qualified, not more than 26Hit 8% qualified.

    These two are enough.,The others can pile up the whole pile of rapid speed.,This benefit is the largest.,If you can't pile up the speed.,Make it proficient.,Critical hits are completely useless attributes.,Just ignore it.。 There is also power, this main attribute cannot be reforged, but the power gain is great, the gem can be inserted into the power must be inserted, the power of the income is higher than the rush to bump the speed of the trembling resistance. The output must be green face, don't ask why, there is no reason, the output of the basket face is not high.

  3. Anonymous users2024-02-07

    Eight percent hits, nine percent accuracy! Other attributes are the first pile of power, followed by haste, mastery!

  4. Anonymous users2024-02-06

    。The accuracy is not enough at all. . .

  5. Anonymous users2024-02-05

    If you dual-wield, you won't be able to hit 100% at a high level.

  6. Anonymous users2024-02-04

    There's no need to pile up hits... It's too much to sacrifice other attributes.

  7. Anonymous users2024-02-03

    The accuracy of the hit is qualified, the haste is low, and I am 377 dual-wielding ice 2100 + haste 11 proficient in stakes can hit 2w+

    The second is the problem of your talent.,Talent.,I recommend not to point to the disease damage bonus.,Point the disease time.,Reducing vitality and shunting cd that.,Blood talent.,I forgot what it's called Point 1 point.,2 points are OK.,As long as your disease can be made up in time.。

    This is a talent I use, and I think it's not necessary to use it horizontally, but it still needs to be based on your actual situation.

    There's also your technique.,Stake words1w8 is a little lower.,But the dragon old 2 only played 2w2, which surprised me.,Ice dk wants to pay more attention to details if you want to play high.,It's not that like some people say, it's bright and press that.,Such DPS won't be high.。

    I'll tell you about my own style of play, I hope it will be useful to you.

    Opening Outbreak + Icicle (It's Best to Tie SP to Open Together) "2 Annihilation" "Vitality Diversion" Annihilation "Rune" ** Synergy (At this time, the rune energy must be full, if you don't kill it, you will hit two ice fights, and if you get out, you will be annihilated) 3 Annihilation.

    The next thing is the cycle, because there is no fixed cycle, I will not talk about it, and I will mention the main points with you.

    Vitality diversion needs to be used, but it depends on the timing to use it, don't die rune immediately cool down and you use it, then the gain outweighs the loss.

    To make it clear how the rune charge is triggered, to give you an example, if I use one annihilation and then use an ice hit in a state where all the runes are available, then the rune charge will not be triggered, and if I hit 2 annihilation and then hit it with ice, it will trigger the rune charge, that is, you must ensure that the 2 runes in your same group (2 ice, 2 evil, 2 dead one of them) runes are on the cool before you can trigger the rune charge, which is also the principle of directional charge.

    There's also the question of the use of dead runes.,Because the dead runes are used as ice Duwen or evil runes to produce runes.,If you want to study this, you can go to the DK area on NGA to see.,There's a post like this.。

  8. Anonymous users2024-02-02

    Hit 8% accurate 26 is qualified. The more others, the better.

  9. Anonymous users2024-02-01

    Your strength and mastery are not enough, the hit overflows, I am 381 ice dk, no buff to open the green face to improve quickly, hit accuracy 26, proficient, naked power 6200+, dragon second wonder injury 40000+

  10. Anonymous users2024-01-31

    ==Upstairs didn't get to the point.,It's true that the evil ice is to the ice of both hands.,There are a few problems.。

    The first is that the cycle has become much more compact than before, resulting in an accuracy that must be full of 26, and not like Evil Ice, even if it is a front of the station, it is very likely that DPS will not be affected, so I don't know if your accuracy is full, if not, it must be filled.

    Secondly, about the cycle, the principle is that there are runes with runes, and there are no runes to hit the ice, and the cycle does not have to be played strictly in accordance with what is said on the Internet, and one principle is followed: the runes will be hit when they reach cd, and the runes will not overflow.

    Thirdly, about AOE....Upstairs, you're begging for coolness. Not here for AOE.

    No matter which DK it is, AOE is all the first round of rune withering double disease infection (evil ice should be double disease infection withering), and the second round of runes is just starting to be the wind biubiu blood boiling bang bang.

    The trick of boss battle ice is to minimize the chance of running and standing in front of the boss, and the broken copper and iron are basically stuck and open, leaving a round for the bloodthirsty time to drink potions and summon ghouls to open an army to shoot together. Although the ice ghoul is not evil, it can also deal a lot of damage, and the second is to use the anti-magic shield to cheat the charm when the rune energy is low, of course, at this time, the rune energy overflows and overflows, according to the normal priority to fight.

    In the end, it's about how to use the monomer target must be violent.,Free blowing + must be violent.,Blow the wind.,When there's no must-storm.,Blow the wind depending on the situation.,If the current ice is about to be out of play.,Blow a complement can.,Other times just ignore it.。

  11. Anonymous users2024-01-30

    The cycle is not dead, pay more attention to improvement yourself.

    Ice DK fights group monsters, the damage of impact + blood boiling is higher than withering, of course, it also depends on the time of skill cd, so this is not dead, and you can be more flexible.

    There is no difference between what you should pay attention to in boss battles and evil.

  12. Anonymous users2024-01-29

    The cycle of dual-wielding ice is only one second, and if the delay is high or the technique is not familiar, it will definitely be easy to break off the disease, so let's hit the main city stakes more.

    AOE takes precedence over wind impact and withering is not considered.

    There is nothing to pay attention to in the boss battle compared to the evil ice At first, pay attention to the ot of annihilation and continuous critical hits.

  13. Anonymous users2024-01-28

    Deep ice requires a very high network speed and running position The cycle only has one second for you to make up for the illness If it is broken, start again There is no way to solve the hardware problem.

    AOE Priority Wind Bar Boss battles are minimized except for the necessary running positions.

  14. Anonymous users2024-01-27

    Double disease, smoke, ice, wind, blood, control the time of infection.

  15. Anonymous users2024-01-26

    Put a glyph and it won't devour the effect.

    Speaking of 4100 gs, I remember that I hit the copy second injury is 3200-3500, which is dual-wielding ice.

    Be sure to use a lot of hair dryers.

    Remember to open the blood aura.

    **It doesn't matter, just take the high GS**, you must go to the ICC to consume, otherwise you will buy this money in vain. You have to go.,If you're reluctant, you can buy some 264 piles of gs.,So you can go to the roll group.。

    Go to the auction house and look at the glyphs and study them well.

    Remember that all the runes are consumed before they can be used to oblivion, and you must use them to trigger the blow.

  16. Anonymous users2024-01-25

    Open the blue face, because at first glance you are a new player, the green face energy and rune leak of the resistance to the lead is particularly fast, if you can't master the use of skills can be very good to imitate can lead to a good time to wait for the rune cd

  17. Anonymous users2024-01-24

    The blue face is for adding damage, the green face is for increasing attack speed, the green face is basically useless, the red face is for t, and if you want to hurt, open the blue face.

  18. Anonymous users2024-01-23

    26's accuracy plus 7% hits, after these two are done, you will have no brains to reforge the rapid, Baodong repentance brother stone before the various forces before the rapid stacking is OK The agile axe is best to be replaced, because the ice dk does not want to crit If you have no problem with the output, the ice DK output of 395 is still considerable, and it is OK to contact the contact if you hit the stake more

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