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Of course, you can also choose to use the brutal power first, and then a sun flame, so that the main Q and vice W will deal high damage, and the amount of blood and resistance are also guaranteed!! Or it's the net erosion first.,So that there is a certain output in the early stage.,There's also a guarantee of blood volume.,It's still the main Q and vice W.,Armor penetration can be provided with 3 red runes.,Try it.,It's very useful!! It's really fierce when it's on the list!!
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3 Sun Flame Blue Shield Mercury Shoes Exciting Armor Eater of Mamotius Main Q Sub E, Level 1 W
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Norco mainly relies on passive blood injury and ultimate harvesting It doesn't matter what else I personally think it's better to cut black plus points or main q vice-w
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LZ Our ideas are a little different.,My no-hand is generally the first out of the sun to make up a black cut to resist the shoes, if the downwind directly out of the hydra let the back out of the meat,If it's against the wind directly out of the meat and has always been the main Q deputy w level E point method,It seems that there is no upper limit for armor penetration in lol.,But I still recommend that the first piece of the no-hand out of the sun and then out of the black cut skill main q deputy w level e,Because the 10% armor penetration of the second black cut and the 5% armor penetration of E are enough in the early stage., Besides, most of the players in the Noshou are meat, and as for the output, it's an ADC and APC thing.
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Nuo hand, I personally like the first piece of sun, downwind to make up a brutal or hydra, this is to see what is single on the opposite side, the opposite side of the first out of the sun and the like armor you will be the first out of the brutal, can be raised according to the situation black cut, if the opposite side chooses three phases (such as **) or something, you will first out of the hydra, the main q deputy e, there is no upper limit to armor penetration, if you keep cutting the armor, it will be a negative armor value.
In my personal opinion, the no-hand is still the first to come out of the sun, make up for the brutality, take a meat idea in the early and middle stages, and the mid-term can be appropriately attacked according to the situation, and the first major piece is best not to black-cut or hydra, after all, the no-hand needs to absorb a certain amount of damage in the front row.
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Noshou doesn't have to attack equipment If you get out of the brutal or small anti-magic knife, you can have meat It is recommended to come out of the big belt and the sun first and then look at the opposite formation to get out of the flesh The opposite side of the magic resistance is more out of the magic resistance Physical more meat Pay attention to your own positioning Whether to protect the crispy skin or to absorb the damage There is a Carter straw and other high damage on the opposite side, and you need to continue to cast spells to keep your own e ultimate, which can be refreshed Team battles to find the residual blood that can be killed in seconds If you feel unbearable at this time, don't leave the ultimate, just cut a person.
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There are so many good heroes on the list, why play the hand of elementary school students? Hands are short, legs are short.
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The Hand of Noxus can be a jungler, and one of Stonwall's favorite jungler heroes in S3 is him.
Advantages and disadvantages: The advantage is that the confrontation ability in the wild area is better, the speed of clearing the field is medium to high, the stealing ability such as the wall hook buff is very good, and the sticky ability is very good. The disadvantage is that the invasion of the wild area was found to be on the opposite side, and the support was high due to the high mortality rate of the non-displacement skill, and it was easy to be unable to approach the target, and the blue was stolen, and the blue was too high, and there was no recovery.
Level 1 learn Q under the blue, learn w in your own wild area, steal the opposite or catch people to learn e, main q auxiliary w, equip red claw, sun flame, 5 speed, ice hammer, big drink magic knife.
There are many types of powerful jungler heroes in League of Legends, such as a good gank success rate in the first two levels, and a high gank success rate after level 6.
For example, Zhao Xin, Pan Sen, Blind Monk, and Joker can have a good gank success rate at two levels.
Like Scorpions, Bright Moon, Nightmares, Werewolves, this kind of gank may not be very powerful in the early stage, but after level 6, there will be a qualitative leap.
There are also some heroes who have good performance at all levels, such as centaurs, princes, straw men, VN, etc., who usually have good gank abilities, and they are even more powerful after having ultimate.
Builds are always adaptable. But I'll tell you the core three-piece set after the revision of the Noshou hand: black cut, you can't kill people without him; The Dead Plate Armor, Defensive Outfit, and Movement Speed Attributes are impressive; And then there is the invigorating armor, the new version of the Nuo hand blood return is so unreasonable that it can't hang a green armor?
Buy one**, practice hard, no matter whether you are scolded or not, come up directly in seconds (except for ranking.) After practicing all the positions on the lower road, go to play other roads, and then come back to play for a while and go out of the mountain. >>>More
Hand of Noxus,Darius,The ultimate has indeed been weakened.,The previous ultimate was refreshed immediately after the kill.,Now the ultimate is within 12 seconds after the kill can be used again.,Killing again will get 12 seconds of kill time again.,It's worth mentioning that as long as the No's ultimate move is cast.,CD is the start of calculation.,Including after you kill successfully.,That is to say, in fact, after you successfully kill, you will find that the CD of the ultimate is not as long as you think.。 Personally, I feel that the change of No's ultimate move is still more reasonable, weakening Noshou's snowball ability, and ensuring Noshou's harvesting ability in team battles, which is still relatively harmonious.
In the early stage, one-on-one Nock can't beat Raven.,But you can grind his blood.,Hide behind the creeps.,He's definitely going to replenish the troops.,Q he'll leave after Q finishes fighting.。。。 At this time, his q must be opened.,Can't beat you, he must Q finished three small soldiers.,At this time, he is pulling him to fight again.,W once.,But remember that your soldiers are about the same as the opposite.,Otherwise, don't pull.,Look for a chance.,You have a lot of soldiers.,Set him weak.,You can fight with him.,Crazy potion,Don't underestimate the potion.,It's very important in the early stage.,And Raven on the line.,5 blood and a cloth shoe.,Weakness ignited.。。。 Level 6 is basically not afraid of him, as long as he doesn't send much in the early stage, he has to go in a good position to fight, don't stand in one place, drill into the grass more, and wait for the second Q, he has bleeding on his body, and slowly consumes him.