Adventure Island Firemancer s question, come in and help me!

Updated on Game 2024-05-24
11 answers
  1. Anonymous users2024-02-11

    Your level is not enough to kill the gold man.、The last time is that the Miss Jin Man monster is not close.

    The manual fire dungeon is more dominant, and if you hang up, it's still good to fire storm, and the fire warlock upgrade is actually very fast, and the level is very strong.

    If you want to spend less money, go to the witch.、At the end of the day, things can be sold at least 1e monsters are also a lot.、Update fast.、If you have invincible, go to the ice horse.。

    One experience is 1600

    The upgrade is super fast

  2. Anonymous users2024-02-10

    It depends on how LZ plays to choose which skill to add first.

    If LZ mainly relies on AFK to upgrade, first fill up the "Firestorm", go to the "Land of Time Anomaly" to farm the Cuckold Pirates, and go to the "Time Disappearing Road 3" to farm the Necro Teddy Bear.

    If LZ likes to do it manually, first fill up the "Flame Barrier", and go to Shaolin Temple Tallinn (the picture on the right side of the Daxiong Treasure Hall to burn the incense burner), but isn't it a bit ...... to burn Shaolin Temple

  3. Anonymous users2024-02-09

    Let's add a little bit to each and see which one is more powerful.

  4. Anonymous users2024-02-08

    Light the fire storm torch first, because the fire dungeon can't kill monsters, and the amount of blood deducted is calculated according to the maximum life of the monster, which means that the fire dungeon can't even burn a snail to death

  5. Anonymous users2024-02-07

    It must be a fire prison.

    Plus go hang the scarecrow.

    Or go to the 21st floor of the toy to suck the plane.

    After that, you can go to the idle machine to mix the fire horse, and you can also manually play the ice horse.

    There is a problem hi me.

  6. Anonymous users2024-02-06

    Trouble, let's talk about the following how to be a firemancer

    Okay, I'll give you extra points

  7. Anonymous users2024-02-05

    Add points like a magician.

    One turn of magic enhancement is full, double tap is full, the shield is full, and the rest add elves.

    Suggested addition of skill points: Full Mental Power - Slow Spell 1 - Full of Fire Arrows - Full of Teleportation - Full of Magic Berserk - Full of Natural Power Reset Full of Fire Pillar.

    I suggest that you fill up the two attack skills first, because you want to reset the natural force, and the rage is more effective in the later stage, and it is based on a strong attack, so it will be full first. )

    There are two second-turn attack skills, Flame Arrow and Fire Pillar.

    Flaming arrows are solitary attacks, while pillars of fire are group attacks.

    Don't ask why these two are topped up.

    It's like when you play ice to fill up with thunder and ice.

    The small amount added in the early stage of magic rage may not feel much effect, but it will be reflected when the boss is at a later level.

    Just imagine,When you fight a boss or something like a high-level monster,,How will the natural force reset after the attack frequency is faster.,After using this natural force skill,,When you hit a fire attribute monster, your damage will be reduced and weakened.,Because the fire attribute of your fire skill has changed.。

  8. Anonymous users2024-02-04

    Here are recommended bonuses and skills for new classes.

    Just a recommendation, of course. Personal home appliances are still your own choice

  9. Anonymous users2024-02-03

    I'm a firemancer.

    Tell you how I add points ::

    1**Double tap 1 - Enhancement full - Double tap full - Magic shield full - 21 points remaining.

    Fire sprites can be added.

    It is also possible to add. Magic armor.

    Why can I add magic armor? Because the fire elf is full of 20g! Don't listen to the 40g on the Internet

    Nothing like that!! I've ordered it all up, and it's 20g written plainly! And the spell physical defense is too low.

    It's nothing to add to the armor!!

    2** Pillar of Fire 1 - Teleport 1 - Pillar of Fire Full - Full of Magical Rage - Full of Mental Power - Full of Fire Arrows - Full of Teleportation - Full of Natural Power Reset - Slow 1

    Let's explain.

    Fill the pillar of fire first. Because it's a group attack skill, and the full level is only 20j

    There is 80 g! So it is full first;

    Then add rage, because the pillar of fire attacks very slowly! You added something else to use it for, and now you still have to rely on the pillar of fire to upgrade;

    Next, add mental power, because there is no need to add rockets now, I don't believe that anyone who doesn't need to take a single attack to upgrade in a group attack;

    Add rockets, because at this time it is redundant to add others, and double click on the full arrow to get down;

    Then add teleportation, because at this time I think you always fight weak fire monsters, and full teleportation can minimize damage;

    Finally, add natural force to reset.,After all, future tasks and the like may have to fight fire monsters.,Open this attack as usual.,It's useless to slow down anyway.,Wait for you to slow it down.,People were destroyed a few times earlier.

    As for the 3rd turn, I haven't practiced it yet, and I'll talk to the landlord about it later!!

  10. Anonymous users2024-02-02

    1 turn of mana enhancement is the first to be full. The magic shield is full. Magic double-tap to full. Summons the beast full. All that's left is magic armor. 2 turns.

    Except for retardation +1. The rest is full. 3 turns.

    Except for the seals, they are all full. 11 Point Seal.

    Ability points (5 wisdom and 1 luck).

  11. Anonymous users2024-02-01

    Hello Yixian is happy to answer your questions.

    Regarding the issue of how to distribute the attribute points and skill points of the Knights, the Knights are derivative classes of the original five classes.

    There is a lot of similarity with the parent profession.

    The attribute points are basically the same.

    It's just that the Knights have 6 stats allocated for each level up.

    Players can choose to equip themselves depending on how well they are equipped.

    For example, a Soul Knight can press 5 Force 1 Min or 4 Force 2 Min Plus.

    As for skill points.

    Since the Order has just opened.

    So at present, everyone is still in the **.

    Below is a breakdown of the skills of some of the players in the test area.

    Hope it helps.

    Please refer to the end.

    Happy adventure to the landlord.

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