Ninja Village Wars 2 0 Edition 3V3 2V2 Which 3 2 combinations are the strongest

Updated on Game 2024-05-27
17 answers
  1. Anonymous users2024-02-11

    Laugh,It's rubbish.,35 seconds don't die.,If you want to talk about the later stage.,Xiao Li,ZZ,MR,CT,U are all good,

  2. Anonymous users2024-02-10

    3v3gj,zly,mr

    GJ first w+e+d+r, it's strange if you don't die.

    MR helps ZLY spiral pills to stun people, and then separates people around people, =GJ to w+e, and after sending it, he and ZLY spiral pills together.

    zly = Naruto finished sending the Spiral Pill, and then came to Hao Yan +D

    2v2 days + white.

    Dizzy every day. White r every day d white q

    If it's instantaneous, just play faster, and the white Q is also dizzy, this is my own tactic.

  3. Anonymous users2024-02-09

    What do you know? Xiao Li, zly, mr, invincible.

  4. Anonymous users2024-02-08

    4d 2d u pocket white i love luo jiraiya jun maro any combination of these is ok. Later in the game, they played the entire map.

  5. Anonymous users2024-02-07

    The strongest is not the balls group.

    I forgot which group it was.

    Lou Zhu, instead of asking here, why don't you go to the Ninja Village Battle and ask, there are many masters there, and you are n times more than this.

  6. Anonymous users2024-02-06

    There is no character who says 3 pills, recommended Orochimaru Advantages: Long stun time Can abolish 2 teammates Q Halo e Forbidden Demon Day Advantages: Long-distance containment Q w Late Chai family ghost twisting Advantages: r High damage output D group annihilation.

    3 people can be invincible in the early stage, invincible in the middle stage, invincible in the late stage.

  7. Anonymous users2024-02-05

    Are there any rules?

    If you don't have it, you will choose a combination of 3 balls, and the other party will not return the phone.

  8. Anonymous users2024-02-04

    Bugs, every day, four generations, insects provide output, four generations of infinite pulls, plus double people every day, in general field battles, this combination is unsolvable, but if you fight a stalemate, then you lose, it's basically the early stage, and it's still good to abuse people.

    The problem with a good combination is that there must be high control and high output, and the demolition is sharp, from which it is inferred that every day is the best choice, two chaotic skills, two halo skills, three demolition skills and two are still chaotic, he dismantles the home control field output is the number one, so no matter how the hero combination changes, every day can not be less.

    There are also two position requirements.,There must be output and control.,So it's good to assist every day.,The output in the ninja village is nothing more than a chaotic skill hero.,Plus there's a control skill.,That's it.,3 generations,Temari,White,Itachi Kaka (not chaos,But the control output is good)。。 The choice of these heroes depends on which one you are familiar with and which one you use, as long as you ensure that the premise is every day, other heroes choose in it.

  9. Anonymous users2024-02-03

    If it is a fight of three people, of course, demolishing the house is indispensable, and if you want to demolish the house, I can recommend a few combinations.

    But you also have to look at the gap between yourself and others!

    BT demolition of the house: Jun Ma Lu Ya will not be cut again.

    Kill and kill until others are not in the mood to play: Glaze Kakashi White kills and dismantles the house Sturdy form: White Kimimaro Kakashi.

  10. Anonymous users2024-02-02

    Strongly recommend GJ+TT and then + range of heroes (2B2, white, 3D, etc.), GJ+TT, that's called domineering.

    gj r is dizzy, tt is over immediately, r gj e is dizzy with ttq, and then another group of skills is not second in the middle of the day?

    Suppressed to the later stage of TT GJ can be disassembled.

  11. Anonymous users2024-02-01

    It's going to be demolished It's generally played to the back Choose the heroes in the late stage have an advantage To combine, you have to have a large control skill or a lot of control skills There is a large range of damage skills The 4th generation is very good Add a zz in a daily demolition OK You can imagine the z of r tt r 4 generation d

  12. Anonymous users2024-01-31

    I'm going to lose face, although I don't know if it's the most powerful, last time my combination was the first generation that I was good at, the third generation and the three combinations of our three are invincible.

  13. Anonymous users2024-01-30

    Tooth: Orochimaru and Shino can be said to be invincible.

  14. Anonymous users2024-01-29

    The bug of the tooth to the wall room r card bug should not be said.,Three ninjas make money fast and infinite self-coming also spiral pills.,Sakura goes through the shock.,R,You can take the wood.,Don't cut the early stage with r to steal the wood.,Just put w in the middle of the day.,Needless to say.。

  15. Anonymous users2024-01-28

    It depends on the person's technique. It's useless to give you a Payne if the technique is bad (am I right?). It also depends on the cooperation of the opponent.

    Even if you have a psychic advantage, it won't be very big (except for "3D"). It's better to play or "big follow". Be fair to yourself and your opponents.

  16. Anonymous users2024-01-27

    PE it! Kill yourself and you can get out!

  17. Anonymous users2024-01-26

    NC 2nd generation or Payne 4th generation.

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