World of Tanks to a few levels of vehicles to start training is good

Updated on Game 2024-05-26
7 answers
  1. Anonymous users2024-02-11

    Why does the question have nothing to do with the content in it? . .

    Training.,I haven't studied.,A little later.,Personally, I feel that level 6 or above can start to inherit.,As long as you can afford to change the car, each driver can learn 2w of the cost of learning.。。。 Because when a driver is 100%, changing cars, 2w can make him 90% of the new car, if the new driver buys, 2w is only 75%. And the driver's record is cumulative.,So the rank will get higher and higher.,Although I don't know if the rank has an impact on personal ability.,Anyway, it looks handsome.。。。

    In addition, another important point in inheriting the driver is additional skills... 1 skill,2 skills,3 skills are very sharp when you practice them.。。。 100% maintenance skills are much worse than no skills...

    So, if you have money in the back, try to inherit it...

    Tanks, 4 and 6 levels are the best time to make money... Start at level 7, win, get blown up, earn a little; No explosions, and some. Lose, burst the car, lose; Don't explode the car, barely flat...

    The VIP situation is slightly better... The main thing is to see if you play well and how much you output... Decide on the benefits ...

    Money-making cars, 4 6 level cars are good, except for the American heavy tan triple pit... The reputation is a little better, the three protrusions of the D series, No. 4, the 152kv of S, the size of the steamed buns in the United States... Actually, it's all fine...

  2. Anonymous users2024-02-10

    Generally speaking, when you reach level 7, you can inherit the crew members to the next level of the car, and the cars below level 6 in World of Tanks generally do not lose money, and when you reach level 7, if you don't have a VIP, it will be a small loss. In addition to the gold coin car, the most profitable car is the level 5 car of each series, such as the KV heavy tank of the S series, the Su-85 anti-tank destroyer, the No. 4 medium tank of the D series, the three shermen, and the M4 Sherman series of the M series. Wait a minute.

  3. Anonymous users2024-02-09

    Tier 5 tanks are very profitable. At level 6, the egg hurts! It's going to be repaired if it's blown up!

    It's super expensive to fix! Three assault guns are proposed. KV (a must, a cannon sent away).

    su-85。There are also a lot of Tier 5 tanks! A level 4 stalker is also not bad!

  4. Anonymous users2024-02-08

    Give it a few points, there will be level 6 of the S system, and so will T50-2; D series VK2801 and 6 onwards; The M department is very relieved that level 7 will only lose, and it is also a small loss! Pure hand play, give points.

  5. Anonymous users2024-02-07

    There are a lot of routes in World of Tanks, which are very difficult to practice due to personal habits, and they require a lot of experience. So it can be regarded as a relatively pitty upgrade route, so I will only use my personal experience to analyze some of the relatively difficult upgrade routes in the current national server version.

    The more advanced the TD line, the more difficult it is to get started

    In World of Tanks, the Chinese tank was developed by the Minsk Space Agency itself. Many vehicles not only do not exist in reality, but also many ** belong to the raw one. Especially in the TD line of medium tanks, it is relatively easy to upgrade in the early stage, but after reaching level 8, although the front armor is getting thicker and thicker, and the gun penetration and damage are becoming more and more fierce, mobility is a hard flaw.

    And more importantly, the rate of artillery shells slowed down. What does this mean in a Superior Room? Go without saying!

    Again, find the right opportunity to fire a shot, and someone else's car can hit the enemy, while your shell is still in the air. Therefore, this type of TD needs to fall in love for a longer time than other TDs to be able to adapt to his attack mode.

    British turtle TD line, slow is a life attitude

    This line in the UK is a very reassuring line to play, because from level 5 AT2, the skin begins to be particularly thick. This line is characterized by its thick skin and slow speed, but the output is very stable. But this also poses a very serious problem, when you need to go to the front line to carry the damage, you are still halfway there.

    If you are lucky, the road is safe, and if the artillery technology on the opposite side is better, you may run to the place and have half a tube of blood left. Although the face of the front is thicker, there are also weaknesses, and in front of the masters, weaknesses are at your fingertips. Therefore, it takes a lot of patience and enough time to play this line.

    The Japanese heavy tank line, the artillery brothers like the fat house the most

    The Japanese heavy tank armor is very thick, and the weak point is on the move, and it is difficult to hit. 150 mm heirloom cannon for use from level 6 to level 8. The armor is good, the speed is enough, and the fire deterrence is enough, but there are not many options for 6 and 8 level guns, which makes it difficult to spend this time.

    What's more, the car is so big, except that the height is not as good as that of the mouse, and the length and width are more spectacular than the mouse. As a result, the Japanese Heavy Tank has become a Friend of Artillery, and when you are with other Heavy Tan, the artillery will take care of you first. It can be said that after graduating from the Japanese heavy tank, you will know the anti-artillery positions of each map.

    Conclusion: In my opinion, these lines are very hard and tiring to practice, but in the eyes of the brothers who are used to these lines, these cars may be fragrant. Therefore, there are no absolutely weak vehicles in the game, only cars that are suitable for your own use and those that do not conform to your own use style.

    I hope everyone can find happiness in this game!

  6. Anonymous users2024-02-06

    First of all, from the technical level: levels 4 to 6 are the advanced stage of novices, at this time you need to start studying the detailed map situation and simple positioning, as well as the armor distribution, weaknesses, and gun data of various tanks you can encounter. Members must save at least enough to hire 75% of the silver and then change the car (at this time, it would be too pitty to take 50% of the run, and the local tyrant directly uses 100% please ignore this sentence), and the 4 to 6 level rooms have also shifted from the "separate battles" of the low-level rooms to the coordinated operations that focus on cooperation, and it is best to bring full supplies (otherwise it will affect the play), and the accessories refer to the old players.

    Secondly, from the psychological level: because they began to gradually "know how to play", many people feel that they understand at this time that others do not play according to their own intentions, and ignore those brainless sprays on the basis of ensuring their own peace of mind.

    Finally, in the long run: if you plan to play forever, you need to have an idea of the status of the top tank in the current environment, if it is a car that you are not used to playing and does not fit your style, you will not be able to play it as it should, and then you will have to complain that the tank is not powerful (there is no pit car, only pit people, truth!). )

  7. Anonymous users2024-02-05

    The technology is universal, the main thing is to learn tactical awareness, understand this, no matter what car you drive, you can eat in any room.

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