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In LOL, there is actually no obvious early and late stage, just divided into.
Output - Physical (usually ranged DPS) Skill Burst (AP) is mostly mage.
Tanks - they should all know.
Vice-Tan - This position is one of the most important positions (teamfights mainly drive away the opposing DPS or kills, and can also absorb a round of damage at the beginning).
Auxiliary - should also be understood.
And the direction of equipment also makes the hero's position diversified.
The original physical output can be converted to the magic system DPS, and the melee output can be converted to flesh.
It's just that some heroes are not suitable for late-game team fights (i.e., either all of them are single-player outputs, or they need to be close and can't play the sub-T role themselves, so they don't have output).
If you want to say that the early and late stages are strong, then it should belong to the hero of the deputy Tan position:
1. Meat - that is, in a small-scale team battle, you can rush to the front to resist the opposite output.
2. Output - Burst can DPS in seconds, and continuous output can easily kill T.
3. Strong cutting ability and high mobility.
Main recommendation: Blade Warrior.
Busy monk. Mechanical Public Enemy - Rambo.
Recognized as the three who can mobilize the whole situation (i.e. turn the tables).
If you need to elaborate on it - plus points. (It's painful to have no bounty.) It's all hand-beaten
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The landlord asked this question, and it must have been in contact with lol for a long time, because if you can play the role of a hero normally, there is no hero who has always been strong, and each hero has its own strengths and weaknesses. Especially in the hands of masters, by obtaining better equipment than others through the strength in the early stage, you can make up for your weakness in the later stage, creating the illusion that you are also strong in the later stage.
Under this premise, I would like to suggest to you a few heroes that are easier for novices to get started with, difficult to die, and easy to get heads, which are what everyone calls OP heroes, even if they are used by novices, they can exert good power.
1: Galen, through the combo of Q e R, as long as he is all-hit, he can easily kill 2 3 blood heroes, and his own W and high blood growth can also ensure the survival rate.
2: Werewolf Recommended Jungler, Main Boost Q, Sub Boost E, Point a little W, after jungler level 6 will be your gank strong period, RQ with teammates can easily kill the enemy, not dead through E's high movement speed chase can generally take the head, before level 6 jungler can also avoid most dangers, werewolf jungler is very easy and efficient, but also can accumulate a good economic advantage.
3: Vengeful Flame Soul Strong line mage, although there is only one designated spell, but he has a spell attack distance is very far, and there is a good magic injury bonus, we is also a blood-consuming magic skill to replenish troops, 1v1 to the line can ensure the number of their own troops, and the continuous output of the late team battle in the back row can also cause a lot of damage. It is important to note that for Rush heroes and enemies from the rear and flank shadows, close quarters will always be a mage's hard wound.
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Heroes such as Annie, Fireman, Wayne, and Galen were all strong throughout the period.
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Annie.. In fact, no hero is particularly powerful. ~
All heroes up to level 6 are pretty much the same. ~
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None of that heroes are strong in the early and late stages. If you're in for a good ride. No matter how garbage the hero is, he has been strong from the early stage to the late stage.
If you fight against the wind, no matter how strong the hero is, it may be a tragedy. It mainly depends on the drive of the early gank and the victory of the team battle.
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In the hero positioning, those who can serve as both meat and DPS are generally all-time power.
Most Assassins are mid-to-mid powerhouses.
Most of the later carry is in the middle stage.
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Personally, I think it's an ice shooter.
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What heroes are well developed in the early stage and strong in the later stage, let's play the barbarians and train the soldiers to make up for the troops in the later stage See who does who is proper.
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It's good to be suitable for yourself, don't listen to biased beliefs, first look at the hero's skills on the official website and then analyze your own suitability.
Rob this hero can be equally strong in the early and late stages, the early Q or E with W is not short to consume the enemy's blood, can suppress the general single, the mid-term relies on its flexibility and the outbreak of the ultimate, and the robbery after the formation of the equipment in the later stage has changed from relying on skill output to relying on general attack output, in the late stage, his biggest significance skill is the rush of the clone and the deceleration of E, which can allow him to constantly stick to the target output, and the existence of the shadow can also allow him to adjust his position freely in team battles, to avoid being crazy set on fire.
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Nightmare is not in the late stage before, middle, middle and back It's dragged to the late stage, and there is nothing else to do except support the meat Nightmare must be meat How dare you rush into the back row of others if you don't have meat He is not a serious ADC of course not in the late stage Kenan AD plays very little It seems to be a crazy attack speed, right? If you want to play ADC, just these two can only recommend Kenan (Actually, I want to recommend VN's This is the real ADC).