-
The so-called heap is to use equipment attributes to increase the total attributes of its own tasks, such as heap intelligence is to choose a single piece of equipment with high intelligence or set of high intelligence, a single piece such as insect clothing, crazy Ivan's explosives pack, etc., just for intelligence, not for other miscellaneous attributes. Including enchantments, etc., can also be counted.
-
Heaping strength and intelligence is pretty simple. It's hard to play the top ones though. Stacks of strength and intelligence: 1, Costume 2 equipment, **, 3 consumables 4 enchantments.
-
For example, I'm Devil May Cry, first put a red array, add 150 intelligence, then put the ancient, add 150 intelligence, and then add your own **, fashion, equipment bonuses, if I am a local tyrant, at least a few hundred intelligence. In addition, for another example, red eyes, rampage plus 270 strength, their own blood is minimized, and 172 strength, a scratch of the head, plus more than 100 strength, the same, the addition of those and medicines in their own fashion, right to a good high, I don't need to say it. So add your buff skills.,Magic professions are generally ancient.,So there's very little power.,(Except for daddy.)。
-
The profession in DNF is divided into magic attack and physical attack.
For the magic attack class, the attack power is related to intelligence, and the higher the intelligence of the pile, the stronger the attack.
For the class of physical attack, the attack power is related to the strength, and the higher the power of the pile, the stronger the attack.
Heaps of strength and intelligence are all based on equipment, **, jewelry, and clothing.
Generally speaking, the force of CC pairs is the highest.
There is also the use of loose parts to pile up force, not necessarily suits.
Then there's enchantment, which allows the enchanter to add strength and intelligence to your equipment.
And then there's the orb.
Potions and skill buffs can also be used to stack power.
Hope that helps.
-
What a profession do you pile up! Don't spend money! It was supposed to be a heap of power! You've given a heap of intelligence, isn't this spending money blindly!
-
It's about accumulating this attribute all the time.
This maximizes the damage.
Some red eyes wearing trench coats only have more than 400 strength, but the red eyes of heaping strength can reach more than 700.
The difference in damage is significant.
-
Fu Demon Intelligence Power Card, now there are orbs, so that the strength and intelligence are high, and the attributes of the same equipment are not the same For example, the same kind of shoe power +9 Some +10 Some +12 , for example, +12 is the highest It's called full power (intelligence is similar) Pay attention to buying equipment.
You can also use the equipment level adjustment box, and the CC set is higher than the normal equipment strength and intelligence.
-
There are physical streams and intelligence streams ammo (most of the current national servers are intellect streams, because the ammo skills are magic (except for Neil)) so heap intelligence. I hope the landlord will adopt it.
-
What type of landlord prefers? Is it a bong, or is it automatic? If it's a smoking gun, it's a pile of power, and the damage is super high, if it's automatic, its own intelligence is high, and after the pile is high, the shock + explosion of the fire bomb, what a cool word.
-
Hand crossbow ammo or hand cannon ammo stack power (non-mainstream), automatic ammo heap intelligence.
-
The ammunition relies on the blessing of explosive flames and freezing, and of course the intelligence of the main pile.
-
Physical flow pile power,Magic flow pile intelligence,I'll tell you these skill classifications,You measure your own plus point pile,Physical skill sniper scatterball mine C4 is related to strength,Hand grenade,Attribute bullet hell flame and intelligence,I feel like it should be double cultivated.,Take the field control route.。
-
DNF ammunition experts recommend intelligence.
The reasons are as follows: 1. Most of the magic damage of the ammo expert is area damage, which can control the field well.
2. Ammo Specialist Magic Damage Equipment doesn't require much costume assistance.
3. Most of the magic is continuous area damage, which can cause damage to full-screen monsters very well.
The Ammo Specialist has a high physical damage burst, but requires a lot of money to increase.
Magic damage has a large range and does not require much gold to maintain.
-
100% intelligence, ammo is magical. ** If you use a hand crossbow, the piercing is strong, and you also add skills.
-
Intelligence The reason is very simple, the instantaneous high output is no problem with explosive flames, right? Burst of flame is a magic attack, and the three thunders are also magic attacks Sniper fixed damage So the intelligence is high The magic damage is naturally high The female is also a hand crossbow PK practice hand cannon is also very powerful.
-
Heap: Intelligence.
**: Hand crossbow.
But point to physical crit, because the level 40 Neil sniper is a physical attack.
-
It is recommended that you make the left wheel, go pure intelligence plus points, and brush the old force.
-
Of course, the ammunition is a hand crossbow, a pile of intelligence, and the brush map is super cool.
-
You can choose strength or intelligence, depending on what genre you take
If you are a physical flow, then you want strength **The choice can be a revolver or a rifle, the physical attack is high, the revolver shoots fast, the smoking gun has strong penetration, and the physical attack is lower than the hand cannon.
Ordinary people choose intelligence as the mainstay, and the output mainly relies on 3 mines and 3 bullets. **Generally use automatic or hand crossbows, mainly hand crossbows. This is the mainstream of brushing
-
Decisive intelligence.
It's not bad to have a crossbow or have the money to do automatic.
-
There are two types of skills, which are fixed damage and percentage damage.
As far as mechanics are concerned, for example, the level 20 self-destructer is 1000% magic attack, which is 10 times the panel magic attack. The calculation of the panel magic attack is:
**Basic Magic Attack + FM Magic Attack) x (1 + Intelligence 250) + Ignore Defense Magic Attack brought by Enhancement.
So intelligence does affect the percentage of skill damage.
The calculation of the Fixed Damage skill is.
Skill Damage x (1 + Intelligence 250).
Your classmate is a mechanic, so I won't count attribute enhancements.
But what is the mechanical fixed damage skill?
Up. Arousal. Nope.
What is the mechanical workhorse? Bomberman.
Let's put it this way, percentage skills are the workhorse of machines.
Then the question is which is more about the improvement of percentage skills, intelligence or magic attack, according to your classmate's 800 intelligence, amount. Let's count it at 1000. Enter the map and add a good buff to easily break a thousand.。。。
Even if he has a handful of 55 powder. It's calculated according to 450 magic attacks, so compare the difference between 20 intelligence and 20 magic attacks.
20 Magic Attack with increased Intelligence = 450x (20 250) = 36 Magic Attack 20 Magic Attack with increased Magic Attack = 20x (1 + 1000 250) = 100 Magic Attack So I don't think I need to say that you know it too, right?
Teach your classmates to get lost. If you want to be mechanical, this kind of ** basic magic attack is low and its own intelligence is good, and the professional magic attack is much better than intelligence.
-
Sweaty....The class of magic attack is the same as the class of physical attack! However, physical attack relies on strength and attack! Magic attacks rely on intelligence alone!
-
1 Intelligence = (1 + Magic Attack, 250 Intelligence may double the attack power......In any case, intelligence must be added, although not as high as the necromancy, his mechanical intelligence is already much more than that of other peers.
For example, I have a 49 judo, my friend has 49 wild fights, the same level, he has a set of blood roars, I have a set of Jiaowen, his decoration, ** are all better than me, and his strength is almost twice as much as mine, but he doesn't have as much attack power as me in any moves! He is full of crosses, my back is full, and the cross is three times and I don't have more back falls! An awakening is the same as my non-standing state!
-
Seems to be 1 Intelligence = Magic Attack.
The output is based on magical skills.
I... It's a ghost...
The awakening attack power of the pile intelligence plus is a lot. Nothing else feels like it.
-
Some skills only look at intelligence, some look at magic attacks, and if you look carefully at the skill introduction, the fixed damage is only related to intelligence.
-
Percentage damage depends on magic attack.,Fixed damage depends on intelligence.,All professions refer to this.,Physical professions look at strength.,Each has its own benefits.,In other words, the high-end of the necromancer also needs to pile up intelligence.。
-
lzYou're wrong to say that! Intelligence and attack are linked, but you and your friends go to the same place to fight monsters and try to understand the truth of output! Machinery relies on intelligence.,The higher the intelligence, the greater the damage of the robot.,Attack power is also useful.,It's just that intelligence accounts for all.,No matter how good your equipment is.,PK is also harmonious.。
Intelligence is always the mainstream.
-
Intelligence Overview:
Ammunition is basically intelligence.,Brush the map by magic attack.,You also know when you look at the skill attributes.,It's generally magic-based.。 Although the ammunition is both intelligence and strength, the female ammunition still focuses on magic attacks, after all, there is such a strong awakening and aerial shooting + shock.
Awakening Action Skill:
When the EMP Storm is activated, an electrical barrier will be created on nearby enemies, and after a certain amount of time, the device** will be activated and deal massive damage, and enemies wrapped in the electrical barrier will be strongly shocked, and when attacked, it will deal light magic damage to additional enemies.
Because the genus is much more cost-effective than the strength. >>>More
Do you have to spend a portion of 1e game currency to buy 13 hunts? So how much money is left to buy gear? If the 13 hunt doesn't count in the 1e, you can choose to buy a 50cc set (a 55cc set is better, but the money is not enough), or a 25-30cc three-piece set with two loose pieces. >>>More
Let's pile it up together Some people say that it seems to be 1700 strength, 1500 independence and 80 strong is the best, no matter how high it is, of course it is better No matter how strong it is, 22 points are not 10 damage.
First of all, you can add a 60 Plain Union +60L, and then add that TP Skill Source of Power to fill up +75L, and then the career set is at least +100L, and then the enchantment can help you +100 or so, and **Ya level 60** +40 more L And then the fashion boots can add 45L The fashion suit can add 10L, think about it yourself!! In fact, there are a lot of ways to do it The above is the method of the poor people's pile, if you are a local tyrant, you can continue to pile up Last time I saw a 70 demon god in our district with a power of more than 2200 That guy took me to brush the picture It's awesome! That attack power is more than 6,000.
The only orbs that add both intelligence and strength are the kind of orbs that are given in the event fashion pack, such as the Year of the Rabbit orb, there are 2 types, 15 power and 15 wisdom, 20 power and 20 wisdom, enchanted shoes, belts, and shoulder pads; There are also 18 power and 18 intelligence beads and enchanted jewelry in the gift pack from a certain year before.