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I've played wow, the precept shepherd can absorb damage, only the wind girl can absorb damage shield, and other classes have similar ones here:
Milk De - Huntress, Xiong De - Old Cow, Cat De - AP Huntress.
Milk Rider - Son of the Stars, Anti-Rider - Goddess of Dawn, Punishment Rider - Blade Will.
The Priest of Discipline - Storm Fury, the Dark Shepherd - Mogana, the Divine Priest - the Lyre Maiden.
Milk Sa - Gem, Elemental Sa - ez, Enhancement Sa - ** Master.
Other classes are not coming one by one, and you are welcome in League of Legends.
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It's more like the words of the precept pastor.,I think it's the Angel of Judgment.,Q and E are output skills.,W is a blood regeneration skill.,R can be invincible! The son of the stars is also a wet nurse, can return blood, can return to blue, and can hurt!
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It's a wet nurse, there are such heroes.
1.Jewel Knight (can add health).
2 Soraka (can add blood, add blue).
3 Qin Girl (can add blood, add blue, increase attack, and increase movement speed).
In addition, there are 2 who are barely considered nurses, because they have blood skills. That's the huntress and the Angel of Judgment.
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1.Jewel Knight (can add health).
2 Soraka (can add blood, add blue).
3 Qin Girl (can add blood, add blue, increase attack, increase movement speed) Soraka. Children of the Stars. And the huntress,
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Children of the Stars, Jewel Knight, Wild Huntress, Nymph of the Moon, all of which have the ability to heal.
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The most added is the Son of the Stars, and the other mainstream blood additives are,The Fairy of the Lyce. Jewel Knight.
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Soraka. Children of the Stars.
lolThe only ** auxiliary. Much like a priest. Others are more or less biased towards other auxiliaries. Only the Children of the Stars are pure-blooded.
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Soraka. I've played with the priest too
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Dark Shepherd's words, Fallen Angel Morgana, Morgana's ultimate move is very similar to Dark Shepherd's, spiritual whipping, I don't know if this counts
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lolThe ms position in it is relatively weak At most, there is a control skill If you want to play Lulu Bar Good assistance It is recommended to pull a friend to play with the best adc position This is easy to win with a good score.
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The nurse's words are soraka (I haven't played dota myself, but I just went to check the dark herd and found that the introduction is a nurse).
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With the same equipment, of course, the precepts are better than other professional PKs, and they are disgusting to death. It depends on the demand for the next dungeon, but there are very few dark herds, not to mention the trouble of the damage cycle, and the damage is not high.
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All I can say is that I'm an entertainment jjc player with 22 combo Double Priests currently at 2200. Shout the first letter. 33 is a double priest ++1dz Now it is 2500 +++55 is a friendship team with friends, and the previous one took the title of Barbarian Zheng Lun and retired from Qindong.
Currently 2600+++
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Now the version is bt.,Only digging is not as happy as before.,I don't have anything to say about the forest core.。 I am a Burning Blade in Zone 3 am 08 TBC graduation in AFK.
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Blade Will, this one is absolutely good, I just bought 24 kills.
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Ranged heroes are very fun.,Belong to the Yin people.,Stand far away or fight behind the soldiers.,Hide behind the tower when you see the enemy hero coming.,Novice long-range is mainly recommended to wander.,W confinement.,Process recommends the head king (Hand of Noxus).
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Melee? Girls, that is, to have a relatively high ability to survive? Most of the half-meat can, and I recommend the captain, which is Planck, the scourge of the seas.
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Redemption is indeed a very good piece of equipment in terms of attributes and active effects, in an area within a 550-yard area, summon a beam after seconds, which can ** allies 130 (+20x target level) and burn 10% of the enemy's maximum health for true damage, and can deal 250 true damage to creeps, which can be released after death.
It's really a magic in terms of effect.,**Teammates cause huge damage at the same time,But the premise of the damage part is after seconds,I think the main effect of this skill is still in **teammates,Due to the relatively long delay,It's difficult to hit the place.,The main effect is to block the position.,Prevent the enemy from advancing or retreating.,And the effect of the **effect,Not as the main output.,But as a limit.。 However, if the timing is right, or if the control of teammates can make up for it, it will still have the effect of changing the tide of the battle and deal huge damage.
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It's not good to restrain the no-hand This version of the no-hand is very strong This version of the soul wrangler is very unpopular It is recommended not to play.
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Even the No. 1 No-Hand in the national costume said that the soul shepherd was the natural enemy of No-Hand. I saw him being pressed under the tower by the soul shepherd, and being dominated by the soul shepherd and obscene under the tower.
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The hero of the fishman is unique in LOL.,His E skill can make himself unable to be selected.,At the same time, you can displace.,Hit damage.,Slow down.,Have a very high burst (AP's),Unique shark throw.,And mark the enemy.,Attacking the marked person will cause an extra 20% damage.,Q skill is a rush skill.,But it's not a direct rush to the side.,It's a little bit over.。 W's damage is particularly high in both active and passive damage. Fish-people, only some parts are similar to other heroes.
For example, W and Teemo's E, and Big Tree's W, Vampire's W, can't be selected, Q, refer to Debang's E, but it doesn't slow down. r, Timos can also take a look at the mushrooms, and the big tree loses the sapling. Fishman is a bit similar to Centaurs, when playing a single order, you can do without flashing, with CJ, but this kind of gameplay is basically outdated, and now people are immediately lit with a single belt.
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If you want to talk about awareness, it is recommended to play a higher difficulty assist.
Assist this position,Always pay attention to the movement of the wild area,Regular insertion,Row eyes,It has a certain importance for all roads,Although you may not be the main output,But it's basically the focus of the team battle (just like the team battle first dry star mother)
Hammerstone, Robot, and Morgana all require good anticipation, and other supports also require a certain skill (except for the Jewel Knight).
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VN, I think that awareness and skill are all in Q, Q is good and Q is bad, and consciousness is that you can use Q dodge skills.
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The auxiliary can be refined, and the lower lane in the high-end game is generally played by ADC alone, because the auxiliary has to wander to help the middle lane and gain a greater advantage on the upper lane.
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