Maya head modeling, hope to give criticism

Updated on technology 2024-05-06
7 answers
  1. Anonymous users2024-02-09

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  2. Anonymous users2024-02-08

    More than 10 years of teaching experience should help you.

  3. Anonymous users2024-02-07

    Can you take a look at your model?

  4. Anonymous users2024-02-06

    Can you send a few pictures to see the model you made?

  5. Anonymous users2024-02-05

    That's a lot of questions.

    1. Hold down the Ctrl key, click on an axis, and it's OK. Hold down the Ctrl key and click on the square in the middle to create three axes.

    2. Under Object Level, select Object. display---polygons---backface culling。

    3.Don't know what your requirements are, edit---parent--- open the option and select Add instance

    4.In the channel bar, select the option (to black for selected), hold down the shift or ctrl key, and drag to the middle mouse button. The shift key changes a bit more.

    5.Subdivide the model.

    6. Because Ctrl+Shift+H is to show the last hidden object.

  6. Anonymous users2024-02-04

    3.There is an existing pair of parent-child objects, and the parent object is hidden enough, and the child object is also hidden, how to avoid this.

    5.When the model is subdivided, the number of faces in the view will increase, and I want the number of faces in the subdivided view to remain the same, but the effect of the subdivision will be rendered.

    6.How to unhide all objects.

    3.The parent and child objects belong to the same object, and under the outline you can see that the child objects are attached to the parent object, and the parent object hides the child object and the child object will definitely be hidden. (In modeling, it is recommended to use layers to manage, so that an object can be hidden separately, and then parent-child association can be done after modeling).

    5.Select the object by pressing the number key 3

    show---all

  7. Anonymous users2024-02-03

    It depends on what model you're building? ** can be ...... as a whole

    The character sketch is probably fine.

    If you have a high modulus, you have to adjust a point and a line, and if you are a beginner, you ......It is recommended to make some furniture and other mechanical objects first.

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