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PK is recommended to add elemental ignition, because this skill PK can add magic attack to a very high level. Do you think about PK when you have all kinds of attribute skills all the time? Then with the assistance of elemental ignition, it is giving your magic attack power double (full of ignition, 4 lights on 400 intelligence, magic attack has almost doubled).
Nothingness, a good skill to suppress and protect yourself, put a full-level black ball, and throw a snowman around him, no opponent dares to rush directly over, because there is a black ball protecting you. There is no need for a PK-type elementalist to increase his skills, so he can fill the void point with enough sp.
The flames will be full, and the range and float will be very large. Players of the full-level Flame Bomb Mage system go to the sky and take seconds to fall, so for such a long time, you can completely store gas and release a black ball below, and then store a black cat to wait, and give the opponent a fatal blow.
Another recommendation: the snowman should also be filled, the level 20 snowman is not an ordinary giant, not an ordinary horror!
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A group of mountain artillery、Will copy、
Elemental Ignition God Skill PK Brush Map has to be added, not explained.
If you want PK, Blaze +1 or +7
7 can connect to black holes.
Nothingness、PK+full brush +5 I don't want to explain、
I ignore all pasted ones.
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PK should be ignited.,After all, this intelligence is high.,Level 10 +300 intelligence.,The damage will go up.,In addition,If you want pk, you should also increase the nothingness.,At least it should be added to 10.,After all, our elemental blood is less and the defense is low.,Besides, there is no overlord skill.,There's no invincible skill.,It's to rely on the protection of nothingness.,Running around the void.。 This is important. PK snowman and black cat should also be filled, one of these two can be tracked, CD is fast, and the other black cat role is not to be said.
LZ actually got to the fifth chapter SP a little more. Enough extra points. Flame + knife 10 is really good.,The float rate is higher.,You can pick up a black hole + ice after the flame.,The other party has to lose at least 1 and a half more blood.。。
Ignite + move cast + magic memory should be filled.。。 As for the magic show. Looking at LZ preferences, I'm topped up.
+50% release in 20 seconds, as a foreshadowing skill for combos Chuan 2 58 Great Magus will answer for you.
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Now there are a lot of genres for adding points to the elements.,If you're pursuing high efficiency and high damage.,It's recommended that you double cultivate darkness.、Fire.,It's very powerful.,If you pursue general.,Just repair the dark.、Light.,You can deal with any picture.。 I am now a level 53 Great Magister, and I cultivate dark fire, which can only be said to be very good and powerful.
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I play Dark, Fire, Light, and the three systems are proficient. Fire and light have their own advantages, the mobile earth fire and Jack advent of the fire system are 2 long-range skills, in line with the elements, but the light system, thunder is a melee attack, it is recommended to be front-loaded, so there is only a long-range thunder, but the thunder can be hit 5 times, and the stun damage is cumulative more than Jack's advent every time, although there is a range limit. The advantages and disadvantages are obvious.
A lot of people say that the element is ignited, which is to add intelligence, but I think the maintenance time is a bit short, or stop the small tricks to maintain, a little troublesome I don't have a point, I think intelligence can be maintained with medicine. This is enough for SP. Snowman, Bomb, Shadow, Electric Eel are all front, Ice Wall Point 5, Earth Fire, Thunder Vortex Front, Jack Descends, Sky Thunder, Black Hole is full.
I forgot to say, what is the name of that little black ball, I forgot, I clicked on the front.
You can consider a little higher for the earthfire. Awakening, passive awakening, full. It should be about the same.
If you order elemental ignition, you're going to have dual mastery. This is for someone else, take a look.
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Magical Memory, Level: 10
Shadow Nightcat, Level: 18
Elemental Concentration, Level: 1
Jack Bomb, Level: 5
Photoelectric eel, grade: 15
Frost Snowman, Level: 5
Aircast: Jack Bomb, Level: 1
Elemental Ignite, Level: 10
Mobile cast, level: 10
Flame Blast, Level: 1
Thunder, Level: 5
Ice Wall, Level: 1
Orb of Nothingness, Level: 5
Ice Mastery, Level: 2
Fire Mastery, Level: 2
Light Mastery, Level: 2
Dark Mastery, Level: 2
Sky Thunder, Level: 8
Annihilation of Black Holes, Level: 6
Comet Astrem, Rating: 2
Magic Shield, Level: 5
Stand-in Straw Man, Level: 1
Ancient Memory, Level: 10
Magic Show, Level: 6 Looks.
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The element SP is distributed like this.,I'm 58 elements.,I've washed 5 points.,Basically all the plus points have been tried!
A little bit of experience with the SP assignment of elements:
The elements are divided into 3 ways to add points: single repair, double repair, and 3 repairs! The cultivation here refers to the ultimate skill of this department.
Single Cultivation: There is no controversy, it is definitely dark, and you don't want to level up if you study other departments alone! Naked Darkness + Passive Skill, Cow!! However, the anti-air ability is 0, and the single brush ability is 0!! The only advantage is to hurt BT!
Double cultivation: Darkness must be added, there is no black hole, who will group you! The other one is casual! Fire, a single brush is good! Ice, team control is great! Light, Boss Guest!
3 repairs: The so-called 3 repairs, the big skills of the 3 departments are impossible to learn, and the only advantage of the 3 repairs is that there are many skills, and the monster is cleared quickly!
Elemental SP can only learn up to 2 major skills, which requires giving up a lot of previous skills!
And that's it! Elemental NB's skills are not his big skills, but his 1 and 2 level skills!
Black Cat, Snowman, Light Ball, Fire Rush, Ice Wall, Thunder Vortex, these skills are the skills that must be possessed by the later elements!
Elemental is a self-sufficient class, no one will take care of you when leveling up, you have to not only maximize the damage output but also ensure the efficiency and safety of yourself and your teammates!! It can be said that a good elemental field control ability is definitely much stronger than ammunition!! Ensuring that monsters are not behind the warriors and that long-range professional skills are not interrupted are the responsibilities of the elements, and they are also something that other professions cannot fully estimate!
Because Elemental is the class with the most instantaneous range skills of all classes, and all skills also have effects of levitation, slowdown, knockback, falling, and stunning! Therefore, the elements are the ones who control the field!
Elemental is a profession with strong vitality, except for Daddy and Poison King, Elemental is the most difficult profession to die! (Unless you're looking for death)!
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There are many kinds of adding points to the elements.,Mainly depending on whether you brush the picture or pk.,There are also ways to add points to attributes.,At present, most of them are recommended to double cultivate after dark.,Because of the relationship between skills.。
Skill Simulator Plus Point Situation:
Class: [Archmagister].
Rating: 60 Total SP: 4161
sp: 4135 used
SP remaining: 26
Quest gain SP: 680
Borrowed sp:0
Talent Contract: Unequipped.
**Skill Classification】**Elemental] **Shadow Night Cat, Level 10
Magical Memory, Level: 10
Elemental Concentration, Level 6
Photoelectric eel, grade 20
Jack Bomb, level 10
Frost Snowman, Level: 5
Magic Show, level 10
Elemental Ignite, Level: 10
Mobile cast, level: 10
Aircast: Jack Bomb, Level: 1
Flame Blast, Level 5
Jack Advent, level 10
Orb of Nothingness, Level: 5
Annihilation of Black Holes, Level 11
Ice Mastery, Level: 2
Fire Mastery, Level 10
Light Mastery, Level: 2
Dark Mastery, Level 10
Meteorite Disillusionment, Level 7
Summoning] Contract Summoning: Herder, Rank 1
Combat Magic: Skystrike, Level 1
Mandatory - Sky Strike, Level 1
Magic Shield, Level 1
Magic Path: Magic Star Bullet, Level 1
Taunt Figure: Shu Lulu, Level 1
Dispel magic, level 10
Universal: Cloth Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Elementalist Cloth Armor Mastery, Level 1
Crouched, Level 1
Here's a brush, it's crazy,-- element] - Shadow Night Cat, level 20
Magical Memory, Level: 10
Elemental Concentration, Level: 1
Jack Bomb, level 10
Frost Snowman, Level: 5
Photoelectric eel, grade 5
Magic Show, level 10
Elemental Ignite, Level: 10
Mobile cast, level: 10
Flame Blast, Level 5
Thunder, Level 1
Ice Wall, Level: 1
Orb of Nothingness, Level: 5
Ice Mastery, Level: 2
Fire Mastery, Level 10
Light Mastery, Level: 2
Dark Mastery, Level: 2
Jack Advent, level 13
Annihilation of Black Holes, Level 1
Meteorite Disillusionment, Level 7
Summoning] Contract Summoning: Herder, Rank 1
Combat Magic: Skystrike, Level 1
Mandatory - Sky Strike, Level 1
Magic Shield, Level 1
Stand-in Straw Man, Level: 1
Magic Path: Magic Star Bullet, Level 1
Taunt Figure: Shu Lulu, Level 1
Dispel magic, level 10
Universal: Cloth Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Elementalist Cloth Armor Mastery, Level 1
Ancient Memory, Level: 10
Magic Crit, Level 10
Crouched, Level 1
In other words, after my 58 element black hole plus awakening, you can have a headless boss in seconds
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If you brush the map, the shadow night cat is full of photoelectric eels, full of mobile casters, full of elemental ignition, full of magic memories, full of ancient memories, full of awakening, these must be full, the ice wall is full and the dispel is full, you can make the monster stationary, and then attack with a full-level heavenly thunder, this is the ice repellent, you can also increase the height of the black hole, suck monsters, give up the ice wall, and add others according to your preference.
I think let's wait and see for now, level 70 will be out soon, and the elemental bonus will be very different, so I recommend waiting until level 70 to study the new one.
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Brush the picture, I like the fire system plus awakening If you can't add it below, it's because there are masters.
I'm a single brush except for the other world.,Sorrowful Warriors.,Wild boar adventures can pass.,Other king pictures don't have any pressure.,I've been playing for 2 years and I've washed the elements n times.,I love this the most.。
Ice Wall 1 Black Ball 5 Light Orb 5 Snowman 5 Dark Fire Mastery Full Magic Memory Movement Spellcast Full Elemental Concentration Full
Earth Fire 5 Little Pumpkin 10 Cat Full Thunder 1 Ignited Full Big Jack 15 Black Hole 7 Awakened Full Fu Squat 1
Shield 9 (Some people say that brushing the level 1 shield, I like to brush the abyss more alone, and the level 1 shield is better than sending yourself to death) Straw Man 1 Dispel full.
Generally, before entering the map, light 4 lights, and then the black hole gathers gas, enters the black hole, sll dispels, and the earth fire Great Jack Black Cat is estimated to be about the same, and occasionally enters the black hole, sll dispels the Big Jack Black Cat Ice Wall Black Cat, anyway, whatever you want to connect.
I like this point.,I don't like the light and darkness very much.,The abyss doesn't feel good about light and darkness.,Maybe it's strange that you can't play light and dark.。 If it's not good, don't spray, if you don't believe it, come to Jiangsu District 8, trade union: Supreme Empress, Element: Bad baby.
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