3 35 Ice DK dual wielding output technique

Updated on Game 2024-03-03
7 answers
  1. Anonymous users2024-02-06

    Contagion - After the blood fight, you have 2 pairs of ice evil and 1 pair of death, this is the silence x3 after use, wait for the next refresh and there are 2 pairs of ice evil and 1 pair of blood pools, this is the silence x2 not to mention the macro, the starting hand is like this:

    Twin Sickness - Extinction - Blood Fight x2 (2 Blood Becomes 2 Death, all Runes go to Cooldown here) Blood Pool Transformation (Activates a Blood Rune and Transforms into Death).

    Broken Iron (consumes Death (Frost) Rune, but cools down with Death Rune due to the presence of the Blood Pool buff).

    Powerful Runes** (Activate all runes, 2 dead, 2 ice, 2 evil) Silence x3 (all used).

    Manually cancel the Blood Pool conversion buff (macro is cancelaura Blood Spirit Transformation, canceling will turn a death rune into a blood spirit rune, no matter how you got this death rune, so it must be canceled before the following infection-blood fight).

    Then extinguish the silence x2-contagion-blood fight (get the cooldown of 2 deaths, 2 ice, 2 evils, and if you don't cancel the pool of blood, he himself is likely to become 1 dead and 1 blood, which is an embarrassing scene).

    After that, normal cycling is OK

    Ice is like this, the cycle is messy, the DPS loss is huge, and it can't be pulled back for a long time.

  2. Anonymous users2024-02-05

    Start with double diseases, divert copper wall macros, annihilate ice to fight infection, and then recruit the baby's skill, rune **. Next is the intermediate cycle, 3 ice beats, 3 annihilations, 2 ice beats, 2 annihilations, and infectious blood beats. This is followed by the previous cycle.

    The copper wall in the middle is good, but don't disrupt the cycle. I'm now 5900gs, 1300 armor piercing, double blood poison will encrypt teeth, thundering stakes about 6800 to 7000 seconds of injury, don't understand can add q

  3. Anonymous users2024-02-04

    The accuracy is higher The standard is 26 and the hit is about 290 It's useless to overflow It's better to pile up critical hits Rapid will definitely affect the second injury.

  4. Anonymous users2024-02-03

    Accurate overflow, you can consider replacing a piece of precision equipment, it can reach 27 best, and there will be no income if it is exceeded, I am now accurate 25, yesterday I played ICC old 4, 8 parries, crying to death.

    The hit is so high.,I guess you still use the hegemonic mark.,It's OK to replace good jewelry in the future.,Dual-wielding in order to ensure that the infection is not missed.,The minimum hit should reach 290.The higher the hit, the smaller the probability of the off-hand's miss, that is, your white letter misses will be reduced, which is not a good thing, but compared to other attributes, this white word is a little lower.

    Guaranteed hit 290, can be a little higher. Accurate 27 is fine.

    If you can wear a more reasonable suit, the DPS will be improved a lot.

  5. Anonymous users2024-02-02

    Let me tell you my opinion.,I'm accurate 20.,It's enough to hit the fourth.,I didn't see the high-end output heaped to 26.,Hit 290 is OK.,That is to say, you have a lot less attributes.,Critical hits don't deliberately heap up.,It's meaningless.,The crit of dual wielding is very high.。 These few data of yours seriously affect the second injury.

  6. Anonymous users2024-02-01

    After dual-wielding, normal attacks have a 26% chance of missing against 83 (skeleton-level) bosses, if you want to ensure all normal attacks.

    Hits, it takes about 740 hits, which is basically impossible now, and ice dk doesn't need it either.

    A large amount of ice dk's damage comes from skills such as ice fight annihilation, etc., so you can guarantee that the skill hits 8%, which is about 270.

    Precision is very important for the ice dk, it takes 26 points, and it can be adjusted by inserting gems.

    In addition, the exact corresponding attributes are - dodge, parry.

    Hit the corresponding attribute stone - missed.

    So you're stacked up to a million accurately, and there will be misses.

    You have this chance of missing the level 83 boss when you face it:

    dodge (requires 26 precision to compensate).

    More than 10% of parries (there will be no parry behind the standing boss), 8% of skills miss, 26% of normal attacks miss (only dual-wielding is 26%, if one pair of hands ** is also 8%)

  7. Anonymous users2024-01-31

    The hit was completely enough.

    WLK This version of the physical dps flat cut must have miss, what we are pursuing is the skill not miss

    I dz used to pile gems + domineering hits to 500 flat chops or miss

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