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Precept Priest. The 450 rush is pretty much that! The requirement is 4t10, other parts are preferred, and the attribute requirements of the equipment are spells, haste, and critical hits.
Precept priests, with the law as the main force, supplemented by the spirit! Therefore, when inlaying stones, it will be based on, 23 spell strength (rune jade) red stone, 12 spell strength 10 rapid yellow stone, 10 spirit and 10 intelligence blue stone (I forgot what the latter two stones are called).
There's no need to deliberately pile up spirits! In the precept priest basically can't run out of blue!
There is also the current version of the national server, and the precepts are mainly shields! But don't be a shield herd, it's very annoying! I have 25 people ICC for the whole process, and the shield usage rate is only about 35%, never more than 40%.
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The benefits of the spiritual attributes in the talent tree of WLK's precepts are not large, but the broken shield is returned to the blue according to the percentage of the total amount of blue, which means that the precepts need to be intellectual, strong, rapid, critical (bubble shield, etc.), and the spirit is left to the holy priest. As for how much is qualified, after the crit hit 35%, although the stacking method is strong and haste.
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Generally, 3 circumferences are enough, and there is a lot of something.
Later gems are mostly used in the rush speed. Explosive machines are generally rarely used.
There is no need for too much spirit, too much spirit affects the rapid play.
So the rush is generally 800 is enoughThere's no need to pursue too much.
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Fa qiang is the first choice, and then intelligence and spirit, on the contrary, haste and crit are not very demanding. Level 80 MS mainly takes the road of shield injury-free.
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Playing a dungeon, the main mana recovery of the precept priest** returns to blue in 5 seconds and the ecstasy in the talent (the mana is restored according to the percentage after the shield is consumed).
Therefore, it follows that the precedence of the priest of the precept is: 1What thunder can't shake is the most direct spell energy; 2.
Intelligence, because of this impact on the consumption of the shield of the Hui Fan Jin Pei Lan, in addition, the Priest of the Commandment itself has an intelligence bonus, the benefit is very high, and the intelligence also indirectly increases critical hits; 3.Rapidly.
Compared with the priest, the priest of the precepts is not very optimistic about the attribute of spirit, although there is a spiritual bonus in the talent, but the spirit does not have to be very favorable, and the benefit is not as good as intelligence. Back to blue, rely on 5 seconds to return to xx equipment, more straightforward, only connected, better to use.
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The so-called team under the book,Then I guess it's a 5-person small fb.,To put it mildly, I'm also disgusted by myself.,Now such a national f.,What equipment is important for small f......The basic precepts and the sacred can be added, but the main thing is to look at T. As for the rest.
The precept is a single ** very powerful ** profession, some people say that the Holy Knight is strong alone, wrong, the power of milk Q is that he can brush two people at the same time, and the **amount is outstanding, and the advantage of the precept is that only one person, do not turn the target to see one in the whole process, such protection is unmatched. At the same time, the whole group shield of the precept is also an effective protection for the team members, and the ability to return to the blue is also very good under the standard situation (the non-standard situation means that there is no one in the team to provide "recovery" and the general of the ULD - that is the boss of a precept herd's eternal nightmare) The only drawback is that the group's ** ability is too weak, it is really too weak.
The Holy Shepherd is always needed by the team, of course, this also needs to look at the technique, I 25icc have also seen higher than my GS, but ** less than my general Divine MS (no intention to elevate myself, just talk about things), I won't say much about this, you are also a god m, ring, healing, instant fast, 3 good luck ** prayer and the guardian soul ...... after the carvingA variety of skills represent that we are the most comprehensive ** - MS is more powerful than this - some people say that Xiao D is the king of WLK's **? Some people say that QS is the king of **? No, they are just a little better in a certain aspect, an excellent MS divine MS, will always be an indispensable and important role in the team.
Personal advice: If it's not a dual-talent combination like DPS, you can choose the Sacred Precepts. The role of the precepts may be weakened because the post-ICC precepts require a better awareness than the sacred, and for the new m.s. like you (just feeling, since the old ms basically don't ask questions for talent), the divine may be easier to get started with, and the high end of the precepts is something that needs to be practiced.
By the way, the opinion from upstairs: the precepts are not very easy, especially in 25raid, do not casually say that MS is simple or esoteric.
Zone 6, Saffron, LM Human MS, Dream Source Elegant.
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The precept shepherd has a suppression. Saving your life is important. The main thing is to choose according to your own preferences.
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Because the hero LK must have a precept shepherd! At least the precepts can be of great help.
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If you are a little FB, you will be disciplined, and you will be saved.
Because the shield of the precepts is too strong, including penance
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The precepts are still based on single body brushing blood, and the sacredness is based on group brushing, just this difference!
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If it is equipped, it is sacred, and if it is equipped, it is generally precepted The Holy Spirit eats equipment very much.
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The precepts of five people and ten people are very handy, and twenty-five people look at the situation, and the precepts are sacred if they add tanks.
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In my personal opinion, the five people all use the precepts, which is very easy to use and comfortable, and there is no need to return to the blue, and it is basically fine after the shield is set.
The next ten and 25 people mainly look at the configuration.,The group is still based on God M (although I've always been a precept...) The precepts belong to the icing on the cake** profession, especially the recommendation of the G group (after all, many group leaders do not look at absorption).
In general, the good thing about the precepts is that the shield is very strong, the blue mechanism is good, and it is easy to use, but it is more tiring to control the blue.
I hope it can help you, if there is any shortcoming, please forgive me.
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Anyone who wants to play the precepts, I would advise them to play the sacred first. The Divine is a relatively simple **ms talent, and at the same time you can better familiarize yourself with the skills of the ms with the sacred, and when you fully understand what skills the ms have, and when and when it is most appropriate to use what skills, you will try to transform into precepts. It is difficult for a person who does not fully understand MS to play the precept priest well in a short period of time.
The Priest of the Commandments is a unique entity that is completely different from the other 4 (Holy Priest, Restoration Shaman, Holy Knight, Restored Druid), and instead of relying on ** to maintain the team, the Priest of the Discipline provides damage reduction to the team. This means that the Priest of the Commandments adds up health before the team takes damage, while other classes add health after damage. Therefore, it is important for priests to have a clear understanding of this definition.
If you have to ask about the method: the precept is not a good team leader, and the precept is more suitable for protecting the t. The shield needs the card "Ecstasy" talent to be released, and penance is released when the cd is good, in addition, if you are not the ms of the punishment stream, then you should use more ** spells and strong ** spells, and if you are the punishment flow ms then you should put more punishment when there is no pressure on t.
The exact technique is difficult to explain in words. In fact, it still requires a lot of practice from you. ...... anywayPersonally, it is not recommended to "mix to 85" newbie ms to play the precepts, at least you should use the holy overhead first.
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I don't know if you're asking about choice, but if so, I'd suggest you choose the precepts and divine dual talents in the early days. Because the demand for the priesthood in the early stage is still based on **, the precepts brush T, and the holy brush group. In the later stage, you can have the dual talents of divine + shadow, and it is also very cool to get an AM output outfit!
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I've played wow, the precept shepherd can absorb damage, only the wind girl can absorb damage shield, and other classes have similar ones here: >>>More
Can't be harder ......The glyph is Fast, Penance, Shield, Desperate, Healing + Arbitrary.