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There is no lingua franca, and each card has its own unique out-of-town sound.
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What cards you use depends on your library and how you play.
Generally, the control cards are used, and the cards of the other party are copied. Minion cards are mostly used with high health, and those with high cost and high attack are used less.
The opponent is out, pay attention to the selection of cards, if the opponent is a hunter, shaman and other little brothers, the group aoe and meat shield cards should be retained, especially when encountering fish **, chirp wow wow release a bunch of little brothers, no aoe and meat shield, generally within five rounds can raise the white flag;
If you are lucky, if you release 1 7 Mogu Mountain, plus two health doubles and one hand with an attack equal to life, you can kill the opponent in seconds in the fifth round.
In short, the purpose of playing Priest is, I can't kill you, I'm going to disgust you.
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This effect is called "cannot be targeted by spells or hero abilities", meaning that directional spells (e.g., Ice Arrow, Transfiguration, mind control, Shadow Walk, etc.) or directional hero abilities (Mage Firerush, Priest**, etc.) cannot specify such followers. However, this does not mean that such minions are immune to the damage or effects of spells, as non-directional spells (e.g., Arcane Missiles, Deadly Shots, Devotions, etc.) do not target the target character and ignore the effect.
Followers with this type of skill are:
Elven Dragon, Ghost Knight, Spellcaster Buster X-25, Sisters of Laughter (Dream card from Ysera);
The Mage has a class card, the Minor Spell Scrambler, that gives adjacent followers the aura effect of "cannot be the target of spells or heroic skills".
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Priest Deck:
1 Fee: Holy Strion x2: Deal 2 damage.
Shingon Shield x2 grants +3 health to a minion
Voodoo Doctor x2 Battle Cry: Regenerate 2 HP Attack 2 HP 1 Elven Archer x2 Battle Cry: Deal 1 Damage Attack 1 HP 12 Fee: Bloodclaw Velociraptor x2 Attack 3 HP 2
Psychic Blast x2 deals 5 damage to enemy heroes.
Priest of the North County x2 Draw 1 card each time a minion receives ** Attack Health 3 Dark Word: Pain x2 Destroy a Frostwolf Infantry with 3 Attack or Less x2 Taunt Attack 2 Health 2
3 Fee: Priest of the Shattered Sun x2 Battle Cry: Grants an allied minion +1 +1 Attack Damage 3 and Health 3
Silverback Orangutan x2 Taunt: Attack 1, Health 4
4 Fee: Senjin Shield Master x2 Taunt Attack 3 HP 5 Ice Storm Snowman x2 Attack 4 HP 5
5 Fee: Gulabash Rage x2 Whenever this minion takes damage, gain Attack +3, Attack 2, and Health 7
7 Fee: Molten Dog x2 Attack 9 HP 5
Deck ideas: The basic card deck of the priest does not yet have a shadow form and Auginny soul sacrifice and other cards that convert **energy into damage, and the tactics are also very simple, the 5-fee Gulabash Berserk is the core of the deck, and use more ** and cards that increase buffs to enhance him, Note: The effect of the Gulabash Berserk is not the usual "rage" effect, the anger effect will disappear once it is ** to full health, while the effect of the Gulabash Berserker will not, his increased attack power is permanent, Unless they are turned into sheep or silent. The taunt meat shields such as the Frostwolf Infantry, the Silverback Female Orangutan and the Senjin Shield Master added to the low-cost cards are also very useful, using these cards to drag through the early stage, and after entering the 7th round with abundant energy, you can make full use of the high attack power of the damaged Gulabash Berserk and the Molten Dog to attack the opponent, and the Dark Word added to the deck:
Pain can be used to deal with those minions with low attack and high blood in the early stage, Psychic Shock and Holy Punishment can be used to replenish the sword, and Truth Technique: Shield is used to increase the combat effectiveness of your important minions.
Since you want to be a legend, it is recommended that the medium-speed retinue priest The retinue fee should not be too high, and the main principle is to kill other people's priests, and then add blood to the retinue, like stealing the card pastor, it is difficult for the late mind control pastor to enter the legend.
First of all, you have to have a clear tactical idea, is it to grab blood in the early stage to build an advantage? Or do you rely on your followers to play an advantage in the medium term? Or do you want to rely on mind control in the later stage? Without a core strategy, your cards appear cluttered. >>>More
Prerequisites: Your iPhone must be jailbroken, install a file management app (such as iFile) and install a sync app (such as PP Assistant) on your PC. >>>More
That year's miracle thief, changed the cards and a big knife, and successively drew two cards waiting for the opportunity, then two shadow steps, and then the owl blood mage, a servant who couldn't play at all, in short, more than a dozen cards did not add a kitson, and angrily deleted the card deck.
Take a look at the live competitions of the anchors, they will explain in detail the reasons for their card selection and the routines of the cards, and you can also use the online strategy as a template to decide the development direction of your deck at the beginning, whether it is a sought-after fast attack, or a clearing in the early stage, and teaching people in the later stage. After playing more, you will have a different understanding of different classes in the arena.