-
There are two "5s" around the shape that is not opened, and the breakthrough is to the left of the 5 on the right, and that point is not a thunder, but a number.
Reason: You first find the "chess 32 chess" in the row under the "5" on the right, there is a chess piece on the left side of the "3", and there are three unclicked squares above the "3", because there is a chess piece on the left side of "3", so the three squares above the "3" have and can only have two flags, and one of the two chess pieces is in the upper left corner of 3, and the other is directly above or in the upper right corner of 3, because there must be one chess piece and only one chess in the grid directly above and in the upper right corner of 3, Then it can be judged from this that the grid in the upper right corner of 2 must be a number and cannot be thunder, because "2"There is already a chess piece on the right side of the square, and there must be another chess in the upper left corner and the middle square directly above 2, so the square in the upper right corner of 2 must not be thunder but a number, click on this square. This grid is the one adjacent to the 5 on the right.
After clicking on this grid to get the number, you have found a breakthrough and can continue the mine-digging game.
That 22122 method is also a breakthrough, and the principle of my method is the same. Because there must be a chess piece in the three squares below 1, there must be two chess pieces in the two squares directly below 1 and the lower right grid of 1, there must be two chess pieces in the three squares below 2 on the right side of 1, and there must be two chess pieces in the lower left and directly below the grid of this 2, and there must be a chess piece in the lower right grid of this 2, that is, the square directly below the 2 on the far right of 22122 must be a chess.
-
There must be a thunder on the 2 to the right of 22122 junction 1 that must be directly below the rightmost 2, so that directly below 1 must also be a mine.
-
There are 3 undetermined spaces under 1, and only one of these 3 spaces is thunder, and there are 3 undetermined spaces under the first 2 on the right side of 1, and 2 of them coincide with the three spaces below 1 on the left, and only one of these two spaces is thunder, so the remaining thunder under 2 can only be the rightmost space under 2, that is, the space below the second 2 on the right side of 1.
Similarly, the second 2 to the left of 1 is also thunder.
Furthermore, just below 1 is thunder.
-
<> for prompt 1, there is one in (a,b) and one in (c,d);
For Tip 2, one of (c,d) and the other one is one of b or e;
The 1,(b,e,d) of the yellow box is combined with 2 to know that there is a search wide sedan in (b,e), then k is empty, and the jujube can be opened;
-
If the green on the right of 2 is thunder, the green box above this is not, because the side shows only one thunder, but 2 shows two thunders, so 2 below these two have one more, so it violates the principle that there is only one thunder around the 2 below 1, so the green box on the side of the 2 right silver bucket is not thunder!
-
1" means that there is a total of one thunder in the 8 squares around 1, and so on, the bridge is slippery, "2" has 2, "3" has 3 flags, and the rest of the grid is safe.
-
The instructions are as follows: 1. Reduce the number of return strikes.
Each click will consume your time, eliminating unnecessary actions and only taking the action that will make the situation go further. When there are multiple actions to choose from, the most efficient one is the one with the fewest clicks and the most open grids.
2. Reduce movement.
Bi Qingliang only clicks can play a role in developing the situation, and the movement between clicks is meaningless. This requires you to plan a sequence of executions when you have multiple operations to choose from in a locality, with as few detours as possible and fewer back-and-forth movements.
-
The mantra of the Sweep Finger Deficit Thunder Technique ** is as follows:1. Don't forget the basic formula, on-site reasoning is really enough.
2. Don't click the mouse fast, and keep the space open at a steady pace.
3. Don't get used to the thunder with your hand, and accumulate the record hanging.
4. Don't be stunned if you don't know where to start, just guess the thunder nearby.
5. Don't be afraid when you encounter Guess Lei, there will be no scars on your face if you explode.
-
The detailed rules of minesweeping are to click on a random square, and deduce whether there is a mine under the unsquared in the adjacent nine-square grid according to the number of the square, and the final task is to click on all the squares without mines to find all the mines.
To achieve a high score, it is necessary to clear all mines in the shortest possible time. Score calculation method: minesweeping score score x difficulty coefficient minesweeping time, where the score base is 10000, difficulty coefficient number of mines per game total number of grids per game, minesweeping time is calculated in milliseconds.
-
Is it that the minesweeper often presses the mine? Here's a little inspiration for you [in the encyclopedia].
Look for common combinations of numbers (formulas) that can help you judge thunder and reduce the time spent thinking [5-6]. For example, the presence of three adjacent numbers 2-3-2 on the edge of a set of unmined blocks means that all three numbers are next to mines, and 1-2-2-1 means that there are mines on the two 2's and no mines on the two 1s.
Two 1 clips one 2 [-1-2-1-], two 1s must have thunder, 2 must have no thunder [7];
Two 2 clips and one 1 [-2-2-1-2-2-], the 1 in the center must have thunder;
Two 2 clips n 3 [-2-3-3-2-], 2 and 3 are full of thunder on the sides;
Two consecutive 2's to the side [|.]2-2-], 2 are thunder on both sides;
Three consecutive 1s are on the side [|.]1-1-1-], the one far away from the side 1 without thunder;
Three consecutive 1's are sandwiched in the middle [|].1-1-1|], the middle 1 has thunder, and the 1 on both sides has no thunder;
Four consecutive 1's are sandwiched in the middle [|].1-1-1-1|], the 1 on both sides has thunder, and the 1 in the middle has no thunder.
Description: "|" in square brackets" indicates an edge or an open square, and the number is the number directly below the unknown square. If a mine has been marked, you need to subtract the number of surrounding mines from the number first, and then apply the formula (for example, [-2-4-2-], but it is known that there is already a mine around each of the two 2s, and there are already two mines around 4, so it can be simplified to [-1-2-1-]).
Mastery of these principles can significantly reduce the time required for mine clearance and increase the completion rate.
-
Click on any place, and there will be numbers, and if the number is several, there will be a few thunders next to it.
-
And when you're done, there's a number, and if you put that number in a circle, there's a mine in the middle.
-
Are you talking about the Shenma problem? Is it to look at mines or what?
-
(6, 2) is thunder.
6, 5) Not Thunder.
The reason is that the "3,2" in (7,3)(7,4) constitutes the "2-1 bridge" (you can count the specific reasons yourself). The top of the 2-1 bridge is thunder, and the bottom is not.
The rest cannot be calculated, only guessed.
1. Open the "2-1" bridge first, and there will be one more message.
2. Of the four unknowns around (4,1), (4,2) has the highest value. Turn it on.
—Thunder—blown up—; Discuss non-thunder below
According to known conditions, (4 6, 1 3) in addition to (6, 2) there are 2 mines; (3 5, 1 2) a total of 1 thunder.
If (4,2) is 1, then (3 5,3) is not thunder. This allows for a great deal of further information; With the help of the known conditions of the remaining thunder amount of 11, it is basically possible to open a thunder game.
If (4,2) is 2, then (3 5,3) has a mine. Thus, (4 5, 3) there is only one thunder at most. At this point, you will have to make a second guess, the higher value is (6,3), the risk is higher, but once it is not a thunderbolt, the game will be opened.
Combined with the prescribed (6, 5), the situation is more diverse. I won't repeat it here.
If (4,3) is 3, then (3 5,3) has two mines. Thus, (4 5, 3) there must also be at least one thunder. At this point, a second guess has to be made again, and the position is still in (6, 3).
If it's 4, then (3 5, 3) are all thunder. Thus, (4 5, 3) are also thunder. Coupled with the fact that (6,2) is known to be thunder, it can be inferred that neither (4 6,1) nor (6,3) is thunder.
And then launched (6, 4) is the thunder ......At this point, the thunder situation was basically lifted.
This is the basic idea of playing this kind of minegame. Limited time, do not do too much analysis and detailed description, the specific reasons and reasoning still hope that you will experience for yourself. Hope it helps you, above.
-
There's no way, it's more than two districts, you try your luck.
-
Minesweepers are played based on the numbers that appear, each of which represents the number of mines in the vicinity, and then judged by reasoning.
-
The cat fairy sees the world: minesweeping is too dangerous, and foreigners have developed a "rolling ball" minesweeper to solve a major world problem.
-
Playing Minesweeper requires patience and a little skill to answer, just like the math of absolute wisdom, bury a brigade with a few mines in the eight squares around that number, and the number of that point will show the number of numbers. It takes some brains.
-
The minesweeper game in the computer makes people puzzled, I don't know the rules of the game, I can't find the location of the mine, how to play it, I'll tell you how to play it so that you can clear the customs smoothly.
The game can be sold with a mouse to sell a single mouse click, and the right button to insert the flag indicates the location of the thunder.
1. If the number 1 is pointed out, it means that there is 1 mine in the nine-square grid centered on the dust 1, then it needs to be judged by the numbers in other places, because the probability of 1 in 8 will also be wrong.
2. If it is this kind of number 1, and the nine-square grid centered on the number 1 is left with 1 grid that has not been opened, this grid is a mine, and you can right-click to mark it.
3. Draw a nine-square grid as the center according to the number pointed out, the number represents the number of nine-square grids, and then judge the location of the mines according to the value, and find out all of them to pass the level.
Minesweeper is a popular puzzle game released in 1992. The goal of the game is to find all the non-remedies in the shortest possible time according to the number that appears in the clicked grid, and at the same time avoid stepping on a mine, and if you step on one mine, you will lose the whole game.
-
First of all, playing the Minesweeper game also requires patience, under normal circumstances, if you want to continue playing, you need to start the game many times, and you often need a good game to break your own record, which requires constant repetition, repetition and repetition ......Whether it is elementary, intermediate or advanced, guessing thunder is an essential link. In general, it takes an average of 3 or 5 times or more to complete a high-level game. If you have some idea of probability, you'll know that with each guess, the probability of completing the round is doubled.
Secondly, be cautious when playing Minesweeper, you should also maintain a calm mind, and you need to complete the game in the shortest possible time, so you should also pay attention to reduce clicks, and when there are multiple operations to choose from, choose the most efficient operation, that is, the operation with the fewest clicks and the most open grids. How to reduce clicks and achieve local optimization. At the same time, it is necessary to have a big picture and plan the order of completion of each part.
-
Minesweeper is a regular number of starts, the number represents how many mines around this number, if the thunder is inserted enough, you can double-click the mouse to get out of the potato grinding number, the number around the thunder can be shared.
-
You can use the lucky rental travel or judgment to sweep mines, it is recommended to use the mouse to sweep a few times, there is always a small remaining minefield, but after the change of the shirt type carefully analyze the minesweeping, so that the efficiency is very high, I wish you a good time.
-
Start with the bold 1 and 4 squares in the figure.
First analyze "1", from this 1 can be analyzed to get that the two green grids can only have one thunder at most, then analyze "4", because there are a total of 5 grids around "4" (two green and three yellow), and 4 of the 5 grids are thunder, and only one of the two green grids is thunder, indicating that the three yellow grids are thunder. Just take it one step at a time.
-
You're ordering a few at random.,It's not so easy to win the lottery.,I'll first order a few farther away.,And then break them in each!
-
Right-click on the chess piece grid and it's gone.
If the results of the tarot cards will have a significant impact on you (both emotionally and psychologically), I advise you not to do divination. >>>More
Late Happiness] 1023 White Day Late Stage.
On March 13, 2009, at 8 p.m., I went to the media in Cheongdam-dong, where Aijin, Sena, Jung-sin and Shi-ri all came, and everyone went to Jiyuan with excitement. >>>More
Since the establishment of animation studio Studio Ghibli in 1985, it has produced similar theatrical versions such as "Castle in the Sky" (1986), "Neighbor's Beanie Dragon" (1988), and "The Witch Home Delivery Service" (1989). "Princess Mononoke" (1997), which rewrote the ratings record of Japanese anime. Spirited Away (2001) won the Golden Bear at the Berlin Film Festival, and the Academy is not sure of the word) for Best Feature-Length Animation. >>>More
Some ideas can be added, such as:
1.Build more, Art Museums and Music Performance CenterIt can improve the quality of people's lives. More exposure to different cultures. >>>More
I hear the wind calling your name.
It tells me the family again. >>>More