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In the early stage of lol, as long as Nuoshou and Yasuo get the advantage, it is basically impossible to let the opponent make up the knife, and the online is to do it!
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Noshou, this is a line master hero. You'll have an advantage in the laning phase, and your hero level and economy will be better than your opponent's.
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I think that in League of Legends, the heroes who are difficult to replenish their own troops after the enemy gets the advantage are: Draven, Caitlin, Fiona, Jace, etc., these heroes are very strong as long as they get the advantage, and they can suppress their own side and make it difficult to replenish their troops.
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No-hand, No-hand is definitely a line master hero, once he gets the advantage, your lane period is basically over, if you are Teemo, Quinn you still have the opportunity to rely on your own hand to make up for the troops, other heroes are difficult to have a chance to make up for the troops. The advantage of the hand is very easy to play, as long as you dare to come up to make up for the knife, find a chance to give you an outer circle Q, you have to be careful, and then his ruthless iron hand is not a joke, it is very dangerous to be pulled without summoner skills, and the blood rage is gone as soon as it comes out, and the jungler does not dare to come over to help you at this time, and it may be a double kill.
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There is no difference between the experience of lol replenishing troops and not replenishing troops, only the gold economy is different.
Replenishment is the most important basic skill of lol, and if you don't replenish troops, you won't have an economy, and you won't be able to win the game. In general, a replenishment is the last time to kill an enemy creep with a normal attack in order to gain gold. Always staring at the minions will push the lane over, which will be easy to gank, and will also give the opposing hero many opportunities to attack their own units, so how to safely replenish the troops, the control line is very important.
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Now most of the top orders are meat supplements, supplemented by consumption, and if you can hit it, you can touch it and make up for it with peace of mind, it should be that it is all meat and it is difficult to kill the other side, unless you are an assassin-type top order. But now this version of the assassin type is very disadvantaged by the single meat, because once you both consume it, even if you only have half blood left, his blood is still more than yours, and you will have a hard time when the jungler comes.
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It depends on what hero you use and what kind of hero you are opposing!
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The basic of the mending knife is to understand the health of the creep and the attack power of the hero you use, under normal circumstances, the initial attack of the hero is between 58-62, and the initial blood of the creep: ranged 280, melee 402, rook 700;
OK, after understanding this, it's time to strike, and the distance and melee are slightly different, because the melee has nothing to do with the ballistic:
If you make up for a creep in melee combat, the melee creep health bar will be shot at 1 6-1 7, guaranteed to kill with one hit; And the long-range can be slightly more, 1 5 can be shot; The car has to wait for the last trace of blood before starting; There is no way to do it at the beginning of the tower, and the creeps will be killed twice (half of the blood at once), but after more than 20 minutes, the tower can't kill the melee creeps with two hits, and then it's left for you to mend the knife;
Ranged ballistics time counts (unless you're sticking to a creep, that's no different from melee), policewoman, bounty projectile speed is fast, and shot speed is about the same as melee; Wandering, witches, etc., have a slightly slower trajectory, so they should shoot in advance; Storm, Trickster and other projectiles are the slowest, so you have to make a good advance.
There is also the location, which can be done at a distance, as long as it is within the attack range; When there is no pressure in melee combat, you can stand in the middle of distant and melee creeps, so that you can estimate all the remnant creeps, and find the closest to you if the pressure on the lane is high;
In short, the technique of mending the knife is based on the feeling of the technique, so let's practice a lot.
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Replenishing troops mainly depends on the feel, and after seeing the minions dying, ranged heroes should consider their ballistic speed!
Replenish the melee creep tower under the tower and hit a 2 times, and the ranged creep A hit a tower and then a once!
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The accumulation of equipment mainly depends on the replenishment of troops. Replenish the troops. It's to make up for the creeps.
Kill to get rich. So generally only the last hit. Why??
Hit too much. The line passed. It's easy to catch the jungler on the opposite side.
Relative. The other side pressed the line of troops. You're good at catching it when you jungle it.
So. You have to learn to control the line.
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It's generally the last one.,That is, when the soldier is almost out of blood.,You can make up for your line not to go forward.,You also have to learn to use skills to make up for the soldiers.,For example, the Q of the bounty and the Q of the EZ.,When the soldier's residual blood is not within his own range, he uses skills.,The position should be good.,I'd rather stay back than make up the soldiers than be caught.。。
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The so-called reinforcement refers to seizing the opportunity to kill the remnants of the enemy soldiers with normal attacks when facing the enemy's line, and gain money, experience, and the technique of controlling the lane. The main advantages of replenishing troops are: controlling the lane, avoiding your lane from getting too close to the enemy's towers, causing your own position to be in front, and increasing the chance of being ganked.
And the replenishment of troops is the main income**. Training well requires you to master the rhythm, and each wave of soldiers to make up more than four is qualified.
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League of Legends - As we all know, League of Legends is a strategic team-based game, but why is it tactical? Including strategy, operation and so on and other factors into one of the game, of which replenishment is the key, many novice players enter the game even if they do not produce heads, always find that their economy is so far behind others, why? It's the reason for replenishing troops.,Maybe some heroes with low AD panels aren't very suitable for mending knives like this.。
Will of the Blade - Irelia A hero who can take on a variety of roles, such as an assassin, a tank, or a warrior! Q Skill: Blade Impact:
Irelia rushes towards the target and attacks it, dealing 20 50 80 110 140 (+ total AD) physical damage with an attack modifier. If the target is killed, Blade Blast's cooldown is refreshed and Irelia gains 35 mana. A level of Q can cause 20+ bonus damage, and Q dead soldiers can return to blue, whether it is under the tower or online, the knife will not leak!
Glory Executioner - Draven Q Spin Axe has an AD bonus of 85%, and the soldier with one-third of the blood in the early stage will still die directly with an axe, which is the best hero to make up for the knife in all ADCs, but the operation requirements of the hero itself to receive the axe are relatively high, so it is not recommended for novice players to play! <>
Dark Daughter - Anne Have you ever seen my little breasts? I believe that the cute little Annie must have captured the hearts of many novice players. Q Skills:
The first level of broken fire consumes 60 mana to cause 85 damage, and after killing the target, you can return to blue, as long as it is a mid lane Annie, you must point to the Q skill, whether it is blood consumption or replenishment in the early stage, the Q skill is a magic skill! And Anne is easy to operate, has control, aoe and burst, and is a hero who is more recommended for novices to score! <>
Prince of Demacia - Gawain IV Passive Skill, Rhythm of War: Gawain IV's attacks deal (+10% of the target's current health) additional physical damage (up to a maximum of 400 damage). It is the best skill to replenish the remnants of the blood in the early stage, and after the Q skill level reaches level 3, a QE directly clears the rear platoon!
If you are a beginner and want to start with a warrior, the prince is your unique choice! <>
The Spear of Vengeance - Calista is also a highly operational ADC like Draven, and it is not recommended for novices, but it is indeed relatively simple to mend the knife, because of the existence of the E skill, as long as the target has a spear, you can use the E skill to forcibly pull it to death! Target death to e-skill can return to blue and refresh skill! <>
Death Singer - Karthas The name Death Song may not be very popular, but it is true that it is an easy hero to mend the knife in both the early and late stages, and Dolan will always use Q when he goes out during the line, and his hands are still long, as long as he is not a hero with particularly long hands like Zelas, he basically can't consume you! In the later stage, you can clear a whole wave of lines in two seconds in the pile of E skill stations!
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The fish man is very powerful, the most important thing is that you need to be able to use e, e has to practice more, and some places can jump over, my fish man is finished for a while, it's still good, the only focus is ......Head, focus on grabbing the head for 30 years, no head fish man is waste, online fish man is also easy to be harassed, and the replenishment is also a little aggrieved, he is most afraid of those who are controlled, and the heroes who are not controlled will directly explode ......You have to practice, play E well, combo moves are generally rwqe, and the head is generally in hand, so you can just ignite it if you can't do it.
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The more difficult the operation, the better, such an unpopular hero is unknown to others, and no one is competing with you, if you practice well, it will be very strong.