-
I can tell you responsibly
A must-play class for men: Warrior.
Operation must-play class: Rogue.
Money-making class: Mage Hunter.
Killing class in the wild: Warlock.
-
You just play Warrior. You've already summed it up yourself. It's still okay for a warrior to hit MS.,PK.,There shouldn't be any problem in fighting Dark Mu.,But if a warrior is powerful, it's all about equipment.。
-
Warriors and paladins can be, the right way in the world, especially after opening TBC, these two professions are very popular.
-
There is no such thing as the strongest class, only the strongest operation.
-
Then play DZ or ZS are close-quarters, but it also depends on personal preference, the technology is fun, and any profession is awesome, there is no garbage profession, only garbage players.
-
I'm determined that DZ is the strongest, and if you can control DZ time, then you will be invincible.
-
1. SS level: Xiaode DZ, Bird De is very popular in European clothing, but the cover is discriminated against in the national uniform. Cat De, melee second group, not as good as DZ, DH, berserk combat. Xiong De, weak, is much worse than the warrior monk T ZST QST.
2. S-level: DH, Warrior, Warrior, Paladin, Punch Warrior T Warrior T + Milk + Maniac + Havoc + X is basically the best combination of components.
3. A-level: mage, hunter. Veteran long-range output,Fire method is very strong in the team and the punch layer,With the strongest 10-second burst of full output specialization In essence, you have to jump for a while,Black sister killer,There is no outbreak output variance draft brightest specialization,There is an explosion of seconds and seconds,No outbreak a but t,But the mixed collection stone will always feel powerful。
It's not strange to cut the grass layer.
-
As a veteran WOW player, I recommend Hunter based on your requirements and current game version.
Reason: 1. There are pets, especially some special pets, which are very attractive to take out.
2. Since pets have talents to choose from, when you are in the field, it is equivalent to bringing a "tank" to help you fight monsters, and your ability to do tasks independently has been greatly enhanced.
3. Since the hunter's attack is a long-range, continuous attack, there are injuries that occur constantly if the operation is not good, especially the attack of the pet also belongs to the hunter's own attack damage. So even if the operation is not very good, the damage output will not be bad, and even if it does not move, it will not be a blank.
4. The damage of the current version of the Hunter can be regarded as ranking at the forefront of all output classes.
-
I don't know how you like engineering, haven't you never played it? Tell me about it! The road to engineering is too sad, from 15 to 390, it's too difficult!
Sometimes there is no way to have money, and it often takes a lot of usually very inconspicuous things to build a thing, and there are no in the 5555 auction house, I remember when I was making a space ripper, I found 5 friends to help, and it was medicine and alchemy, and I made drawings to give to others, and I have to say thank you! It's a lot of fun, and it's hard work! As for the professions, they are actually all good, I have played 6 professions, and I like them all!
Hehe,It's not recommended.,The deepest feeling is the first warlock.,It's also the first time I chose him when I first came into contact.,There's no reason.,Hehe.,Just build a number to play! All good!
-
As a 6-year WOW player, tell you that you will never lose out playing two classes.
All other classes have their ups and downs with the update. Only mages, stalkers (formerly known as thieves) have been at the top of the professional food chain.
It doesn't matter if it's pk or playing a copy.
The playability of these two classes will always be much higher than the others.
Strong sense of operation, high damage, and strong fun.
-
Every profession is fun.,Warcraft is about personal technology.,Equipment or something is floating clouds.,If you're a newcomer.,It's still recommended for thieves.,Hunters.,But it's more widespread now.,Anyway, it's better not to play warrior mage Xiaode and the like.,It's a bit troublesome.,Other professions are okay.。
-
lz,I suggest you play dz,fs,Although these 2 professional operations are more troublesome,But your task or fb package you like,It won't be boring.,Although I'm afk,But I feel that DZ hasn't been weakened too disgusting (pvp) pve is on the way.,If you like it's cooler.,Pull the wind.,Play the tribe.,Undead,Male,If you like to play the alliance,Choose humans or night elves.,In fact, what others say can't change the profession you like to play in your heart.。。。
Also, in WOW, the profession you play, don't feel that someone else's profession is strong when you are bullied, well, WOW has no strong profession, only stronger players.
-
Hunter bar Easy to operate, macro is easy to find, master does not need to think about being a tank or** simple operation, upgrade master is good to rise.
When you're late, you go and play with the little d, and then you realize that you can play with a tank or **, and that's how I am, and then you can play what you want, and it's easy to get started.
-
Ay. Let's choose a mage. I've played the drift of the bitter profession of warriors.。。。
-
Novices recommend that the mage can make bread, open doors, and run fast.
-
Hunters can grab pet belts.
Goblins can be Road Rage moto
Mages and knights are also good.
-
In this case, it is recommended that you play ZS from CTM (Cataclysm), ZS no longer needs to switch postures and shields frequently, and when you do tasks alone, you can return 20% of the blood for each monster you kill (Chase after victory - no CD melee skills, hit people, no matter if you use your fist or any **) There is no consumption at all, the shield wall is changed to 2 minutes CD, you can use it if you want, there is no pressure to go head-to-head with elite monsters of the same level, not to mention the powerful DPS.
ZS is a good profession, move forward bravely, without fear and no regrets!
I think playing this profession can exercise my mind, so I'll introduce you to play, that's right!
Believe in me and have eternal life!
-
Hunters do tasks independently and super fast.
-
If you like independent missions, Death Knights, Hunters, Warriors, Mages, Warlocks, and Druids are all good. Comparison suggests druids. Can t be output can be milk.
And the operation is relatively simple. It's also quite fun. It's convenient to do the task yourself.
Especially the bird form wants you to have fun in World of Warcraft. Ahaha. =w=
-
If you like to do quests, then let's practice an LR (Hunter) Single quest Easy to operate Remote physical DPS is fun.
-
Independent. It is recommended that you play Hunter.
Have a baby with you.
Secondly, mages and thieves, are suitable for solitude.
If you like to fight monsters in dungeons, I recommend you Paladin, Druid.
** Words are still medical examination pastors.
-
Hunter [Mage] Okay, it's very popular, **, the priest melee is divided into output and tank, choose a warrior, choose a paladin for a tank, and of course a tank can also choose a death knight, but the premise is that you have to have a level 55 number to play the death horseman.
-
Play Hunter, ditto for reason. One more point to add: "Trap yourself and fake your death to the end." Kite single brush king, but also play melee. ”
-
I'm a veteran player, if you want, let's play together, I buckle 745468145 new expansion, my friends are gone, and I plan to start over on the new server, almost every class is involved. can teach you.
-
Or take a look at this, the star change is about to be open beta, and the large-scale new version of the subversive new gameplay and the turbulent underwater world will be presented turbulently.
-
Demon Hunter. Demon Hunter is second only to Mage in difficulty to get started, and the talent selection is also very simple, there are only two choices, one is output and one is T talent. In fact, now Demon Hunter's T talent is the only god T, so there is only one talent to choose from.
It's also very easy to fight monsters.
-
There is no class in World of Warcraft that can be said to be fun or not fun, only the most suitable class. And the most suitable class for players is the most fun class. Here's a brief description of the various classes in World of Warcraft:
The three talents of the mage are all long-range legal output, and they can freely open the portals of the major main cities, and can quickly shuttle between the continents of the World of Warcraft.
The three Thief talents are all melee output talents, and the owner's ** burst output can sneak and hide in the dark to watch everything and give a fatal blow.
The Hunter's three talents are all ranged physical output, all skills are instantaneous, can deal a lot of damage in an instant, and can hunt the vast majority of Azeroth's beast monsters as pets.
Warlock III talents are long-range magic outputs, which can open the summon door to pull other players to the player's location, and can also summon pets to fight together.
Death Knight. The blood talent is a tank talent, and the other 2 talents are both melee output talents, which have super health regeneration ability.
The Priest Shadow talent is a long-range output, and the other 2 talents are ** talents, which have a strong ** ability and output ability.
Warrior Protection is a tank talent, and the other 2 are melee output talents, which have strong defense capabilities, and can protect teammates and control enemy units.
The three Shamanic talents are: **, ranged output, melee output, and can be transformed into a ghost wolf for rapid movement.
The three talents of the paladin are: **, tank, melee output, super defense ability and the ability to regenerate health, which can well protect teammates from any damage, and turn on invincibility immunity to all damage.
The three talents of the warrior monk are: **, tank, and melee output.
The four Druid talents are: **, Tank, Melee Output, and Ranged French Output. Druids are by far the most talented class, covering tanks, melee, ranged, and **, and it can be said that even if a team is full of druids, it is no problem in the dungeon.
-
World of Warcraft has Warriors, Hunters, Shamans, Stalkers, Mages, Druids, Death Knights, Paladins, Priests, Warlocks, Warrior Monks.
Classified by armor:
Plate Armor: Warrior, Death Knight, Paladin.
Chain Mail: Hunter, Shaman.
Leather Armor: Stalker, Druid, Warrior Monk.
Cloth Armor: Mage, Priest, Warlock.
Categorized by the resource from which the skill was released:
Rage: All warriors, guardian druids.
Energy: All Stalkers, Wild Druids, Wind Monks, Wine Fairy MonksMana: Shaman, Mage, Balanced De, **De, Paladin, Priest, Warlock, **Warrior Monk Concentration Value: Hunter.
Pure output profession:
Hunter Stalker.
Mage Warlock. Double Career:
Warrior: Tank, melee physical output.
Shaman: **, melee physical output, magic ranged output.
Death Knight: Tank, melee physical output.
Priest: **, Dharma remote output.
Profession of three repairs: Druid: Tank, **, Ranged French Output, Melee Physical OutputPaladin: Tank, Melee Physical Output, **.
Warrior Monk: Tank, **, melee physical output.
-
There are 11 classes in the current version.
Plate Armor: Warrior and Death Knight can be used as a tank or have a very powerful output. Paladins are almost omnipotent, tanks, damage output, ** are OK.
Chainmail: The Hunter is a pure ranged output, while the Shaman is a melee, ranged, and ** strongman. Especially** is very powerful.
Leather Armor: Rogue is a traditional melee output, and this version is still powerful. Druids are the most versatile of all classes. Tank, melee, ranged, ** are all available. The Warrior Monk is an upstart who has just joined and can tank, melee, **. It's especially outstanding.
Cloth Armor: Both Mage and Warlock are pure damage output classes, and both stand at the top of the DPS. The priest is a remote output and a strong man.
The above 11 professions have their own characteristics, and they implement the consistent balance of glass slag, and no profession is particularly bad, and that profession can be very good if you play well.
-
Mage: Good choice! The career should have a promising future, it should be fun, and the field leveling, tasks, and dungeon PK should also be strong! No matter how many versions of WOW are updated, you have to believe"Pro-son"It will not be abandoned!
-
Recommend a death knight.,Missions,PK,Copies are good.,Just have a 55 character on your account to create.。
-
FS plays technology, D plays battle F, and knight plays skill. I suggest you play Knight, it's simple and powerful, and it can milk t and dps. If you want to die a holy healer and another life, you really can't be invincible in coming to a life or returning to the city with Hearthstone.
This app has encountered a temporary error
Fatal mistake! This behavior is the game path). >>>More
To put it simply, it's an output profession, and it's close to cutting people with **. >>>More
Who said that the warriors are garbage in FB and you dps are here to pull the monsters? Which piece of equipment did you have on your body that wasn't carried by the warriors, and you killed the boss? >>>More
Warrior it. Everything else you have to say is done.
Your condition depends on what you do.,If you just want to be weird then hunter.,Paladin or mage.,If you want pvp then warrior.,But warriors require techniques.,But I have a suggestion.,You might as well train a little hunter to level 55.,After opening 80, you should play death riding.,It should be very cool.。