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There is no winning strategy, because the number of pieces and the choice of pieces are all poor in Go, so the final result is also poor, but there are n results (this n is very large). When you play according to the expected result x (you win with the result x), and the opponent does not play according to the result you expected, then the final result is x*. Whether you win or your opponent wins is uncertain before the last move, so there is no sure-win strategy.
However, if both players use the same strategy to play chess, then you can influence and predict the opponent's move, and a must-win strategy may appear. However, this calculation is too large, and it is estimated that supercomputing will be used.
It takes a long time to simulate it.
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Absolutely, but there are so many variations that you need to master. Theoretically, there will always be a winning strategy in a two-player limited game.
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Although there are more changes in Go than the atoms of the universe, because 1 4 is formulated, it must be won with exhaustive moves, and it is boldly speculated that it must be won by white, because in terms of alphago's winning rate, black chess is 33%, and white chess has a winning rate of nearly 67%, that is, 70 percent, and the same level is already white Dayou.
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Absolutely nothing. Even if there is, there are many changes, energy limitations, the opponent deliberately goes off the score, deliberately makes a bad move, how do you move chess? You're not alphago.
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Of course, there are, such as small chessboards such as four-way and five-way, and slightly more powerful masters can sit on the first move to win, and there are small chessboards and big chessboards, but they have not been discovered and mastered.
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There is no such thing as a winning strategy in Go! Otherwise, they are all national players?
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From the rule that white moves later, black moves first, black can imitate the best move of white, and then use the first move to attack the real weakness of white, perhaps this is called the way of others to control their bodies, but there is a premise that there is a weakness in white's response! Any chess type on the board has weaknesses, as the saying goes, more wins and less wins.
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There is definitely a winning strategy. It's just that Go is too complicated for anyone to master. When the computer continues to evolve and all the variations can be exhausted, the winning strategy will appear. (Alpha Go isn't yet a must-win strategy.) )
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The computing power of both sides is infinitely powerful, so the final black disk has more fixed meshes than white. There can be many variations, but they all come in the same way. At present, due to the limited computing power, human beings cannot determine the fixed number of meshes, so they can only estimate and avoid draws as much as possible.
And the final strategy is actually a must-and-match strategy.
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As long as the opponent's chess is surrounded, it is a winning strategy.
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From a statistical point of view, there must be a winning strategy, as long as there is a computer that is fast enough to calculate all the steps of the opponent and oneself, it will be able to win, and people will definitely not be able to do it.
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The current rules of white chess must win, and those who know Go praise it.
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There is no winning strategy, and if there is, Go will change the rules.
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In the era of big stickers, there are basically no people and people, if it is according to ancient Chinese rules, the master of white will definitely be able to.
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There is no strategy to win, but there is a belief that there is a win.
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I don't let the child have. Black makes a move before Tian Yuan, and then with each move, black falls diagonally, regardless of where white falls.
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Yes, and those who can't go down.
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One more sub than your opponent each time.
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Yes If you beat your opponent to death, you will win.
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Theoretically, there are, but there are too many variations in Go to express it.
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The barrel theory is the winning strategy of Go, and ninety-nine tricks are not worth one bad move.
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All those who played black were destroyed, and white won. Vice versa.
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There must be, but the current computing power is not enough, after all, Go has 361 to the power of 361.
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Theoretically, if there is unlimited computing power, all chess games that do not rely on luck have a way to win.
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Artificial intelligence has a winning strategy.
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AI can't give an answer, so I can't draw conclusions so far.
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The four major arts of ancient China: "piano, chess, calligraphy, and painting" refer to Go. So what skills do you have to win in Go? Let me introduce you to the duty angle and robbery in Go skills, welcome to read.
The duty angle of Go skills
Anyone who can play Go, regardless of the level, always does not hesitate to seize the empty corner in the first move, and the value of the empty corner is the first.
Go Technique Example 1: Duty Angle
As shown in Figure 1, black 1 occupies the star position in the upper right corner, white 2 occupies the small order in the upper left corner, black 3 occupies the third and third in the lower right corner, and white 4 occupies the small order in the lower left corner.
Go Technique Example 2: Duty Angle
"Robbery" in Go
On the chessboard, too, there are often points that the two sides repeatedly fight for, and the term is called 'robbery' or 'robbery'.
Above: (a) First of all, the black walks 1 and lifts a white seed, which is completely in line with the common sense of eating children mentioned earlier.
b) But the one that black just played only had one breath, and now it's white's turn, black.
It is also in a state of being eaten.
c) White 1 lifts up the sunspot again, and this process is also in line with the common sense of eating seeds. The problem arises because the situation is back to (a). This particular phenomenon is the term of Go.
It's called "robbery". But if this point is extremely important, and both sides do not give in, and you eat it, I eat it again, and so on, then the game will never end. In order to resolve this contradiction, special provisions must be made for "robbery."
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There are at least three ways to calculate the winner or loser in Go:
1. Number method: The method of calculating the victory and defeat of Go commonly used in China, also known as the Chinese number method, the current Chinese Go rules stipulate: 3 and 3/4 of the black chess stickers, that is to say, 185 pieces win, and 177 pieces of white chess wins;
Of course, China also has a number.
2. Number method: Japan and South Korea both use the number method, South Korea is to learn from Japan, referred to as Japan and South Korea rules of pure travel, but it is not the same as China's number rules, such as double active filial piety without eyes, etc.
3. Ying's rules: one of the three major Go rules alongside Chinese rules, Japanese and Korean rules, founded by Mr. Ying Changqi. There are also flaws, such as clever pants can be used as robbery, which is different from the Chinese rules.
But it also has his advantages: the use of the fill-in counting method, that is, after the final game, fill in the blanks formed by both sides of the grid, and then compare who has more left, more left, indicating that the total empty is less, and it loses.
Go pair chess is a kind of Go game rules in ancient China, usually called zazi chess, that is, before playing chess, both sides first put 2 pieces on the chessboard, and the position is fixed (as shown in the figure), and each place on the 44 angles of the star. Then the chess is played, usually white first. >>>More
Since it's not very good, there's no need to look for a career! There are many masters in Yicheng, and you can find it casually in Jiudan!
Linked to various disciplines such as philosophy, mathematics, military, education, art, astronomy, etc., Go is a sport with scientific and artistic value, and is a traditional cultural heritage that enlightens command and spirituality. Go is arranged in the square, black and white fiercely hunt, with gameplay and competition, and it is easy to attract children's attention. This is the charm of Go. >>>More
For a Go enthusiast, the landlord said very comprehensively, meticulous and thoughtful, can play a role in piloting guidance and warning, etc., can be described as enlightenment and growth nutrition, and can even benefit for life, but there are a lot of sentences, some keywords, not easy to understand, if you add annotations it will be more perfect, of course, this belongs to the requirements are too high, and even belongs to the whole blame, we beginners not only need these formulas, but also need a deep understanding, use reflection on these formulas, Theory is linked to practice in the reflection of theory, our Qili will be unconsciously rapid improvement and steady growth, this sincere thank you landlord!
When playing chess, each player holds a piece of one color, black first and then white, and takes turns placing a piece at the intersection point. The blank intersection point that connects to the straight line of the chess piece is called qi. When all of these qi are occupied by a piece of different color, the piece is removed from the board. >>>More