How do I add Pyromancer points to the Knights of Adventure Island?

Updated on Game 2024-05-12
6 answers
  1. Anonymous users2024-02-10

    Skill points: 1** Magic Enhancement 10 - Double Tap 20 - Magic Shield 10 - Armor 1 - Fire Elf 20 (The attack power and attack speed of the Fire Elf are relatively low, it is recommended to add it last) 2**

    Teleportation 1 - Full of Fire Pillar - Full of Fire Arrows - Full of Mental Power - Full of Magical Rage - Full of Magical Rage - Full of Magical Powers - Full of Magical Rampage - Full of Teleportation - Slowness 1 Three** Skill Plus 1Resistance 20 - Aggravation 20 - Seal 11 - Fire Prison 30 - Fire Storm 30 - Fire Monster 20 - Sky Landing Star 20 2

    Resistance 20--Intensify 20--Seal 20--Fire Prison 21--Fire Storm 30--Fire Monster 20--Sky Landing Star 20 Add point order (for reference only): Fire Storm 10 - Mana Intensification Full - Fire Storm 20 - Resistance Full - Fire Prison 10 - Leave a point after (Leave 20) Keep the Fire Monster - Fill it up after getting the Fire Monster skill - Seal 10 - Leave a point (also leave 20) Add a sky landing star --1 You can fill it up when you get the skill - Finally, the order of the Fire Prison or Seal Of course, the order can be adjusted, Depending on the needs of each to fight monsters.

  2. Anonymous users2024-02-09

    Recently, a large number of players have raised a lot of questions about the new class "Knights" plus points and skills, because the Knights have just opened. So there is a point of view. I took the time to visit the 766 forum.

    I hope I can find the experience of adding points and skills for each profession I have recorded what I think is worth referencing. I hope these posts help you and I'd like to add a little more. The order of skills depends on individual needs.

    What matters is the trade-off of skill Soul Knight.

    Raider, Wind Messenger.

    Nightkin Firemancer.

  3. Anonymous users2024-02-08

    The magic enhancement point is full.,Then double tap the magic point full.。。

    Fill up the magic shield again, because the Flame Warlock has little blood.

    The rest are put on the elves.

  4. Anonymous users2024-02-07

    First fill up the magic enhancement points.

    10 13j be bitter.

    Throw a snail shell.

    If it's late, the magic will be less than others.。。

    Double-tap again with full magic.

    Fill up the magic shield again, because the Flame Warlock has little blood.

    The rest are put on the elves.

  5. Anonymous users2024-02-06

    Although the shield is only 10! But it's about the same as a magician! Because you have 6 points plus! That's more powerful than an ordinary magician! But after 120, the magician is amazing! Think for yourself! `

  6. Anonymous users2024-02-05

    1** Mana Enhancement 10 - Double Tap 20 - Elf 20 - Magic Shield 10 (full of above) - Magic Armor 1 (not added).

    Skill analysis: For old players, you may know why you don't add armor, but new players may not know and explain that armor is mainly physical defense, but if you want to play for a long time, don't add it, why? Because most of the monsters that are fought after the level is high, they are magic attacks.

    So the physical defense is redundant, but if you don't plan to play long, top it up. ­

    Second turn: Full Pillar of Fire -- Full Mental Power -- Full Teleportation Full -- Full of Magical Rage -- Full of Natural Force Reset -- Full Rocket -- 1 point of retardation.

    Skill Analysis: The Fire Arrow is a single attack, while the Fire Pillar is a group attack (it feels so noisy when using the Fire Pillar), don't ask why these two are topped up. It's like when you play ice to fill up with thunder and ice. The small amount added in the early stage of magic rage may not feel much effect, but it will be reflected when the boss is at a later level.

    Just imagine,When you fight a high-level monster like a boss.,How will the natural force reset after the attack frequency is fast.,After using this natural force skill.,Hit the monster of the fire attribute.

    Your damage will be reduced due to the change in the fire attribute of your fire skills

    3**­1.Resistance 20 - Aggravation 20 - Seal 11 - Fire Prison 30 - Fire Storm 30 - Fire Monster 20 - Sky Falling Star 20

    2.Resistance 20 - Aggravation 20 - Seal 20 - Fire Prison 21 - Fire Storm 30 - Fire Monster 20 - Sky Landing Star 20

    Add point order (for reference only): Fire Storm 10 - Full of Magic Intensification - Fire Storm 20 - Full Resistance - Fire Prison 10 - Leave some points after (leave 20) Keep the Fire Warcraft - Fill up after getting the Fire Warcraft skill - Seal 10 - Leave another point (also leave 20) Plus Sky Landing Star - 1 You can fill it up when you get the skill - Finally.

    Fire Prison or Seal

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