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First of all, see if the people on the opposite line will come, first do a good job of the opposite red or blue vision, if you are against the wild, from the back of the grass Yin people, remember to stand behind the other party, a group of opponents only pay attention to the front, the two levels of blind people learn Q and E, E can slow down, first put E to slow down, the opposite side flashes you in Q past and then first blood! (Friendly reminder, novices also bring ignition, practice is familiar with flashing).
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It depends on how many levels you go.,Level 2 is E is easier to use.,Because of slowdown and damage.,You can also w.,That is, you need to be red.,Otherwise, you won't be able to stick to people.。
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Hit your own buff.,Hit 3 wolves to go to the second lower eye of the opposite side of the fight.,Use CJ to grab.,So that you can directly 3J then.。
W to eye E slows down, and Q chases people, but the blind man now E does not reduce his speed.
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You learn Q and E first from the grass past, he is not in the grass and does not find you, close E and then A1 to 2, and then E decelerates A1 2 times, can A then A, then if you have a red buff, you can keep cutting until he is out of displacement or flashing, then Q, Q over a few times flat A.
If he is hot with the wild monster, remember the damage of your CJ, look at the blood of the buff, and knock out the buff first, at this time he will basically panic and will definitely run.
Accurately Q to catch him, take Q and A, and use the above E combo.
In addition, if the opposite jungler is more experienced in replaying the eyes, don't linger, the opposite top laner and AP may be coming.
If you kill the jungler on the opposite side, remember to defeat the buff stream mob, he is very likely to go to the buff after he is resurrected, and he must fight when he sees the mob, don't worry, you are level 3 and he is level 2, and you can use the previous operation to knock him over.
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1. The second stage Q touches the eye W and connects R.
The most basic roundhouse kick of the blind monk is the second-stage Q touching the eye W and receiving R, and on this basis, the second-stage Q does not touch the enemy directly and touches the eyes WR is the Insec roundhouse kick.
2. Touch the eyes R flash Q.
Touch Eye R flash kicks the enemy back to your faction and takes Q twice, or Q Touch Eye R flash Q to kick the enemy back and return to your own camp at the same time.
3. R flash. One is to touch the eye to the extension line of the enemy hero in the second stage Q process, and the other is to touch the eye R to flash to the extension line of the enemy hero, both of which can have the effect of team control, but it requires a certain amount of practice. Sometimes the player needs to use the enemy's other hero movement to kick the target hero back.
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QQ quickly approached, hit, E hit.
W quickly approaches the friendly target, hits, W hits, EE hits.
Blind monk, alias blind man, Li Qing, blind monk. As a resident god-level jungler, the blind monk has excellent jungler efficiency and gank ability, and is a representative figure among jungler heroes. The Blind Monk is impeccable in the jungler, and the hero himself is also strong in the early stage, the only drawback is that he is relatively weak in the late stage.
Skills: Use the Sky Sound Break before casting the Raptor's tail, so that Li Qing can use the echo strike to instantly approach the target and use the wind, and you can use the basic attack between the two casting skills, which can maximize the damage output, and can restore energy to release the golden bell jar on itself, and then activate the iron cloth shirt.
Note: Raptors have a strong output when swinging their tails during teamfights. Spread out to reduce the impact, Li Qing's Iron Shirt and Broken Bones are good at dealing with physical output, but they are susceptible to magic damage. Li Qing relies heavily on combos, so the enemy can use restricted skills to stop him.
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The general sequence of combos is to first Q in the opponent, then R kicks away, Q is close, then W slows down, and then Ping A The opponent, if there is no teammate support, W retreats, if someone is flat, it's good to be flat, I don't know how to ask questions.
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Different outfits have different combos Attacking the blind man is the second opposite C position At most, one game before the end of the game I kicked the opposite Obama eight times alone Basically kicked him to death We will be in a wave The blind man mainly holds his own output Someone cut to find a good angle and kick back The opposite five all hit the fly This wave will win.
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The jungler will go over to open e and then open q the second time to open the big one.
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The most basic combo,Q once,Take it,And then E twice,A greed,Or QRQE,In the case of no distance,Qr flash,R flashes need hand speed,No hand speed can't be released,Blind people don't have specific skills.,A hero who is very freewheeling.,As long as Q is accurate.,It's very easy to fight.。
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There are several kinds of blind combos.
1: After Q arrives, trigger the second Q, and then flash behind the opponent at the moment when the ultimate kicks out the reading bar, which is commonly known as R flash.
2: Insert the eye into the opponent's back Q and then kick back and then trigger the second Q, so that you can follow the opponent to kick back, which is suitable for strong kills under the tower.
3: It is suitable for heads-up, after the eye is close to the opponent, flat A triggers passive, and then Q skill flat A, R skill kicks away to trigger the second Q, and then E is connected, so that you can hit the maximum damage.
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Because the three basic skills of the blind monk are triggered for the second time, here I will lower case for the first time. Second capitalization.
Wild area combo: qwerqeq1v1 beats. If the opposite side is meat. Just q consume, don't q pass. Approaching, EQ2 even R kicked back. Use Q's 2nd stage jungler to leave quickly.
Don't rush in team battles: wait for the opponent to mess up the formation Q, Q to pick up E, W to return to the side of teammates and continue to consume. Since it is not meat, it is relatively crispy. Hand speed is guaranteed by all means.
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Techniques should be used flexibly, some people like to find a way to R the other party after Q hits and then press Q to fly to the side, and some are more powerful surprise R kick and then fly over Q twice during the flight. The blind passive's attack speed has increased after using the skill, so don't brainlessly press the skill Pay attention to the opponent's position and your own slashing technique.
Let's give you a few examples of combos:
q w r qee
w r q q e e (1 has the same effect as 2, 1 for pawn lanes, 2 for jungle areas, the effect is very good.) Personally, I feel that the No. 2 combo is high-end. . .
q w e q e a a a
q r flash q e a e w a a that's pretty much it The so-called combo is just a combination of skills when you play by yourself.
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Combining the various attributes of the blind monk's ultimate Knock control, forced displacement, and additional AD bonus damage can be used to get knock control: In the current lol, the only hero who can cooperate with the knock is Yasuo, so the blind monk can provide a single, multiple, and up to 5 people's knock effect when his teammates have Yasuo, and cooperate with Yasuo to release the perfect ultimate. If the displacement distance caused by the edge of the map or R is not enough, it will cause a control effect on the wall.
Forced displacement: The most classic is the blind monk's roundabout kick, with two Q close-quarters, with the combination of eyes and W to move behind the target, using R's forced displacement to test the target to achieve the position the player wants. When escaping, you can also use R to displace the target who is chasing you to achieve the purpose of escape.
Or save your teammates, the same thing.
High damage: A blind monk who has reached level 6 normally, when facing a non-special hero of the same level, can achieve suppression and even kill after using a set of aqaerqa combos, relying on Q's slashing effect and R's high damage. When using the output of the Blind Monk, you can also use QR Q to quickly kill the enemy's crispy C position to achieve a team battle advantage.
The units encountered by the Blind Monk's R skill in the process of repelling the enemy hero will also take equal damage, so the "bowling" kill is also a major feature and highlight of the Blind Monk's R.
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Deals damage and knocks enemies back, knocking enemies into the air during knockback.
The Raptor's tail swing skill is powerful and has high damage when head-to-head in the wild. When gank, you can stick your eyes behind the enemy and kick back with your ultimate, and complete the kill with the help of your teammates. In a teamfight, you should kick the opposite ADC or AP at your team.
That's all there is to it.
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1.For the final blow.
2.Help me. Pick up enemies to save yourself or your teammates.
3.Forcibly displace the enemy. For example, kick to your teammates' side, or kick your own combo under your own tower: qrqe ignites a common combo with high damage. qqw (qqr flash) to his front R kicks to the side of the teammate behind.
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You can use him to open a group, Q into the pile, out of a big enemy to their own tower, in w or flash back, the action should be fast, show operation!
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If you are a jungler, make good use of his passive, and the blind man's three small skills have two stages, which can frequently trigger passives. In a downwind situation, Tiamat can be used to improve the efficiency of farming.
Gank is mainly to look at the line of troops and the heroes of both sides of the line, it is best to gank the way in front of the opponent's line, and the success rate is very high after rounding. If you have a hard control, or if your burst is very high, you can force a kill by crossing the tower depending on the situation. If the other party has a hard control, think twice.
There are not many combos.,QRQ is the most commonly used.,Suitable for junglers with the enemy in the jungle solo.,If gank, it's generally a touch of the eye Q or kick.,If the opponent moves frequently,Then E and then Q.。 There is also a way to kick first and then Q without the opponent's line blocking, and if you practice skillfully, you can ensure the hit rate of Q. As for R flash, it's a more advanced technique.,It's recommended that beginners don't try it easily.。。。
It is not easy to play purely by hand, so please adopt.
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Squatting in the grass next to the opposite pair of heroes at the beginning, the wild monster refreshes five to six seconds past Q people, punishment and red, can't collect red, pay attention to the standing position and don't be beaten by red, basically can accept people, don't go late, otherwise the opposite side of the punishment will collect the red and collect you, the jungler is qaeaqaww, the heads-up killing combo is qrqee, you can collect it, w don't use it, you can't collect w and run away.
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1 All many jungler players are very keen to use the blind jungler, as long as the blind man is chosen, almost all of them are used for jungle, the blind man is born a jungler hero, there is no doubt that many people will point to the blind jungler, but how many people will really play the blind jungler, and almost no one will play the blind in the low-end game, not to mention the jungler, so what awareness does the blind jungler need?
The blind jungler is the main Q minus W,It's always been like this.,You can upgrade one level E.,When you gank, if your hand speed is fast enough.,The distance is generally W-Q-E.,It's generally Q-E within the range of Q.。
But there is also this kind of gank technique, which is very useful when counter-shielding, and when it is critical, w teammate-q-e, a sudden blind man can often catch the opposite side off guard, and psychological warfare can counter-kill the opponent.
The blind jungler is generally an eyestone, a legion, and if there are few skilled deaths, you can make a pig-killing knife, armor-piercing attack, and anything else. Clans and Ws can give a lot of protection to teammates.
How do blind people fight in groups? This problem comes out.,Many players talk about the blind jungler gank is very good.,But it's a waste to play a group.,Actually, it's not.,It's good for the blind to play a group.,A blind man who can play a blind man can play very well whether it's a group or a jungler.,The output type of blind man is to cut the back row.,Can get in and out.,Find a chance to have an adc or ap with residual blood in QQ.,Cut w and leave or flash away directly.。 The blind man can directly rush into the pile of people and bring out the key tasks on the opposite side.
The blind man is very good at bringing the rhythm in the early stage, and it is right to go to the anti-field more often, disrupting the rhythm of the opposite jungler.
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Look at their position, they press the line, you go directly to the line, first come to an e, slow down, and then beat him, q, you can wait for him to flash, you can also cooperate with the online outburst, let him flash and die, if you can touch it, you can punish him first, walk over, he e don't start q, he is not easy to hit, and it is not easy to kill when he flashes, generally grasp the advantageous road, the disadvantage is a little bit, you can also catch it, and if it is too big, don't go.
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S3 Blind Monk Rune Red Mark: Attack x9
Yellow Sigil: Armor x9
Blue Glyph: Magic Resistance x9
Purple Essence: Attack x3
A lot of blind people in S3 have switched to using the defensive talent to jungle, because the attrition is relatively small.
Jungler route Blue hits red first, purple hits blue first, middle and upper are places where there are more gank initiations in the early stage, and it is best to play from bottom to top, and there are teammates in the lower lane to help the buff will also play a little faster. At level 5 or 6, you can start to lay the groundwork for the dragon point.
Gank anti-wild.
S3 started to go out almost all with eyes now, and now the anti-field is much more difficult than before, S3 is the worst version of the jungler, and it is almost impossible to gank and anti-wild effectively, so you can only wait for the eye to disappear or go around to some eyeless position for gank, and the opportunities are basically in the upper and middle of the game.
I have two ideas for you, go around the back of the lane to gank, or judge the middle eye position for gank. But if your support is strongly controlled, don't think about it, there's nothing wrong with going to the lower road early to gank.
Nowadays, most ADCs don't wear shoes when they go out, and the assistant only needs to control the person to collect the head.
If you go against the wild, you have to be quite cautious now, because if you go against it at the beginning, you have to pay attention to whether the other party is looking at the four ghosts, and if you find that the enemy is missing when you go, quickly retreat first, and don't rashly invade the opponent's wild area. When you are in the field, you should also pay special attention to whether you have no eyes and life-saving skills on your body.
The best route to occupy is to take the four ghosts to see the enemy's movements, and now that the intersection of the four ghosts has changed, it is not difficult to escape as long as the teammates come to escape or something earlier.
Gank should also be noted that if your Q is not accurate, try to start close to the creep or friendly E with E or W, and then close to the end with Q to cause maximum damage, after all, the burst damage from the first Q is not so high.
Teamfight details. The core idea of the blind man in team battles is to counter-rush and protect the core output, and the threat of rushing in is very great, and the first R walk, the W skill is kept to protect the apc adc E skill, and the opposite rush movement speed is reduced.
The blind man is not very able to resist, and tries not to act as a front row to absorb damage. However, the blind man can be used as a team battle initiator, and you can use QQFR to kick out the hostile APC adc and return it to your teammates.
If you run out of blood during team battles, you don't have to run away in a hurry, keep w, and see the opportunity to qqeew come back to collect assists or something.
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