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I'm not a professional player at level 7. However, my classmates opened a black shop together, and basically no one liked to go all the way with me. Unless he doesn't need much money.
In general, no one interferes with the positive and negative full complements, which is not a problem. Someone interferes with looking at the opposite level. Let me tell you what I understand.
The trajectory of each hero in Dota is different. If you want to train the reinforcement well, you must first be familiar with the ballistics of the heroes you like. Overall, heroes who are short-slipped before attacking are better at patching. Melee combat is better than ranged swords. DPS is better than mage.
There are 3 ways to do this for beginner and intermediate levels. 1 is a bloodless pawn with the mouse. 2 is to press the stop button wildly.
3 is the last click with the "A" point after the character keeps wandering. The first method is generally at an initial stage. It is not very commonly used to make up the knife.
The disadvantage of the second type is that you will focus too much on the blood of the soldier and give up the observation of the surrounding things, including the minimap. The third method is to move around and be adaptable. Therefore, it is recommended to use the keyboard if you can move around non-stop"a"Use it as much as you can.
It's best not to let the hero output all the time. This will advance the lane. I will not dwell on the disadvantages of the initial advance line here.
The so-called mending knife is to make up the last stroke. Or the last 2 strokes that have been calculated. Novices try to only hit the last shot.
Slowly the accuracy rate will come up.
About Advanced Touch-Ups. There is only one way to do this, which is what I use now. If the opponent is also a master.
The skill you need to use is called "deception", because if you are all a denier. If the blood is red, he will naturally make up for it. For example, let's say that a soldier dies after being attacked 2 times.
At this point, you need to press the attack animation for the second moment"stop"Make your opponent think you've attacked. After seducing in addition to his counter-denial. In fact, you just made a move and didn't really make that pawn, and the rest of the time kept moving.
Look for an opportunity to fight the opposing hero.
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Start training remotely.
Heroes choose better ballistics.
It is recommended to use the WL Warlock and SP Shadow Priest first (good attack animation, high initial attack power) first
After you do it, go to Viper Underworld Wurm (good attack action, low initial attack power).
Then there's Lina Fire Girl (poor attack movements, low attack power).
That's generally it.
First get used to the fact that no one interferes with the practice of the single machine, and strive for positive and negative compensation at 30 20 in ten minutes (the requirement is actually very low).
Then learn to control the lane, including active denial (less than half blood can be A), the lane is too far forward and you can rely on pulling the field to pull back the line, at this time it is required to make up more than 50, and deny more than 30
When both of these points are familiar.
Try to line up with people, be careful not to move too far forward, and if necessary, you can form a pressure + pull line by attacking the opposite hero.
Add some requirements to yourself and try to make the most of the range.
Melee swords are more exquisite.
If you are a hero, you usually choose a power hero with a relatively high attack power to start training (in order to ensure survival).
Typical examples include SNK Skeletron and TP Treant Guard.
I also started practicing from no one interfered.
After getting used to the attack action, add some requirements to yourself, that is, always make sure that you don't stand stupidly in one place, always return to some distance behind the ranged soldier before and after replenishing the knife (that is, at least 200 distance from the lane), and always only hit one last time (resist your lazy desire).
The first thing to do well with people and melee combat is to be low-key, don't die, and not dying is the bottom line.
It's normal to be under a lot of pressure in the early stage and be pressed to 5 minutes to make up for 10, but you can't lose a life in order to make up for a soldier, and then you can earn extra money by pulling the wild when you take the advantageous road.
Some useful tips for the final melee sword:
1.Although melee mending knives often only move to play the last hit for safety, in order to avoid embarrassing things such as being stuck and not mending knives when it is rare to step forward, it is recommended to start acting seconds earlier than the last time predicted, if it is really early, you can adjust it by pressing the S button to cancel the attack action (typical is Skeletron, press S the moment your hand is raised, and you will find that the knife is put down again).
2.When your own soldiers are cleared by a wave or there is only one left, don't be greedy to make up for the last one, you should take the initiative to retreat. Because of greed for a soldier, he was stunned and fixed, and was beaten half to death by a small soldier, and finally became the opponent's head.
If you feel tired of pressing alt, you can consider using auxiliary software like warkey to show blood, of course, if you play it itself, it comes with blood.
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At the beginning, you can choose to play a few games of single machine to find the feeling of mending the knife.
The first is to replenish at least 4 of a wave of pawns (4, near, 1 far, a total of 5) without anyone interfering with you. As long as you can have this kind of grasp, you can practice and AI replenishment.,AI is very active in replenishing soldiers.,I like to make up the most.,You generally can't go to that soldier A you.,So practice the replenishment of soldiers with someone interfering.。 You can also find that feeling.,You can find someone to fight.,If the opponent is melee it's easier to make up the knife.,It's long-range and will be pressed (that is, he relies on the attack distance to attack you.,Grind your HP),So at this time you have to learn to keep your distance.,This game has such a setting.,If a hero is around the opponent's creep a opposing hero.,The surrounding creeps will collectively attack him (hatred).
You can take advantage of this by being at a distance behind your creep (where you will be attacked when he walks a), then hold down the alt key, keep an eye on the creature that is bleeding fast, calculate how fast he is bleeding, and then add the time you walk past, and the last time you can kill him is OK.
This doesn't actually need much calculation, and it can be made up by feeling if you play too much. There is a special case that at the beginning, some people like to merge the Templar Ring (which has a defensive aura), and if he doesn't turn it off, the creeps will be on guard, and at this time, he may not be able to make up for it at the previous pace. Then try to find a rhythm.
But it's usually turned off.,After this aura is opened, the soldiers will be stronger.,Your troop line will be pushed under the opponent's tower.,It's even more difficult to replenish troops or gank、Strong killing。 The troop line is generally kept at a little distance in front of your tower, you can rest assured that you can replenish the troops, there is a tower to guard, and it is not easy for others to kill you. The same goes for denying, the role of denying is that the opponent can't play money, the experience is halved, and the lane can be controlled.
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Patch the knife? Very simple. Dota has its own version of AI. After eating, I'll open a stand-alone machine by myself.,Practice an AI.,It's very computer to train and replenish the growth of the soldiers will be very fast.,I'll start the sparring when I'm fine.。
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Open a knife without AI and use a short-range hero to mend the knife, and buy 6 branches for equipment. Then 10 minutes of positive and negative complements are more than 50 to go to practice with AI,Practice until you play long-range 10 minutes within 10 minutes of positive and negative complements are up to 50, then you are a master,11 pairs of road is 30 is considered passing,22 pairs of roads 15 passing,(Of course, there must be counter-compensation,The equipment is all outfitted) General CW replay look down,10 minutes on the side of the side of the average of 20 positive supplements,Some single digits have,The main thing is to focus on grinding blood with the other party's YX。
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Be familiar with the attack power of the hero you use, attack frequency, and then keep looking at the blood, and Aoff. If you practice more, you'll get it up.
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Keep pressing alt to see the blood, in fact, it's better to practice more, and it's OK to master the time.
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