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Do you have to spend a portion of 1e game currency to buy 13 hunts? So how much money is left to buy gear? If the 13 hunt doesn't count in the 1e, you can choose to buy a 50cc set (a 55cc set is better, but the money is not enough), or a 25-30cc three-piece set with two loose pieces.
Jewelry can be made with Ancient 1 or Ancient 2 (Ancient 2 jewelry is not difficult to get if it's just for power). The current version of Perus is not necessary, it is not as powerful as the BM necklace. Of course, the later version of the roaming force on 1000 is another story.
I now have a set of haute couture, shoes choose 30 power, 50cc set (not full attributes), guild 60 power, title 21, no strength jewelry, no power enchantment, hunting 17 power, standing on the street 632 power, and the strength of the jewelry to get a few ordinary or garbage, can reach 670 power, if there is 88 gift pack jewelry, then the strength is higher, but it is not recommended. If I wear a 25-30cc three-piece set plus 45cc shoulders, a belt and normal strength jewelry, I also have 630+ strength.
Therefore, the conclusion is as follows: if you have money, you will buy a 50cc set, and if you don't have money, you will buy a 25-30cc set (the reason why you want 25-30 instead of 30-35 or 35-40 is because 25-30 plus a dead left is the most cost-effective. Wear it with Ancient Shoulders and Belts or Class Outfit Shoulders and Belts.
There is no need to buy it now, of course, you can buy it and keep it for later or wear it when you are in a team, but its advantages will have to wait for a later version to be better reflected. You can buy 88 gift packs of jewelry pile power, but it is not recommended. Ancient 2 jewelry or other powders are recommended.
Jewelry can buy the title of National Day, and the brush is very powerful!
Price: I don't know what the situation is in your area, but the 50cc sets in our area are about 7000w, and the 25-30 sets are only 500+.
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Death,Ancient jewelry,CC set or ancient 2 sets,Equip full payment card,,13 hunting ah envy the landlord....I have been hunting for 12 by myself, and now I am still taking 13 rapid-fire brush cattle revolver--
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In DNF, character attribute points are very important, as it directly affects your combat power and survivability. In the attribute addition point, many players will face a puzzle: should they pile up the enhanced attribute or the strength attribute?
Different classes and players have different answers to this question. Generally speaking, the Enhanced stat is suitable for some classes with high skill and high damage but slow attack speed, such as Wizard and Sharpshooter, while the Strength attribute is more suitable for some classes with fast attack speed but low skill damage, such as Fighter and Fighter.
For roaming classes, their attack speed and skill damage are relatively balanced, so Qi Cover also needs to consider balance when adding points to attributes. Generally speaking, the main attribute of the roaming class is intelligence, so strengthening the intelligence attribute can increase the character's magic attack and magic defense, and enhance survivability. At the same time, you can also appropriately pile up some strength attributes to improve the character's physical attack and physical defense, and increase the output ability.
Of course, the specific stat points need to be adjusted according to the player's own game style and class characteristics. Before adding attribute points, you can first understand the attack style, skill damage, attack speed and other characteristics of the profession you use, and then add attribute points according to your needs.
In short, attribute dotting is a very important part of DNF and needs to be carefully considered. When adding points, you need to consider factors such as career characteristics, personal needs, and playstyle to get the best results.
Brother tells you that the gorgeous roaming is the perfect plus! Definitely I wrote it myself! (Personally, I despise physical roaming, and defile roaming simply) first tell you to add points in the early stage Knee impact +10 empty bullet +15 (explained, +to 14 is to levitate all professions.) >>>More
**Amount is that**Bonus If it's with the R group, you can exaggerate it appropriately.。。。 >>>More
Hello lz.
You have a train of thought that is wrong. >>>More
I don't know if you're a businessman who often makes drawings. If so, I can use all of these things, just like a mage's blood can be exchanged for a lowest-level hardener (the lowest hardener is very useful, for awakening quests, and for normal quests. ), the Minotaur's hard horn can also be changed in Daphneli. >>>More
The big pumpkin doesn't really need to be added. This skill is relatively inferior to the black hole and the sky thunder, and the little pumpkin also has to be increased to 10, with this sp it is better to add more flame black ball Lei Xuan and the like. >>>More